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I'm 150 standard, although it's not high, but I've been playing for 3 years, first of all, 4 turns + hurt people before the bag has to have 20+ group standards, the rest of the blue and red & return, your standard at this stage is the most difficult to rise, because the target 2 turns have no pure attack skills, you can find someone to bring, or team up to buy a pair to the sky (more Fei Hong), generally if you have money left, you will go to fight the fire boar (super slow), of course, it will be more efficient, but be cautious with Mount Tai, will be banned... ps: It's not easy to make money with the mark, go to the scrap and collect the wind, sell it in the market (buy it at a low price** sell), you can only do it in the early stage, you must be lucky to carry the roll ** good luck all day 50w+.
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Let's shoot balloons in the sky! Mix a few levels first, and go to Baicaotang that is a matter of the next few levels!
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Go to the carnival!! You lead others, and your level is here to practice for the year!!
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Go to the carnival!! Since you are a standard flyer, you can go to fight the big centipede king, use the mark to force him in the corner, keep the mark, so that it can only stop in the corner! There will be about 200w of money for about four or five hits, plus some ** selling money!
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1 set of marks on the body is enough.
Open a hidden weapon to hurt people.
Unlimited!
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Are you strong? If you are strong, go to the carnival and bring people, and if you win, A has 3w experience, and others will give you 50w or 40w, and if you lose, others will not give money, but you will have 1w experience. B's win, with 40w and 22500 experience. C's words don't have any money.
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Heroes or Black Riders.
The Black Riding Dragon is too expensive.
Hero Light Dance is also a little more expensive.
But it's not as expensive as the dragon.
Isn't the god of war just going fast?
I'll always be a hero.
There is a kind of 200 heroes and 200 gods of war brushes that do not open.
See which one is faster. If the landlord wants to practice the hero's flowers.
Just ask me. I'll give you your hero's upgrade route and bonus points.
The premise is that you have to be willing to hang up the money and find someone to bring the money.
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God of War's attack is high but unstable.
The blood is also relatively small, and my level 200 God of War is not blood-sucking, so there is more than 9000 blood...
Recommend LZ to play Heroes.
The absolute main force of the boss.。。
It turns out that when there is no god of war, it is the main force of heroes. The attack is very stable, and the blood is thick.。。
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The firepower of the god of war is the strongest, and the blood is less; Dragon Knight G is slightly lower, but it's okay to **. But I warn you.,No matter how strong the firepower is, it's futile without hp as a backing.,If the landlord has economic problems, then play Dragon Knight.,If you have the ability to wash blood, you can play God of War.。
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nonono。。。To be honest, the god of war is not strong. In the later stage, you will feel very annoyed, but it is only strong with a counter-shield...
When the firepower of course is FF or bow. FF single g super high, 180J practice is good, 3 fly, single 4w blood. And these two classes hit high...
However, the blood is thin (the bow blood is higher than the FF blood). If you have the ability to wash the blood and find someone to bring it (the G is destined to be low during the bloodsucking period.,So your own rise is slower),,It's recommended FF.。。 The archer is OK, too, and G is high.
The blood was a little thinner.
The god of war is only strong because of the anti. To be honest, if you go to play on your own, you will feel super tired when you get to 100j)
The watchtower lord adopted.
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First of all. The god of war and heroes, as well as the dragoon, are the main forces to fight the boss.
The premise of dragoon riding is that there are evil dragons. The dragon point is full, and it also needs to have a little foundation. A full point is a truly powerful dragoon. It's best to wash a little blood and then open a fire and you'll be full of blood. Full health can maximize the advantages of the evil dragon.
And the God of War, although the attack power is the most powerful in the existing class. But it does have a bit of blood. Level 120 is just over 5000. If there is an economic basis to wash blood. The god of war can also be thick-blooded. The God of War after the bloodbath is incomparably powerful.
The last hero. The attack power is also very strong. Although there is no God of War NX. But even if you don't wash blood, it's quite bloody. So it's a natural advantage. But the upfront upgrade is very difficult.
Remote careers are not considered. Although the remote class output is good. But the landlord mentions that the blood can't be too thin.
Ranged classes are all very thin-blooded, so they won't be considered. Even bloodwashing requires a staggering amount of money. If there is financial means.
If you can afford to wash blood. Playing Biaofei or Captain, the archer is good.
All in all. God of War Hero Dragoon three classes. Except for the God of War blood thin point.
The other two are good. But the attack output of the god of war is very powerful. But a strong class requires great equipment as well as strong players.
If it is suitable for hanging. These three classes are more difficult except for Hero 4 before the turn. The dragoon is fast after 3 turns.
God of War has always been good.
The specific choice is up to the landlord himself.!
Hoohoo is over.
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Play Hero or Soul Rider, God of War amplification skills and combo counts, Soul Rider and Hero's light dance flying + fighting spirit, fight tens of thousands of blood.
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Soul Spike is a skill that is given based on the class class you create, regardless of the character class you choose. For example, if you create the ultimate adventurer of the warrior class, then no matter whether you choose Black 7, Hero, or Paladin, you will send Soul Spike. Because the Soul Spike is given to the ultimate adventurer of the warrior class, it doesn't matter what kind of warrior you play, as long as you choose the warrior class, it will be sent.
