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There are two roles, Civil War and Dispersal Troops.
Civil war means that if you fight with the same strength as the opponent, but you have one more group defense than him, this advantage is obvious, and the odds of winning are greater when the bear fights or the heavenly ghosts fight.
For the dispersal class, it means that if the opponent explodes the deer or the blasting method is like this. If you don't turn off the automatic release of the opponent, the deer and the spellbreaker will not attack, and the pioneer will drop the group defense one by one. Then the attack output is much less.
It depends on what to fight, anyway, if it's a heavenly ghost fight, there is a group defense that is very likely to have no one left on the other side, and you still have four red bloods, such a situation.
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It depends on the situation, for example, if it is a hand-to-hand combat tactic such as fighting bears and hunting women, it is still good to buy a group defense. However, if it is like blowing the wind, these tactics are useless, so it is better to buy the group to make up for it.
Now that grabbing group defense is outdated, if you can buy group supplements, you can buy group supplements, and if you don't have group supplements, you will consider group defense, and there is no need to always buy group defense. Most of the time, if you have that money, it's better to send a soldier or buy a Blood Invincible or something.
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Increases the armor of nearby units by 3, and with these 3 armor points, your units can take a lot less damage.
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If you still have enough money, buy one, and if you lose, you won't be able to spend it.
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You can start to mana burn at the beginning of the night, how can someone use a blizzard, a blizzard will accidentally injure your own troops, you just rub on their troops, in fact, most of the actual combat people will use water.
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Use the Interrupt Skill, Hammer T It, Witchcraft X It, Marauder Net It.
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It depends on your situation, and then on your tactics.
Generally speaking, if there is an advantage, upgrade the attack first, and if there is a disadvantage, generally upgrade the defense first.
ud: If the heaven and earth are twin ghosts, you must upgrade your attack and defense, because dogs are very vulnerable, and if you don't upgrade your defense, you will die miserably, and you must also upgrade your defense to prevent being exploded by suicide bats, and you can also use magic to increase your attack. Spider Flow generally also upgrades offense and defense, which is very important.
hum: Now the Terran's style of play is relatively simple, usually three griffins, so in this case, you must upgrade your defense, generally the way of mining and upgrading the defense of buildings. Double mine is rich, you must have three attacks and three defenses, in a paladin, upgrade an aura, and buy a group to supplement the group defense, so that it is complete.
If it's a panacea, it's useless to attack and defend, it's all mage troops, and it's enough to buy a group supplement.
orc: Generally, the attack and defense are upgraded after the second book.,The attack and defense of the orcs are easier to upgrade.,Upgrading the attack and defense is only divided into two types: long-range and close-quarters.,So it's better to upgrade than other races.。
NE: It depends on your own tactics, if it's a civil war, you must upgrade your offense and defense if you have a huntress. If it is a bear deer, it is recommended to upgrade the bear's defense first, the deer's defense, and if it is a pure fawn, upgrade the attack first before upgrading the defense.
Generally speaking, the meat shield class upgrades defense first, and the DPS class upgrades attack first.
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Look at the class mix between opponents and races.
For example, if UD fights orc If it is zz + destruction, the defense must be upgraded and it will be upgraded by 2 levels, because the ** of the self-detonating bat is just the destruction after the explosion cannot be killed and the defense is promoted by 2 These are all studied by the masters You can test the importance for yourself But it makes sense not to upgrade Because one less upgrade can produce one more soldier The war depends on the strength and operation.
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Generally, it is only in the middle and late stages that you start to upgrade the attack and defense of the troops, and the silver in the early stage is very valuable, either used to buy props or used to build troops.
And the upgrade of offense and defense is generally in a relatively calm period, if there is a frequent battle, will not use silver to upgrade offense and defense. Again, the strength in the early stage is not formed, and with a population of 30-40, it is better to upgrade the attack and defense with one more soldier, and the formation is also advantageous, and it is convenient to encircle and kill.
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Of course, upgrading offense and defense is important, but we must first look at the economy.
Technology alone is not enough, otherwise there are a lot of soldiers, and you don't have soldiers, how can you fight?
An upgraded defense level reduces damage by 6%.
It's not very clear what the specific others are.
If you have money, go up.
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Important, especially when there are specific tactics, such as Terran vs. Orc, Griffin Flow, 3 defenses are a must.
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It is very important to fight in the later stage, and the study of the walls and wood of the Terrans is also very important.
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It's very important that after leveling up, the damage is directly reduced by percentage, and the effect is obvious.
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It looks like you're a newbie! Of course it's important.,You look at how powerful the Sky three-attack and three-defense griffin fight orc wolf ride is.,But the economy is limited and you have to ensure that the soldiers are enough.,It's useless to upgrade the offense and defense without soldiers.,This needs to master a degree.,You can press the population when you're as fast as 50 people.,Upgrade the offense and defense.,Wait until the economy allows.,And then the soldiers will kill the opponent.,In fact, you may not be able to understand.,You go to the platform to spend a period of time and play 100 plates.,Eat enough of a certain loss, you will experience.。
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The amplifier will generally be upgraded under a certain population, and the main stage is to upgrade the technology of the rioters.
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1 used when all battles, pay attention to pulling red blood soldiers during battles, positioning, is to divide the damage as evenly as possible on each soldier, when there are many soldiers who are beaten into red blood or yellow blood, it should be used, when the two sides are evenly matched, a group supplement is likely to determine the outcome of the victory, in the face of prophets, pandas, minotaurs and other heroes with group injury skills, the group is not more important, but they finish the skill is to use a group supplement to offset the damage, it seems too wasteful to use a group supplement when fleeing, you should use more blood soldier card position, Stop the enemy from chasing your Red Bloods.
