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If you are a patient person or a person who likes to be chased, then practice the priest, the fate of the priest before the third turn is gloomy, the attack is low, and the robbery cannot be won, but the priest after the third turn is a sacrifice, and the sacrifice full of flowers is popular wherever you go.
If you don't like to stay in one place all day to fight monsters or like to be alone, then even Ice Thunder, the three-turn Ice Thunder is the Wizard, the Wizard's Ice Roar and Ice Thunder Combo Skills are very strong, and you can sell for a good price by brushing 96 or more Ao Nails from the Fire Dog. Or it's not bad to fight the fire dragon and explode money
I don't think fire poison is actually very good, so I won't evaluate this profession, but it depends on your preferences.
Finally, again; The priest will not be poor if he is **, but Ice Mine will always be poor, unless he plays good equipment.
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In fact, my personal opinion is that fire poison is a wise path, first of all, the monsters out of the toy city are overcome by fire and resist ice, which solves the problem of leveling location; Secondly, the three-turn fire poison has a group attack skill, which makes up for the lack of fire poison that cannot be attacked in a group, coupled with the advantage of a single attack on fire poison, it can completely support a piece of the world for itself...
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Of course, practice ice thunder!! Ice thunder is the strongest, thunder is very powerful.
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What I say will be transferred to the priest, the new monster is not afraid of ice, it is useless to turn ice.
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I think the pastor is the most promising! The one on the first floor said that the new monster is not afraid of ice! My sister also practiced ice level 101 and now regrets it!
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1. - First quickly press the left and right move keys, and then press it immediately (can be long pressed), the character can run, and you can jump farther by pressing the jump while running, and some places must be in this running posture to jump up, and the flying man can not grasp the rope or ladder when jumping in 2 sections.
2. Route 1: Team quest in the abandoned city, it's best to check the strategy on the Internet in advance, it is recommended to go after level 23, mages are more popular (the rewards of this route task are rich, suitable for making money, and the main experience is the crocodile in the first level, which is more interesting to do the task compared to route 2). Swift service.
3. Level 15 can go (two floors under the Shooter Training Ground 1) or go to (Green Water Spirit Cave) Level 15 20 can hang (Shooter Training Ground 2 3 floors) or go (Pig Empty Mori Pig Coast) Level 20 Level 25 (Shooter Training Ground.
4. Then go to the subway, trigger the plot after entering, and find that there is a pirate in it (unlike the real Adventure Island, that guy has a bomb in his hand), go to talk to the pirate, and say that the pirate has escaped and chased after him. After entering, there is a treasure chest (with a level 6 knife inside) in this map, and after getting it, go down.
5. The mage can turn 2 times at level 8, which is 2 levels ahead of other professions and requires an intelligence of 20.
6. Adventure Island Luminous Mage Main Quest Secret Treasure Five Regions Detailed Strategy: Treasure Island: Waste City Taste Mushroom City, City in the Forest. Toy City: Fairy Tale Village. Castle in the Sky: Krisse. It is for you to do tasks and fight bosses.
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1. All the God of War 1 turn skills are not said, all of them have to be added, just pay attention to the pace of battle, and finally add it to 11 points.
2 turns: Triple Strike (First Full), then add Fighting Spirit Burst (Full) - Anti-Pressure (Full) - Precision Spear (Full) - Chain Vampire (Full) - God of War Rush (21 points).
3rd turn: Full Swing (First Full) - Critical Boost (Must Full) - Phantom Wolf Fang (Full) - Ice Spear (Full) -
Dexterity Knockback (Full) - Ultimate Throw (Full) Whirlwind (No Addition).
The remaining points are filled with 1 turn Battle Pace and 2 turns God of War Rush (Note Rush adds dissatisfaction).
4 turns: Dance of the God of War - Attack Strategy - Roar of the Giant Bear - Will of the Warrior - Shield of the God of War - Diamond Star - Will of the God of War - Defensive Strategy (Full Full) Will of the Warrior (3 points).
Mage 1 turns Don't explain, magic bullets and magic armor need to be paid attention to.
2nd Turn: Priest - All the rest are full except for Holy Archery (5 points).
3 turn sacrifice here is more controversial, depending on where you want to develop, if you still focus on attacking, then full of holy light, if you want to assist, you can be full of purification (that is, commonly known as blood herd) voodoo do not add, time and space gate plus a few points to watch and do it yourself, this is mainly convenient for the return trip to pick up people and sell things.
