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Second question.
Strengthened Empalette: Life, Health, Magic, Veil, Wisdom, Deadly, Iron Wall, Wind (Some people bring vitality, but I personally feel that there is no pressure to return to the blue with the title of full training.) The second type is that someone takes the eventual.
Considering the lack of morality on the body, the small book is exchanged for a disaster jewelry set. Victory**. It's still good.
Skill Emblem: **cd. **Hand CD. Healing CD. Miracle CD or Thunderer CD The miracle CD I carry.
Of course, there is no pressure on local tyrants. Three-attribute final coat of arms. Open heraldic bar.
A dotted diagram is attached below.
<> let me start with that. Pure support saints, you might as well play Thor. That's why many teams now want Thor instead of Saints. I'm brushing and adding points.
On the priest's side: the chain is full, and it's still very powerful. Shields.
Now it's time to mainly farm the nest. Most boss skills ignore shield defenses. So I didn't add it.
Spiritual training and spiritual mastery. Pastor High Wisdom Growth MP is completely stress-free. Master the front.
Full of training. Lifeless boards.
There are no objections to the rest.
Sacrifice: High damage skills include Lightning Storm and Holy Storm Full. Stress-free.
The rest of the lightning system is front-loaded. The buff is full of no objections. Wand mastery is now on the plus panel.
The reason for not exalting the thunder hand is that the saints are not originally exported by the Lord. There is no point in increasing the height, just pre-EX, it is better to leave some SP and add something else. **Hands are full, healing is full.
Master the hand level. The main sleepy mob is now. The miracle works by reducing injuries.
70% Level 2 Miracle or 70%. It's just a little more damage. Plus two levels are completely wasteful.
Full on the part of the saints. SP runs out. It doesn't make much sense for the saints to raise the electric light. Not out of EX to add to 16 is also slag.
The rest is nothing. (The above is purely personal.) Individual plus point method. If you don't like it, don't spray. )
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If you are a saint, the totem is full of thunder and lightning to thunderstorms, and you don't need to point high and the holy light system is full of pillars minus cd
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You have to remember that the main responsibility of the saints is to add blood and status not to output, and the second is to save lives.
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Mine is a crusader to fill up the spirit **.
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MS system: Shield Strike 2
Shield block 1**4
Float adjustment 1 chain lightning 3
Holy Blaster 4
Sideslip 3 and return fire 1
Ritual Department: Holy Light Cross 4
Holy Storm 1 Thor's Hand 4
**Hand 3 Healed Hand 1
Shield of Protection 3 Merciless Strike 1
Total: 675 sp, no remaining sp
Features: 1: Very good perk: Although ** add a little less, the shield of protection and the relentless blow also.
A little less, but the impact is very minimal.
2: Better field control ability: Although there is no spiritual blast, the Holy Blaster and the Holy Light Cross.
It's alive, and there's an extra healing hand, this skill seems to be a chicken rib at first glance, but it's used to solve each other.
The dot is still very easy to use, and more importantly, "the effect of the three stick card monsters sealing the road is absolutely far away."
Super two sticks", the 45-second CD looks long, but it's actually very short! You'll know when you use it.
3: Very good AOE ability: Divine Storm is the ultimate of 32, and the AOE ability is very powerful.
of,With the bonus of the healing hand and the merciless blow,Basically, every monster can fight。
400*3 500*3 output. The most practical effect is since I have this skill, Sha Quanli.
A set of mobs can clear a bunch of skills, greatly improving the ability of individual single brushes to destroy potatoes. And now.
It's the whole people who kill dogs.,When dealing with Cerberus.,The sacrifice is basically used as a dps.,This skill works.。
Fruit is good! In the past, my talent was pure support, that is, without the healing hand, without the divine storm, and with the addition of blood and.
The buff talent is full, and the spirit blasts out. It's perfectly fine to play a copy, but it's very slow to change respect with a single brush.
For example, Shaquan,This is the most popular copy of the sacrifice to close the single-brush closed cautious.,It used to take about 30 minutes each time.,Up to 2s.,Now it's less than 20 minutes each time.,90% of them are 3s.,There's a cow on the Internet.,It seems to be a 7-minute boost.,I don't have that equipment and ability.,A body of 24b+32b,Strong 6 only.,Flat.。
The average time is 18 minutes. The feeling of 3s is very refreshing!
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This kind of sacrifice is a sacrifice, don't source ji to make the sacrifice as a mage, side slide 4 chain lightning 3 holy shock wave 4**5 floating adjustment 1 thunder and lightning hand 5 spirit blast hail bend 1 holy light cross 5** hand 4 healing hand 3 protection of the noisy shield 3 ruthless strike 4 miracle hand 1 master hand 1, whether it is a team or a single brush is very good, I hope it will help you.
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Let me tell you, sacrificial violence milk is not as good as pure milk, I just practice the skill points of pure milk, but I haven't turned yet.
Bonus points: Thunder Hand Lv5 Spirit Blast Lv1
Hand of the Holy Cross Lv5 ** Lv3
Hand of Healing Lv3 Shield of Protection Lv3
Relentless Strike Lv4
Ultimate (the purple-framed kind) Miracle Hand Lv1
However, the current level is only open to level 32.
I'm in South China 5 District 1.
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In this way, I'll help you analyze the lightning lightning system of the electric light arrow This skill is generally good range damage and combos are very low and easy to be interrupted Lightning storm is a little higher than the electric light arrow The damage is a little higher But it's not much higher It's useless It's thunderstorm It looks like a range skill The damage is also very high But the premise is too harsh Generally, you can charge a few good with a set of skills The range is large and you can't hit a few The point is that these skills are too blue-consuming. As a few sacrifices, I mainly rely on support, and once these skills are released, there is not much blue support.
