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**Talent double** specialization Point out the axe and hammer specialization The main hand holds the high tide of BT No. 1 The deputy hand holds the swift steel hammer dropped by the mob Specifically, go to Warcraft Warrior to find the relevant post.
This talent also grants 5% critical hits and 5% damage as well as 15% armor piercing.
Dual-wielding one-handed** The attack speed is relatively fast, the chance of triggering sudden death is high, and it mainly relies on slashing and heavy damage output.
Glyph with heroic strikes and slashes of glyphs.
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The most NB is the heavily injured berserker of the Double Egg Knife.
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3 Talents of Warriors:
1.**Talent.
**There are 2 more talents.
1 is PVP
1 is PVE
Berserk talent. There are also 2 types of berserk talents.
1 type of Titan Grip 1 is a double fast heavy damage stream.
I won't talk about defensive talent.
Let me explain the usefulness of a few talents. (Pvp, I won't talk about it.,I'm the trampled one)**PVE relies on high-violence AP can be slightly despised by high-violence AP.,The main output is in slamming.。
Pressed tearing.
Death. Slash.
The output is very regular, and you will understand it by exploring a little more.
Berserk Titans require a high hit (around 200), and high hits mean that it is a bit more than worth the loss to give up the Tyrant or AP. (Personally, I think it's the most rubbish output talent at level 70 zs).
The double fast serious injury flow is that the dead pile storm has high requirements for equipment, and AP can be given by equipment. (The DPS of the same SW graduation ZS double fast serious injury stream is much higher than that of other talents).
I don't know what to say about the rest.
It is recommended to use ** before the equipment is not up.
After getting up, he was seriously injured with a double fast.
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Personally, if you feel that you want to be furious, the requirements for personal equipment are relatively high, and it will be better to use ** talent in the primary stage.
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I would like to ask if it is necessary to go downstairs, **Is it necessary to master the liquid at two o'clock? Dodge and suppress it, where is the buried, how about adding two stupid yards to strengthen the chicken ribs to death? After all, that's 6 more lethal damage.
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**The battle has low equipment requirements, but it is difficult to get 4000 even if SW graduates
Here are some basic techniques.
Monster opening: Charge (reckless) Blood rage.
Tear. Fatal blows. Enters a standard output loop after the first jump damage is triggered.
Priority is given to ensuring the casting of suppression, followed by a lethal slam slash.
When your rage exceeds 60, you can add a heroic strike to the cycle to vent your anger.
It's important to keep the tear effect on the boss - especially before the windmill, keep an eye out for the remaining amount of dot on the boss.
There are still words that I don't understand.
Take a look at this post:
Once Berserk is supported by high-end equipment, the output is amazing:
Technique: Prioritize the use of Whirlwind Slash and Bloodthirsty.
The first two cd when using heroic outrage.
Talent and explanation experience see this:
SW graduation is almost ready to turn berserk.
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