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I would like to introduce to you what are the skills of Bai Qi in Glory of Kings.
1. Scythe of Counterattack:
Passive: White Qi's basic attacks and skills will reduce the target's damage to White Qi by 8% (up to 15% per level) for 3s.
2. Echo of Blood:
The White Whirling Scythe is bloodied, dealing 150 200 250 300 350 400% (+40% Physical Bonus) (+Max Health 3%) physical damage to enemies in the area, and restores 2% of lost health and an additional 2% of lost health to heroes hit; Passive, has a chance to release the Echo of Blood when Bai Qi is injured.
3. Death's Scythe:
Bai Qi summons a scythe at the designated location, and the scythe is retracted after a certain delay, dealing 200 230 260 260 320 350 (+100% physical bonus) spell damage and pulling back passing enemies and slowing them for a short time; Passive: White Starts deals 30% bonus damage to targets with less than 30% health;
4. Arrogance and ridicule:
White jumps towards the target location, taunting enemies in the area and dealing 300 380 460 (+100% Physical Bonus) spell damage, which grants an additional second of taunt duration for every 1000 extra health as White rises' extra health, up to a maximum of seconds; Passive: Each stack of attacks increases movement speed by 10 and armor by 30, stacking up to 3 stacks for 3 seconds.
The above is what are the white skills in Glory of Kings.
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Passive: Counter Scythe.
One skill: Echo of Blood.
Second skill: Death Scythe.
Ultimate: Arrogant taunt.
Tricks: Add points to the main 2 and 1 to the secondary, and there are big points. Bai Qi itself has a strong passive, the main plus 2 skills, can allow Bai Qi to increase the number of pulls, better play the effect of opening a group, and the taunt of the ultimate move also has a powerful role in group battles, and the victory or defeat is in one hand.
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With ** surgery. Many people ignore one point, that is, after Bai Qi uses the ultimate, all the ** effects can be increased by 100%. With Bai Qi's maximum health, this ** technique can increase at least about 5,000 health, which is equivalent to adding half a life to him!
Therefore, the white belt is the best choice.
When the specific operation, first use one or two skills to fight with the opponent, and wait for their own consumption of about the same amount of blood, and the opponent's health has also lost more than half, then you can use the ultimate, a skill is moved over, and then click on the ** technique, you can immediately fill up your own blood, and at the same time you can continue to hit the target.
Inscription collocation1. Fate: Attack speed bonus +1%, max health +, physical defense +.
2. Void: Max Health + Cooldown Reduction +.
3. Harmony: Max Health +45, Health Recovery + Movement Speed +.
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1. Passive: Counterattack Scythe: This skill gives Bai Qi this powerful survivability, attacking the enemy while reducing the damage he receives, making it more capable of going heads-up, and it can also resist more damage in team battles.
2. A skill: Echo of Blood: This skill is Bai Qi's main output skill, and it is a range skill, with the ultimate can play good damage, and there is a chance to trigger a skill when passively attacked, which makes Bai Qi resist injuries in team battles at the same time, it can also cause range damage.
And when you hit the enemy, you can also restore your HP, which improves the survivability of Bai Qi.
3. Second skill: Death's Scythe: This skill has this good control effect, but it takes a long time to release the skill, so it is recommended to release it with the back hand, so it is easier to control the enemy.
The passive presence causes Bai Qi to deal extra damage when attacking heroes with low health.
4. Three skills: arrogant taunt: This skill has the range control of this powerful clan, taunting the enemy while protecting teammates well, and with a skill in team battles to taunt many people, when being injured by fire, you can also play good damage, passively improve the mobility and armor of Bai Qi, which can be stacked before the team battle, and can better survive in the team battle.
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1. Passive Skill: Counterattack Scythe. When dealing or taking damage, Shiraku gains the power of Shadow, which increases movement speed and ** effect, up to a maximum of .
2. Echo of Blood: The White Swirling Scythe is bloody, dealing physical damage to enemies within the range, and restoring the HP of the maximum HP percentage, and only hitting monsters or creeps halves. The longer you charge, the higher the damage dealt and the higher the recovery.