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In team battles, some heroes have super AOE skills AOE can be understood as face kill, if the opponent has a fairly strong AOE type hero (such as Prophet + Bull Head Assassin + Panda) and your own units are mostly less blood, when the defense is low, you can use group supplements to solve this chicken ribs To put it more in detail, it is to use group supplements to make up for the lack of blood units and the opponent's AOE ability To put it simply, it is to exchange the blood of the group to exchange the opponent's magic. However, it also depends on the situation, if there are too many remnant units and when you encounter a battle, you can directly eat a group supplement to instantly improve the combat effectiveness of the troops, and in general, you still have to use it flexibly, and you can use these auxiliary props well with more actual combat accumulation!
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Fighting, of course. Pay attention to the position, the red blood soldiers pull back, so that a group can be used as two groups of soldiers, invincible, group supplement, and group defense are the key props of team battles.
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Of course, in the course of the battle, you need to run for your life, don't you think you can't fight?
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It's not as good as TP when fleeing, especially when the opponent has restricted units such as wolf riders, fawns, witches, ice dragons, etc., or when the hero has residual blood.
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Are you playing a versus RPG game?
The defense of the battle is divided into several types, such as physical defense, magic defense, or increase the hero's HP physical defense has a special guardian ring and the like, plus armor ranging from 2 to 4 points, which can reduce physical damage; There is also a physical defense to increase agility, which should be 6 agility plus 1 armor, which can be increased by eating agility books, bringing agility items, or increasing the hero level; There is also a very practical simple prop, 150 yuan in the store can buy a group anti-scroll, to the range of troops to add 2 points of defense, except for the magic free unit. Personally, I don't think there is any need to pursue the first 2 kinds, just buy a group defense and put it before the war.
In terms of magic defense, the hero is directly reduced by 3 percent of the magic damage, the simplest such as the undead death knight, level 1 death entanglement, to fight the heroes of other races, level 1 should be 100 blood damage, and then the actual damage is only 70 points of blood, and so on, all heroes will automatically reduce 3 percent damage when they receive a magic attack; Of course, you can hit a treasure: the mysterious belt, which can reduce magic damage by 33%, such as level 1 death entanglement, the hero only takes 70 points of blood damage, and with the mystery belt, 70 points of blood and then minus 33% is about 49 points of blood damage.
There are also many ways to increase the hero's blood, one is to increase the blood directly, such as improving the strength attribute, whether each point of strength attribute is increased by 19 points or 25 points of blood (RPG played too much, mixed up) and then there are treasures with added blood, small blood cards add 150 points of blood, and large blood cards add 300 points of blood; Then it is to increase the hero's health recovery speed, such as the recovery ring, which increases the recovery of 2 blood per second, and the strength attribute can also increase the recovery of blood volume; Then there is the most direct medicine, small blood bottle, large blood bottle, group supplement, skill plus blood, etc
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There are two kinds:1Buy directly plus defensive 2Buying agility increases defense slightly.
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There is no such thing as the best race, only the best operation (relative).
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Heroes go to the outer store to buy a headband, fight monsters may come out of the bracers, and the market may have the above things (some pictures do not have wild stores and markets).
The minions' defenses can only be upgraded in their own buildings.
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If you have high agility, you can do it on defense or buy equipment, which is generally explained.
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What map do you play? Ring of Guardian.
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Guardian Ring, the main stat increase will increase the defense slightly.
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King's helmet, chain mail, plate armor, ......
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The 3rd floor is good, I personally think that the soul chain of the beast clan white bull is also counted The principle is different, and the effect is the same.
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I feel okay under the YX FB group pull. First of all, you must make an armor-piercing glyph, and then talk about the technique. Attract the monster, first throw a thunderbolt blow in the middle of the monster.
Then go back, throw a ** wave at the group after jumping out of the group, and then give a frustrated roar, and then keep piercing different targets and switch targets at any time. If the thunder has it, give it, and taunt the monster who keeps it. Taunt and resupply with a shield or revenge.
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Your analysis is quite correct, let go of the appearance and don't look at it, the whole race should be the most suitable dwarf for MT. However, the appearance is really not flattering. But let's play games not all PVE.
There is always a time when you go to pvp. You're half of the pk. Why do I feel too ordinary with stone skin, I am not as good as the escape master of the dwarf.
In a boss fight as you said, it originally dropped 5000 HP and now drops 4750It's just 250 drops less. You also say 250+ for your bull's + resistance.
Almost. You have the same equipment base, the blood of the bull's head, the dwarf on it. Don't underestimate the 200 blood, when you form a team, you feel strong.
The first impression it makes. For LM, I still think I like it all but dwarves. Relative to BL, I don't think it's wrong for bull heads.
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Lm's Dwarf: Immune to Bleeding and armor increased. BL's Bull Head: Health increases, ** equals one more skill to pull monsters.
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Alliance of Dwarven tribes Minotaurs.
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The words of the lm The words of the dwarf bl The words of the bull head.
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I usually go up defense first, which feels more useful.
It seems that the master generally does not promote offense and defense, but emphasizes the superiority in troops. Unless the economy is good or there are some special circumstances.
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Try to balance, generally have to rise, not just one kind of rise, group supplement also buys, but also can't rely too much.
First bs upstairs, you're out.
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