Upgrade route - level 1 to level 21 to fight monsters by yourself to upgrade this fast, level 21-25 to go to the abandoned city to do the task, level 25-31 to go to the dusty platform to farm monsters, level 31-70 to the carnival (note: God of War can be promoted to level 70 here, don't go out after level 50) mage level 50 go to the city in the sky to do the goddess tower mission, 70-85 go to Ariante to do Romeo and Juliet mission, level 85-100 pirate ship.
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Hello! There is more luck, a lot more, and civilians generally add about 60.
Most of the current mages are full intelligence, and the base luck is 23, because in addition to the initial level, the total AP is 1014 to level 200, that is, the intelligence is 999, and the base luck is 23.
You don't have to worry about not being lucky enough to wear equipment, now is the era of potential, equipment depends on potential, and there are not a few potential equipment that adds luck.
You're level 97 and you can already bring a level 95 Ice Muscle Staff, and I suggest that you, no, you have to stop adding luck!
Your priority now is to reach level 120, as you will only be able to bring advanced potential gear with you.
The equipment is up to you, and it is recommended that you visit the market, where there is a lot of equipment that adds luck.
In addition, the now popular boss helmets, bear heads, and lion heads can add about 18 luck.
And the mainstream ** level 115 crimson staff requires 115 luck, and you can bring it up to level 115.
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LZ personally feels like you've added more, and if you don't have precious equipment, it's basically level 3 and one luck.
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That's a lot, dear, the general luck is 80, even if it is relatively high- -All the late-stage luck of the violent mage depends on equipment and skills I'm 200 Bishop I sent an AP wash card before I shuffled my luck to 23 Now I have entered the era of full intelligence for all
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Apparently more = = baby paper. If the pauper's potential is to put on luck, it is actually enough to increase it to 40. But it doesn't matter. SD will also wash AP rolls. Haha, I also want to be washed into the wise. Let's wait together haha. Mine is added to 37 too.
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Mages don't really care, it's enough to increase to about 100 if you're lucky.
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Luck is usually enough in the early 50s.
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Look at the civilian equipment.
In my impression, it seems that the Eternal series has the highest requirements for luck, and the average person can't afford to look at the luck of the Black Elf Scepter.
If you can't afford it, you can use the Ice Muscle Exquisite Staff (civilian equipment, don't say you don't have it), and then you don't have to add luck anymore and add all the intelligence.
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Luck has increased.
I'm also an ice mine.,I only added 80y to myself.,Plus a lot of equipment and Adventure Island Warriors.,105 luck.,Basically, all civilian equipment can be brought up.。
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A little too much, don't be lucky. The equipment is enough.
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In the later stage, it is basically added with full intelligence.
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Adventure Island has been revamped and money laundering all the time.
MapleStory is no longer a game to play and is a splurge for RMB players.
I'm 150 standard, although it's not high, but I've been playing for 3 years, first of all, 4 turns + hurt people before the bag has to have 20+ group standards, the rest of the blue and red & return, your standard at this stage is the most difficult to rise, because the target 2 turns have no pure attack skills, you can find someone to bring, or team up to buy a pair to the sky (more Fei Hong), generally if you have money left, you will go to fight the fire boar (super slow), of course, it will be more efficient, but be cautious with Mount Tai, will be banned... ps: It's not easy to make money with the mark, go to the scrap and collect the wind, sell it in the market (buy it at a low price** sell), you can only do it in the early stage, you must be lucky to carry the roll ** good luck all day 50w+.
If you don't have a lot of money, it's best not to play the full game Suggestion 1, the equipment you have been using: 12g + gloves 10y + earrings 7y necklace 3g + ronin 10m + spikes {can you want it or not}; 2. Equipment to be changed: 43 Use a maple leaf fist of about 43g 50g+ Xinxuan or Dingtian Fist 50 first use a piercing head 90 for a lion's head or a bear's head 3, the dart must be gears and crescents It is recommended to wash blood Otherwise, the full-level nightcrawler will not be able to pick a boss of the same level
If you practice a dragon riding single cultivator, you can only consider repairing a gun Repair a spear and wait to be bullied If you cultivate a gun alone, add a precision gun, a fast gun, an ultimate gun, and a holy fire (extreme defense plus dissatisfaction) Level 36 Go to the toy to practice playing a wooden horse or enter a carnival.
The hair you're talking about is called "purple sleek short hair". >>>More
strongest
I changed it myself.,Since strong is strong.,Then the first is the strongest.,Finally, add the highest est.,Because the most is too long.......Don't mind the grammar, that's what makes you have a personality. >>>More