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Speaking of the tactics, there is no second sense, the spear method (force method) output is diversified, and the physical and demonic attribute problems such as meteor flash strike and meteor thunder combo have been corrected, and the spear method has a bright future in an instant. The stick method (ball method) relies on the dazzling pattern to eat, the output is relatively single, and it is also relatively draggy, but the dazzling pattern is very strong, and it is undoubtedly very powerful to rely on the combo of the size of the lala (meteor flash strike and meteor thunder combo) to join the dazzling pattern.
In general, the spear method is more casual, and the dazzling pattern is still used to see if it is too lazy to see the situation, after all, it is only a sub-attribute damage, with the best, there is no more fighting;And the stick rule is that there is no dazzling pattern, you can only stare dryly, move and obscene, but the output is high.
Personally, I think the spear technique is powerful, and the skills are diversified, except for the size of the lala, which is basically suitable for the handicap party.
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It depends on which one you choose. What I like is that the power and critical hits of the stick spear are higher than the stick, the crit of the spear is high, so the damage is higher than that of the stick, and the range of the spear is long, and the quality of the ball is related to the number of combos and the rate of shots, that is, the number of combos is high, and the quality of the ball will gradually increase. It's a pity that the spear attack speed is relatively slow.
The advantage of the stick is attack speed and hit, and the medium range is much more important than the attack power. A single miss can cut off your entire combo. The damage lost is not something that can be recouped by the burst, and unless it is a recruitment, it is taboo to have a critical hit in the middle of the combo, and early protection means that you may be counterattacked.
So PK is mostly with sticks. If you like cd, then you're good at dark fire, because the 2 types of balls with the highest attack, plus power, and critical hits, are very good. But it's ...... to play CDs**Choose spears better and more.
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[100 points] Civilian: Starry Sky Nine (Ball).
300 points] Advanced: Starry Sky Nine + Dazzle Master (Ball).
250 points] Against the sky: Demon Battle Shoulder (spear).
350 points] Changed life: Demon Battle Shoulder + Refining Ring (Spear).
600 points] Top: Demon War Set + Refining Ring (Spear, Infinite One and Two Jue) [400 Points] Extra: Ghost Set (Ball).
300 points] Outside the wheel: a tactical set (spear or ball).
The previous score is my personal understanding of the ratio of the combat power of these genres when enchantments, emblems, pets, etc. are all the same.
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What is good and who is bad.
Abyss looks at the face.
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Force = Battle Mage, is a relative name to other mages, and long ago the ball and physical attack were inseparable.
It is now divided into physical and magical.
The magic school refers to the ball method, which is divided into colored balls and strong pressure flow, which is pure and does not require high strength.
The color ball adds at least 3 balls, and there are also 5 balls, the pursuit of fluency, the pursuit of movement and attack speed, and the pure color of the ball, which represents the mad dog flow of the genre. The pursuit of extreme damage by strong pressure flow, the maximum damage can reach 79, the pursuit of the pure chroma of the ball, the damage of the dark ball is the highest, and the damage of the strong pressure is also the highest, the 80 version is automatically extended, plus the earth open buff is only 10scd, which can ensure that the dark ball is always out, and pure darkness has become popular. Keywords:
Dark Ball, Fusion, Dragon Knife, Automatic, Strong Pressure.
Although the ball can only attack one target, it is an area of effect damage. The strong pressure range can reach full screen. At present, the ball is very strong, but the technique is demanding, and it is difficult for novices to get started.
The strong pressure range is shown below.
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I'm a stick method, if you want to say that it's powerful, it's still a spear method that is more powerful.
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Each has its own strengths, and it is also based on its own situation, which is explained separately below:
Force method,Pure percentage occupation,Very high requirements for **,If you don't have high strength, the damage is relatively low.,There are fewer group attack skills.,The requirements for brushing equipment are relatively high.,It's a bit dependent on awakening skills.。
Ball method, pure solid injury occupation, no requirements for ** high strength, there are requirements for ** forging, independence should be high, the range of strong pressure is very large, the brush map is very good, the outbreak is very high, and the operation is a little more troublesome than the force method compared to the force method.
To put it bluntly, if you have money, you can play the power method, and if you don't have money, it is recommended to play the ball method.
