The deformed circle of the FLASH MX cannot be cut down by pressing the button??? How do you get it?

Updated on technology 2024-07-18
13 answers
  1. Anonymous users2024-02-12

    One last addition: the two circles must not be the same color, otherwise they will merge together. After you copy the new circle, change the color of the new circle (you can use the fill tool), then coincide with the original circle, click on the blank space, click on the overlapping part, delete again, and the circle will come out.

    Estimate two scenarios:

    1 Do you want something like a ring? (Cut a circle into a circle).

    2 Or, the original circle had a border, and you chose the inside of the circle and cut it, leaving the outer border?

    Hehe, I guess you're a newbie, is it the second case? I can understand what you mean, because I've had this problem before.

    If you select the border with the tool that draws the circle, and when you click on the inside of the border, you're selecting the inside of the circle (not including the circle border), so you cut out only the inside and leave the border (which is what you call the ring).

    The crux of the matter: the border is ignored.

    Let me tell you another way to make a ring:

    Draw two circles of different colors and sizes.

    Drag the small circle to the middle of the big circle, click on the blank space with the mouse, click on the small circle again (you have selected the small circle at this point), click delete again, and you will see a circle.

  2. Anonymous users2024-02-11

    You should select all the two overlapping circles, press Ctrl+B to separate, and then select the parts you want to remove, and delete them.

  3. Anonymous users2024-02-10

    Copy, then paste to the current location in the menu, then reduce it to 90%, then change the color, left-click on the blank space, and then cut.

    I'm using cs3

  4. Anonymous users2024-02-09

    A circle is a color block inside, and a circle line is outside, click on the color block and then cut, of course, only the ring is left!

  5. Anonymous users2024-02-08

    Upstairs you can't do that.

    The correct way is as follows:

    1. The name of the button instance in the movie clip is written as: bbb

    2. Put the video clip in the main scene, and write the instance name as aaa3, which is a total of two examples.

    Write the following ** on the first zhen.

    stop()

    function()

    gotoandstop(2);

    So when you click the button, go to the second Zhen, knowing this method, you can make corresponding modifications according to your needs, I think it should be able to meet your needs.

  6. Anonymous users2024-02-07

    For example, if you name the scene as Scene 1, jump to the 8th pin.

    on (release) {

    gotoandplay("Scenario 1", 8);

  7. Anonymous users2024-02-06

    Add ** (button).

    on (release)

    frame **stop().

    start

  8. Anonymous users2024-02-05

    Make a video clip of a butterfly; Instance name: hd mc

    Add a mouse over button statement in the button action:

    on (rollover)

  9. Anonymous users2024-02-04

    ** on A:

    on(release)

    **:

    on(release)

  10. Anonymous users2024-02-03

    Script for the scene:

    Script for a: on(release).

    b's script: on(release).

    If the path is wrong, change it yourself.

  11. Anonymous users2024-02-02

    There is no need to add a button to the button (it's useless to add it)..。。Unless you add a button to a movie clip in a button.

  12. Anonymous users2024-02-01

    1.Give movie clip b an instance name mc (define it as you like) 2Put button A and movie clip B on the stage at the same time3add action stop() to the first frame of movie clip b;

    4.Add the following actions to button A.

    on (press)

  13. Anonymous users2024-01-31

    Whether you're as3 or as2, it's different.

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