When damaged, there is a 20% chance to release Blood Echo.
3. Death's Scythe: Bai Qi summons a scythe at a designated location, retracts the scythe and pulls back enemies in its path, dealing spell damage and slowing down. Deals additional damage to targets below 30% health.
4. Arrogant Taunt: Bai Qi is immediately filled with the power of shadows, jumping to the designated position, dealing spell damage and taunting enemies. Increasing health increases taunt duration.
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With the update of the version, the changes of Bai Qi can be said to be controversial, whether the addition of a skill charge setting makes you have no clue about Bai Qi's combos, before reading today's article, let's completely throw away the original cognition of Bai Qi, and re-recognize this hero!
The fluency of the white combo is caused by the skill mechanism of this hero, think about it carefully, have we ever experienced the following situation.
1. The starting hand of a skill charge is consumed, and the damage of non-charge endurance is insufficient. This situation is calculated through the later stage, and it took two seconds to charge and then get close to the enemy, and the new version of Bai Qi is not as fleshy as before, and the two-second skill gap is very deadly.
2. The new version of the second skill is narrower, and the starting hand is still very large, and the intention is very easy to be seen by the place, these are all to give the enemy reaction time, and you only need to take two steps back in advance to dodge (small distance movement is OK).
3. There is a huge delay in the connection of the second skill of the ultimate, and the ultimate cannot form continuous control with the second skill, for the following reasons: the new version of the change only removes the backswing of the ultimate, but the forward swing still leads to the inability to connect the move in seconds, and the latter skill will become invalid, the same principle, the forward swing of the second skill will also cause the skill to be delayed, and the actual operation will be obvious.
There are three deadly problems that we've identified earlier:
1. The starting hand of a skill is consumed, and the damage of non-charging endurance is insufficient.
2. The new version of the second skill is narrower, and the starting hand is still very large, and the intention is very easy to be seen by the place.
3. There is a huge delay in the connection of the second skill of the ultimate.
Combined with these points, the most perfect answer is: hide the movement of the second skill, directly control the starting ultimate, successfully control the second skill, and fully store the first skill. Okay, let's be more detailed, first break the ordinary people's thinking, put two skills behind you (hide the movement of the two skills), pay attention here, the ultimate move goes up to control, and at the moment of letting go, a skill is charged, the enemy is fixed, and walks behind the enemy while charging, at this time, a skill is full of power, and the second skill is connected to pull it up, perfect!
On this basis, you can bring a flash, make up a flash to complete ultra-long-distance control and damage, you can not only open a group ambush, but also rush to harvest, as long as the CD is enough, you can complete a combo in the later ten seconds, you can practice repeatedly.
The new version of the white band flash can extend a lot of big flash skills, the usefulness of actual combat, you can be surprised, make up for the lack of distance, increase the difficulty of the opponent's prediction, the only thing to pay attention to is that the hand speed must be fast, a slow big flash can not be successful, a certain degree of practice is required.
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Bai Qi combo is generally a big move to control and then the second skill predicts the position of the opponent to move and put the hook, predicts the opponent to hook back, and then a skill to see if the opponent is out of the range to choose how long to charge, generally speaking. If you say with **, then it depends on the energy value on your head, and it is used when the blood volume is small but the energy value is high. If it comes with a flash, then it will be a big flash.
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In the glory of kings, Bai Qi's hero's combo is two skills + one skill + flat A + three skills + flat A, this set of combos is relatively easy to fight, and the damage value is also very high, as long as it is operated properly, it can basically harvest the enemy's life.
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Two skills + one skill + flat A + three skills + flat A, so that you can quickly consume the other party.
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The third skill taunts the enemy, then the first skill, flat A, and finally the second skill pulls the enemy back.
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Passive, takes damage and has a chance to spin and counterattack, dealing physical damage to nearby targets.
Skill 1 is a white whirling scythe that washes blood in all directions, dealing physical damage to enemies and friends within range.
Skill 2 is to swing a scythe from Shiro, dealing physical damage and pulling enemies back in front of you.
Skill 3 is an enemy within the range of the white taunt, which lasts for 2 seconds.
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