Another example is the ultimate adventurer of the legal system, whether you choose Ice Thunder, Fire Poison or Priest at that time, these 3 classes will have a fire prison. The fire dungeon is given to the ultimate adventurer of the legal system, and it has nothing to do with specific small professions such as ice thunder, fire poison, and priest. The skills of the Knights are given to a large category.
After creating the Ultimate Adventurer, the character is already level 50 and will receive a set of equipment (head, clothes, gloves, **, shoes). Equipment doesn't upgrade on its own, and character upgrades don't give you a new set every level. Only when a character changes classes will the player receive new clothes.
For example, when the ultimate adventurer has reached 70, he will change classes and have a new set of clothes when he completes it. Because the Ultimate Adventurer has the "Empress's Enhancement", you can wear equipment that is 10 levels higher than your own. Therefore, the equipment you will be given 10 levels higher than your level, 60 equipment will be given when you are 50, and 80 equipment will be given when you are 70.
The equipment of the ultimate adventurer has set attributes, and the attributes of the equipment itself are also good, and it is not worth taking any part to exchange for equipment in the market. There are 5 kinds in total, and wearing less than 4 kinds has no effect, and there are only 2 suit attributes. The so-called set attributes are that in addition to the equipment added to you by itself, you will be given additional attributes when you wear the amount and equipment specified by him.
Because the equipment sent to you is already good, and it won't take long to search for new equipment at such a low level, it's completely unnecessary, there's nowhere to spend money, it's like this, whether it's manual or high-tech, leveling is more than enough. Especially with high technology, a set of equipment can be worn to death].
Here's an example of the level 80 equipment sent after the level 70 transfer:
4 set effects (that is, 4 of your equipment are worn, a total of 5 pieces): maxhp+150;maxmp+150;Defense +50;Magical Defense +50.
5 Set Effect: +8 for all stats;Attack +7;+7 mana;Defense +150;Magical Defense +150;Hit Rating +25;Movement Speed +20
Now engage in activities, if you refer to the ultimate adventurer, the one sent by level 30 can't participate.
The event requirement is to reach a level 40 higher than the current level within the allotted time, not necessarily 80. Rising to 80 is because you are a new number, and you can't easily upgrade to level 40 to give the ring, isn't that a lot of people brushing it. In other words, the new number is counted from level 40.
If you are an ultimate adventurer, you can participate if you are higher than level 40, but you will only be rewarded if you are up to level 40, but if you are level 40 above yourself.
Ji Pengxian Threshold Quasi Kuang Fu Chenzhi Gang Li Jin Sure Clothes Taole Dong Youhug.
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Mage: Ability points.
Strength and agility are all 4, luck = current level +3, and everything else is + intelligence.
Skill Points: One turn.
Upgrade: Magic Bullet 1 - Mana Recovery 5 - Mana Enhancement 10 - Double Tap 20 - Shield 20
The second turn is if you choose Ice Mine.
Teleport 1 - Thunderbolt 30 (or Frozen 30) - Frozen 30 (Thunderbolt 30) - Magic Suction 3 - Mental Power 20 - Magic Suck 20 (or Teleport 20) - Teleportation 20 (or Magic Suction 20) - Retardation 1
If you choose a pastor.
Teleport: 1 - Group Healing, 30 - Blessing, 20 - Divine Protection, 20 - Demon Suction 20, - Holy Arrow, 11
If you choose fire poison (personally not recommended to choose this class).
Teleport: 1 - Rocket, 30 - Magic Suck 3, - Mental Power 20, - Magic Suck 20 (or Teleport 20) - Teleportation 20 (or Magic Suck 20).
The remaining points can be retarded or poisoned, and it is not recommended to add poison personally, because 3 turns group poison is more useful.
Archer ability points: luck 4 intelligence 4, strength as long as the strength required by ** can be added, and the others add agility.
There are 2 options for skill point turns.
1 Broken Soul -3 Precision -8 Ranged -20 Second Consecutive -20 Strength -12 Precision.
1 Broken Soul -3 Precise -8 Ranged -20 Second Consecutive -20 Strong -9 Concentrated (Personally, I think this is better).
The second-turn crossbowman and archer skills are almost the same.
Generally, except for the ultimate (because 3 turns, 4 turns of skills can not trigger the ultimate effect), the rest are full, or the strong bow (strong crossbow) is not added, and the rest can be used to make up for the accuracy and concentration of a turn (most people make up for the concentration first, and only make up for the accuracy after the concentration is full).
Before the opening of the fourth turn, there is a misunderstanding here that the 2nd turn skill is that many 2nd turn precision arrows (crossbows) are only added to 19 points, but there is a skill in the 4th turn.
The bonus point requirement of the magic arrow (crossbow) hand is 20 points of accurate arrow (crossbow), so when it comes to 4 turns, many people have to spend 6 yuan to wash off 1 point, although 6 yuan is not much, this money can be completely saved if you don't make this mistake before.
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