How about the output talent of Warcraft FS

Updated on Game 2024-08-04
5 answers
  1. Anonymous users2024-02-15

    Arcane. Talent.

    Dot. Arcane is subtle. Grade.

    Arcane Focus. Grade.

    Magic absorption. Grade.

    Arcane Focus. Grade.

    Magical coordination. Grade.

    Enhanced spell countermeasures. Grade.

    Arcane Meditation. Grade.

    Austerity. Talent.

    Dot. Strengthens Ice Arrows. Grade.

    elemental precision. Grade.

    Ice shards. Grade.

    Bone-chilling ice. Grade.

    Rapid cooling. Grade.

    Enhanced Blizzard. Grade.

    Extreme cold extensive. Grade.

    Frost conduction. Grade.

    Ice Barrier. Grade.

    The cold of deep winter. Grade.

    Ice Protector. Grade.

    Extremely cold winds. Grade.

    Ice Arrow boosts efficiency. Grade.

    Summons the water elemental. Grade.

  2. Anonymous users2024-02-14

    Hello happy for your question.

    PVE talented.

    Deep Ice talent. output method; Brainless Ice Arrow, a buff instantaneous fireball appears. It is recommended to use active accessories for easy control. If you have a heap of haste, it's better to use this talent. Fs for almost any gear

    This talent comes from NGA

  3. Anonymous users2024-02-13

    Mainstream Talent Output Talent Pairing:

    Standard Glyphs: Death Strike, Rune ** Phantom Dance, Black Death Glyph.

    Monomer play loop:

    Starting Style: Ice Touch - Plague - Heartbreak Strike - Heartbreak Strike - Death Strike - Summons Ghoul - (Blood) Rune**Phantom Dance - Powerful Rune**.

    Loop: Frozen Touch - Plague Strike - Heartbreak Strike - Heartbreak Strike - Deathstrike - Deathcoil - Winter's Horn - Deathstrike - Heartbreak Strike - Heartbreak Strike - Heartbreak Strike - Heartbreak Strike - Deathcoil - Deathwind.

    AOE Cycle: Death Withering - Ice Touch - Plague - Contagion - Death Coil - Death Strike - Boiling Blood - Death Strike - Boiling Blood - Death Coil - Blood Boiling - Death Coil - Death Wind.

  4. Anonymous users2024-02-12

    Enhanced Fireball 5 5

    Ignite 5 5 flame throws.

    Enhanced Fire Impact.

    Remember, just add a little bit, you can try the difference between not adding and adding, and you'll know if you try it. Burn out.

    Flame Blast. Intensify burning.

    Flame Bumze. Shock wave.

    A must, whether it's an upgrade or a PK. Preferred skills, of course, Ice Olympics are counted. Flame Boost.

    There is nothing to explain, fill up. Burn.

    You can choose, and I personally feel that PK is more meaningful than field upgrades.

    After that is the arcane one.

    Don't explain it. Arcane is subtle.

    Strengthens Arcane Missiles.

    Arcane Focus. Strengthens Magic Blast.

    Enhanced spell countermeasures.

  5. Anonymous users2024-02-11

    It's normal to be able to beat anti-riding at only 4000gs, and when gs is generally very low, it's normal for anti-riding AOE to be higher than other professions, how much aoe damage can Arfa have?

    The fire method is the mainstream of the dungeon output, and the means are much more complicated than the brainless ice arrow and the brainless Ao Chong to trigger the buff missile, it is recommended to study, and the wlk copy is not suitable for the ice method, if you don't pk, it is recommended to try a fire method and an arcane stake to try. Let's figure it out for ourselves.

    ps The fire method is more equipment-eating, and the early stage is still Alpha, and there is an equipment base to turn fire.

    Downstairs, have you ever played anti-riding yourself? Or have you ever played a copy with an anti-riding player who can play? In your mind, T must not be able to beat the DPS of other classes?

    Then your point of view needs to be corrected. In the case that this equipment has not come up, the damage of anti-riding is very considerable, and if you can't beat it, you can't beat it.

    Also, you said that mage is the second highest profession in AOE, so who is the first highest? How do you judge the AOE ranking? In the later version (the Taiwanese server I played), Shooting Hunt, Fire Law, Berserk War, and Thieves firmly occupied the position of DPS Group 1.

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