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The spear method is a major physics department's tactics, and it takes a lot of money to play, and the brush is very violent, all the way to seconds. The ball method refers to the combat method that mainly outputs the skills of dazzling patterns, strong pressure, fusion, and dragon sword, majoring in the magic department. The ball method can not only hit one monster, but also can be attacked in groups, such as the super large range of strong pressure, the large-scale grabbing of the dragon knife, the large-range dazzle of the dragon**, and the ** of various dazzle patterns are also range attacks.
The operation of the ball method is higher than that of the spear method, and the operation requirements of combo and strong pressure accumulation are relatively high. If you have a handicap, it is not recommended to practice tactics, this profession has very high requirements for operation, and there are almost no professions in DNF except for blue fists that can be compared with tactics.
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The ball is good.,This post bar has a detailed you can go and see it.,I hope it can help you.。
That's right. In addition to playing DNF, I also played Ace Showdown a while ago, which is also a similar competitive game.
Players are also free to pick up the equipment dropped by other players for their own use, and a fighting game is balanced to play the characteristics of dozens of skills, so let's play together if you are interested
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1 Obviously, the ball is strong, and it is strong for all kinds of seconds.
2 Dazzling lines, dark spots are full, awakening can not be full.
3 balls are solid injuries, just pile up intelligence.
4 You need a set of red and green breath of the Far Three Split Soul, and the skill is equipped with a dazzling pattern Dark Jewelry comes standard with 5 ball methods to fix injuries, and it is better to be strong.
6 The force method burns money, nine out of ten tactics, and one is a stupid spear, the ball method is more money-saving than the spear method, and it burns money in the later stage.
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The route is different, the ball method is played, all kinds of second bosses, spear methods also burn money, combos are powerful dark attribute dazzle, strong pressure, fusion points are full, and awakening does not need sp
Ball method plus intelligence.
You need to have the support of the Atlas and the high strength ** to be able to 79
**Of course, you have to be strong, otherwise you won't burn money so much.
Both of these burn money.
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The spear method requires high strength, but the operation is relatively simple and clear, and it is basically a colorless instantaneous explosion.
The ball method is the first choice for civilians, and the theoretical Zen orange is rented in a fake purple hole, and the strong pressure can be on 50w. But in the face of the multi-dominant body monsters in the later stage, accumulating the ball is a big problem.
85 version, the ball method can barely be among the ranks of the first-line brush, and the spear method is basically stable in the third rate. I don't know how to improve in the future.
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The spear is still better, because I'm a pure brush, and I personally think it's more troublesome to accumulate the ball, especially the monster with a hegemonic body, and the speed of the ball is called a tired.
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Civilians or ball method, local tyrants can consider spear method.
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The ball method almost has to jump into the otherworldly pit, and it has to be forged.
The spearman is strong +70cc, and you can get started quickly without brains.
As far as getting started, the spearman is much simpler, and the ball method is very annoying to maintain the combo + save the big ball, but the ball method is easy to achieve a strong pressure to clear the room and the second boss, and the spearman has the combination of continuous fire + awakening.
It's up to you. If you follow the trend, the spearman is cool, and true love can open a double talent to try the ball.
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It depends on whether you are a god horse genre, and you have to look at your strong pressure, and the fusion points are full of wood. If it's full, it's a legendary thing.,Magic Shuangxiu.,Commonly known as mad dog mode.,If you add 1,,That's physics.,Balls to pile buffs.,This doesn't mean anything.。 Thank you.
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Hehe. I would only say that the hardest is the Blue Fist 4-star difficulty. And Lori's most difficult battle mage is only 3 and a half stars.
And the landlord said that the brush picture can only be groped for his own combo.
The Lori series combos are relatively difficult.
Generally speaking, it is mainly based on magic, supplemented by physics.
The ball is worth it.
Finally, don't ask for floating combos, practice sweeping more.
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The spear method is prone to miss, so it will be relatively annoying.
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Lori operation is the most difficult in DNF See the official information and the difficulty shown when creating an account.
Relatively speaking, the spear method is simple, and the ball method needs to save the ball.
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There's no money to play a ball, there's money to play a spear
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Civilians generally serve the ball, because the ball method is a solid injury, and there are too many skills that add intelligence.
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Chapter 8 The tactics are harmonious.,The ball changed so much that I deleted the 58 tactics.,Now the light ball can't bounce people.,Not to mention the fireball.,Chapter 8 recommends the spear method.,The output is very good.。