If you want to be violent, the Holy Light Cross is a skill with very high practical value for sacrifices. High damage, large range, and many combos. The Divine Storm in the back is also not bad, the mobs with very little blood are good, and the mending knives are good, if you want to double cultivate, it is recommended to add this and the hand of miracles.
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Let's practice violence, pure milk alone will not work at all.
There's a pointer here, so I don't need to teach you how to add it.
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Fill the hand of thunder and lightning, add blood, fill up the blood pillar, float, and slide to fill up, and add the rest yourself.
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Sacrificial plus points:
Shield Strike 1 was sent just down.
Thunderbolt 1 is born with it.
Sideslip 4 is born to send level 1, I added 4 for the spirit blast, the benefits of the spirit blast, the following said. Actually, this skill should be full. It takes 2 seconds to fill the CD. Level 4 is 3 seconds.
Side kick 1 is innate, and it is useful when the sacrifice is close. It's a little bit
Chain Lightning 3
Pre-skill, very good and powerful in the early stage, knock the enemy to the ground, run to the side, and release the skill. Just look at his HP. It's chicken ribs in the later stage, but the range is quite hit.
Holy Blaster 4
Very good and powerful, can set people. When a teammate is beaten by a group, this move can immobilize everyone around him, and the range is very large. It can be seen that the effect is not ordinarily large. And the output is not low, and the distance is also very long. (You send one to the sky).
** 5 daddy daddy, you are dissatisfied, what milk is still milk. Of course, adding 4 is fine. Current skills. But for the sake of your teammates, for yourself. I still recommend topping up.
Float Adjustment 1
May or may not be added. PK brushing can be used. When you're knocked off by the other side, you know how good this skill is. PK is flying up and down by 2 or 3 people. You'll regret not learning this skill.
Sacrifice. Thunder Hand 5
One of the most frequently used skills of the Sacrifice, the CD is short, the blue consumption is low, and it can interrupt the enemy's skills. The card monster card man is croaking. Commonly known as: totem.
The two sacrifices are both plugged, and the plugs are really worth the money and plugged everywhere
Psychic Blast 1
The most controversial skill, the thought output is not strong. In fact, what you want is not a strong output, but a protective body. When the enemy approached the sacrifice, he was only beaten.
But this move can attack with a 360° rotation, and then push the monster. Very practical. Release also very quickly, go to pk and you'll know how much value you add this to!
Holy Light Cross 5
Very domineering skill, CD short, large output, from beginning to end. Both the auxiliary and violent departments should be full
Hand 3
As the name suggests, the skill of adding blood, the blood added is called a fast, not full because the sp point is nervous.
The Healing Hand 3
The pre-skill of the hand of miracles, which adds blood and fights monsters, is really practical. It is not full due to the tension of the sp point (full recommended).
Shield of Protection 3
I took it as a front-loader. The national service has been weakened a lot, and the Hanbok has been upgraded by 1 level plus 1% defense, and the national service is extremely depressed
Relentless Blows 4
Ditto, belonging to the hand of miracles in front, was also weakened by half, tragedy
Miracle Hand 1
I've been a dad for so long, let me be a god. This skill is as you wish
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Well, it's clear that the magic guide is good when cultivating darkness now. Let's start with the plus: (I am pure dark).
First of all, let's talk about the Magister's skill window: Time system in the rightmost column: Teleportation +1 (front) The deceleration zone is full (the full-level deceleration is equivalent to the space-time shackles, which is very awesome) The space-time shackles are filled (the magic skill must be added) The time interference is full (the reason is the same as the shackles) Out of time acceleration (out of time acceleration is one of the reasons why I like to form a magic guide now) This skill knows that the skill cooldown time of yourself and your teammates in the range is 85% It is because I think that my teammate's ultimate move can be put many times in a short period of time It also means that my own shackles are ah Meteorite, etc., all skills out of the time acceleration itself can be used continuously in a short period of time, imagine what the consequences of continuous use of time shackles hehe, very cool, highly recommended).
The light system in the middle is given up because it is pure darkness The dark system on the left: Gravity Ball is full (this version of the gravity ball is very powerful, the damage of the full-level gravity ball double storm can reach 1w5) Gravity Javelin +1 Power Wave +1 Dark Temple is full (the damage is high and the opponent will be hard when it is damaged) Summons a black hole +2 (too much, this skill is mainly not in the attack, and the attack is not high if it is full, mainly to play the role of absorbing monsters and gathering monsters) Summoning a comet to fill up (the skill with high magic damage is also the main output skill) Rise gravity +3 (This skill has high damage and a large range, and the most important point is that it can control the opponent, crush the opponent to the ground, and can't get up).
The window of the mage's skills: Poison Cloud is full Energy Burst is full (the maximum level of energy burst damage is not small) **Wave +3 (just over) Divine Meditation +1 (don't spend sp plus bar back to blue skills are very useful) Flash, escape, counterattack, floating adjustment, are all filled up Mental training and mental mastery in the lower right corner are full (back to the blue is very powerful) The remaining 6 points SP plus hammering and power mastery are OK (personal recommendation is hammering).
This is pure dark time plus point I think it's the best point at the moment I've just washed it Dark time plus point can fully play the potential of the Magister Very popular Brush pk is very powerful I have poured out what I know Lord Watchtower Thank you.
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If you want to add points, it's best to study the skills required by your profession, and the appropriate low-level career points also need to be added, such as dodge, although it is low-level, but each profession should be full, and you can not add it if it's useless
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The time system is added to the acceleration, and the front skill is pre-set; The light system is fronted to the mirror; The dark full gravity ball wormhole meteorite rises, and it makes a big move.
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