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The captain of the upper order recruits support, pay attention to obscenity, and do a good job of eye position.
Mid lane cards, Bomberman, cards and passive economy have ultimate, Bomberman skill CD quickly take the blue multi-push line, and the support of large recruits is good.
The jungler prince or the blue half meat has a certain anti-field ability, as long as there is displacement.
Assist as much as possible to have a team control AP such as Annie, Sindra, Clockwork, and Zyra. But the eye position of the lower road must be done well.
ADC Lucian, Wheel Mom, there is displacement and burst, and pure bursts are fine, such as bounties and Jinx.
The main outbreak of war in this camp will be concentrated in the lower lane, so the upper lane must be able to resist pressure, pay attention to the practice of the tower knife, the middle lane does not require killing the opposite side, but the mending knife can not be bad, the jungler tries to eat as much as possible in the middle and the lower lane, if allowed, help the upper lane as the opposite jungler support eye. The lower lane is the key to the whole team, and the auxiliary and ADC should pay attention to the early promotion to the second level advantage to fight once, and be as aggressive as you want, but understand that aggressiveness is not a wave, if the lower lane is smooth and assisted, you can swim around under the condition of doing a good job to help other routes.
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Learn the routine of playing the stick, give up the normal laning, go up and mix with the jungler for level 2, then push off the outer tower with the double lane, push the 2 tower with the opposite side without returning defense, and then go back to the upper lane to develop, and the double lane continues to develop or comes to the middle lane to exert pressure.
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Consciously go to get the little dragon. It's good to have a good rhythm in the jungler = =.
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First of all, you need to have some understanding of most heroes before you think about it.
For example, if you choose Yasuo for 1L, then you should choose a hero with a knock to cooperate, such as Wind Girl Support, Stone Man Top Order, and Wine Barrel Jungler, then it is easy for you to fall into a control loop on the other side and let you output.
Or on the other side 1L choose Carter, JS, Praying Mantis and other harvesting heroes, you can properly target, such as star mother assistance, big bug on the list, double silence will make the hero who relies on skills to harvest very sad.
If you have a hero on the opposite side who is the first to force the group, or if you have a large area of damage control like the straw man Kenan Mumu, then Wind Maiden is a good choice, and her ultimate can protect you well.
Of course, there are generally more general lineups, such as the strong opening group type: on the single horse, playing wild wood, male gun, fire man, Japanese woman. High control and high burst. Strong opening group restraint poke type lineup.
Poke Flow: EZ, Jungler Leopard Girl, Top Single Jace, Middle Single Lux, Auxiliary Star Mom. The Poke stream is able to restrain most of the lineup early when the opposing equipment is not formed.
I think a good lineup is indispensable for opening heroes, consuming heroes, and controlling explosive heroes.
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The main thing is to be familiar with the skills of each hero, and when you see the opposite lineup, you will naturally reflect their skills, and you can just think about it in your mind.
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Character skills, team control, equipment output, such as stones, let's talk about skills first, there is deceleration, there is team control, meat ap outfit, and finally look at the equipment.
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Control the output of tank spell support.
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Look at a few meats on the opposite side, or a few protruding faces, or a few controls.
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The top list hero generally has such a characteristic: as the front row of the team, it must be half meat or above, otherwise the front row will fall, and the back row is not far away, and the team significance of the top order is better than the ability to line up, such as Shen, and the team meaning is also Lan Bo, the prince, Olaf, etc. The jungler is generally in the middle and upper range, and there is the ability to cooperate with the team, that is, if there is control in both the upper and middle lanes, you can choose the one with a slightly worse control ability, it doesn't matter, if the middle and upper are not controlled, you have to have control, otherwise it is not easy to catch people.
Popular: Blue Wave, Crocodile, Shen and so on, Spider, Mid laner: Ruiz, Dead Brother, Clockwork, Cards Jungler:
Busy monk, prince, Shen, bear. ADC: Varus, Policewoman Auxiliary:
Hammerstone, Lulu, Piano Girl. If the ADC places an order, no one intervenes, no one protects, and any person comes to gank, the ADC will die, and he will have no chance to develop.
Support heroes, generally have acceleration or deceleration skills, or crowd control, such as Qin Girl, Lulu, Hammerstone, robots and spiders have the ability to take the lead, Gao Fushuai has less support, probably because he has knockback skills. Clockwork is a big move to control the ability, but taking the AP road will be more advantageous.
It's basically not more powerful.,Spider counts as one., An AP is more dependent on skills.,Ordinary attacks are not good.,Junglers are more hurt.,Doomsday is an exception.,Because of the existence of the skill of vampire.。
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You're asking too much.
