Ask the question of the nirvana rate, and ask what is the upper limit of the physical nirvana rate o

Updated on culture 2024-07-26
9 answers
  1. Anonymous users2024-02-13

    That's how it goes! Count 67% of your ** first, if this 67 doesn't come out, then count clothes, hats, shoes.

    Got it? It's like double insurance.

  2. Anonymous users2024-02-12

    No, that's not how nirvana is counted. If you don't send it, you will be killed, and other equipment will be sent, so you will not be 100% killed, but the chance of killing is a little greater.

  3. Anonymous users2024-02-11

    The probability of a must-kill is not calculated cumulatively, but is triggered by probability. This probability does not mean that the whole body** must kill the accumulation, sometimes the equipment can be triggered back with 13%. Character problems, it is recommended to buy a magic weapon with a mixed yuan gold bucket, the higher the level of the magic weapon, the greater the chance of using it.

  4. Anonymous users2024-02-10

    So what if that counts? ** The belt does not have to kill thirty-three, and the head seal does not have to kill.

    Nine. Ten. Fourth, the clothing seal does not have to be killed.

    Nine. Ten. Fifth, the shoe seal doesn't have to kill ninety-six, and the crab card eaten doesn't count for the time being, so I don't have to kill it in general.

  5. Anonymous users2024-02-09

    The effect of the must-kill should be less than doubled... That is to say, 20,000 damage can theoretically play 35,000 like this, and manual equipment can add two must-kills, that is, your basis is phase 5 full kills and full damage, powder or yellow out of kills. Equipping resonance requires 1-2 resonance stones, just direct resonance, 2 must succeed and 1 has a chance of failure... My equipment spent about 1,000 oceans in order to resonate and be agile... They say it's still good luck... Dizzy.

  6. Anonymous users2024-02-08

    Ask the mobile game physical nirvana rate is increased by equipment and other foreign objects, and the upper limit of the nirvana rate is 80 parts of a hundred changes.

    Physical CP is the chance of generating a CP, which can deal multiple damage.

    The critical strike rate in the game is superimposed, as shown in the figure below, the critical kill rate of the Rainstorm Pear Flower Gun is 46%, which means that the player's chance of killing is 46% without counting other equipment.

    The upper limit of the physical kill rate in the mobile game is 80%, and the part that exceeds 80% is calculated as 80%.

  7. Anonymous users2024-02-07

    The critical strike rate in the game is stacked, for example, the critical strike rate of the Rainstorm Pear Flower Gun is 46%, which means that the player's chance of killing is 46% regardless of other equipment.

    The upper limit of the physical kill rate in the mobile game is 80%, and the part that exceeds 80% is calculated as 80%.

    So everyone just pile up the kill rate to %, and there will be transformation cards that can be increased in the later stage, and the rest will get the combo rate.

  8. Anonymous users2024-02-06

    The upper limit of physical nirvana in mobile games is 80%. This greatly increases the attack power of the physical output class. The physical kill rate is the chance of generating a special kill, and the player's chance of a special kill is %.

    So everyone piles up the kill rate to 60!

  9. Anonymous users2024-02-05

    1. The counterattack rate is not 100%, but an indicator affected by a variety of factors. The calculation of the counterattack rate in the game is usually random, i.e. if the counterattack rate is 30%, then each attack has a 30% chance of triggering a counterattack.

    2. There is no 100% counterattack. However, the higher the level, the more aggressive the chance, and the greater the bridge posture. However, the level of Tianshu is up to 6 times that of the baby's level. Just do the math yourself.

    3. Card attributes: counterattack 1 increase, counterattack rate increase 10%, physical resistance 6% increase, wood resistance 5% increase, damage 4% increase, speed 1% increase. Tiger Card Attributes:

    Counterattack 2 increases, counterattack rate increases by 13%, physical resistance increases by 7%, gold resistance increases by 8%, qi and blood increase by 3%, and damage increases by 3%.

    4. Counterattack rate of 30 means that you have a 30% chance of counterattack when you are attacked in battle, but this does not cause counterattack. The number of counterattacks appears on hats and shoes, and the highest attribute of a single bar is: counterattack 10 increasesIn the case of having a counterattack rate, the number of counterattacks can only appear in the Ming Dynasty.

    The same goes for combos.

    5. This is impossible, because this must be matched to have an effect, and the clothes are the highest anti-shock rate of 60%, respectively, 30% of the powder is made, 30% of the powder comes out, and the sum of 60% is the same as the combo, nirvana, and counterattack on the **.

    6. The number of counterattacks will appear on the hat and shoes, it is worth the number of counterattacks of the player, if the number of counterattacks is 8, then when the player triggers the counterattack, the number of times will be randomly generated between 1 and 8. It should be noted that the counterattack rate and the number of counterattacks can only take effect if they are synergistic, and these two attributes need to be present to have a counterattack effect.

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