The difference between the top order and the ADC is that they don't eat equipment very much in the early stage, but they eat the level (most), that is.
Even if they are equipped with average equipment, they can deal a decent amount of damage as long as they are leveled.
As long as Anne reaches 6, she can be a second person, vn okay?
So even if the mid-laner is suppressed, it's okay to be obscene and mixed with experience, as long as you don't die and the level doesn't lag behind.
But ADC is different, first of all, ADC is very fragile in the early stage, and one person will be very dangerous, and secondly, ADC requires much less grade than mending.
Therefore, there is no need to let him be single, one more person to protect him and make up for the knife with peace of mind can ensure that the benefits are maximized.
Support is no different from other heroes, any hero can be supported, but the efficiency is different.
The spider is not just an assistant, he can also be a single or a mid laner, and he is very fierce, Gao Fu Shuai can be a single order, and he can dps. Clockwork can actually be assisted, but his ability to clear soldiers is too strong, and it is more suitable for playing APC, and you can also assist very well if you want to use clockwork assistance.
More powerful AP jungler: Bright Moon Goddess, Spider, I personally think that the doomsday jungler will be better, but in fact, all AP junglers will produce more meat, such as the abyss, ice staff and other equipment. If you want to play AP Jungler, it's actually pretty good to use Kyaukyue.
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1. I thought that those heroes who were on the list could advance and retreat well in the first half of the meat and half output, such as the monkey, Galen, and the crocodile**.
2ADC output is high but the early stage is very fragile, if a person is single, it is easy to ask others to cross the tower in the early stage to take the head and limit you to make money, which is why there is an auxiliary profession.
3. This is also based on your adc to determine the auxiliary profession Specific auxiliary probably I think it is Nunu Wind Girl Piano Girl, etc. If you choose a Tim assistant is a robot, you pull a try to pull once, your Tim kneels once As an assistant, you can't make a lot of money with the ADC, so for the development of the ADC, you basically choose some occupations that can be controlled or ** as an assistant.
4, Scarecrow, Mu Mu, Bright Moon, Widow, etc.
The above are my personal opinions, I hope to be enlightened to LZ, in fact, as long as the technology is good, any profession can be used reasonably, I have a friend who once had a robot on the single 10 kills.
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1.The top laner is generally strong in rushing, able to flesh up, and the jungler is because of the strong skill of gank 2This formation makes good use of all the resources on the map.
Shangdan is just a general term, which means that the person is alone all the way, and the ADC is almost all in the late stage, and if it is alone all the way, it is easy to be caught in the early stage and difficult to develop
3.Personally, I think that the first support should be able to have the skill of protecting the ADC, followed by the AD, the AP bonus may not be high, but the advantage of the skill allows them to have room to play
4.I didn't say much about the jungler research, so I don't understand it very well
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Because most of the APC early outbreak is very high, it is convenient to go to the middle road to catch people on or off the road, and the ADC is already very brittle, and it is a late hero, and the early attack is not high, and it can't grab people's heads, and the economy ** Mainly rely on replenishment,If you don't have enough money in the early stage,It's also soy sauce in the later stage.,Place an order for two people.,One accidentally was directly seconded.,It's not good to develop if you're single.,The characteristics of the top order are half meat.,Pure output is rarely on the list.,Most of the top orders are heroes with strong individual combat ability.,Good development in the early stage.,It's a great help to team battles in the middle and late stages.,There aren't many APs that can fight the jungle.,Wood and wood,Stone,Twilight is also counted.,After all, skills are also ap.。。 At the end of the day, spiders can be fought, and the jungle is not for the jungle, but for catching people, and if you see which way is more miserable, you should go to help in time.
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Halo: There are a lot of problems, and it's hard to explain.
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It has something to do with the lineup, but it is also related to the mentality, the side that has been overturned is generally very impatient in their hearts, always thinking about playing back again, and often chooses the wrong time to start the group.
After talking about the lineup, Anne is recognized as a hero in the early middle stage, with short hands in the late stage, low continuous output, and easy to be cut, and the AP with a high appearance rate in professional games is because she is not only an assassin in the later stage, she can rush into output and absorb damage at the same time, open Central Asia to save her life, and then rely on the shield to save her life and then harvest, and the output of EZ in the late stage is definitely not as high as Verus, although EZ has displacement, but you have too much breakthrough (especially with Bobby), EZ is difficult to find output space, Verus first has blind protection, and he also has a big move group control, and there is a certain output space。
Monkeys can burst into the back row.,But the blind can kick away the monkey.,Mu Mu's ultimate is weakened and the range is limited.,It's hard to think of more than 3 people.,At the same time, the big bug in the late stage is very scary.,It's very meaty.,It's easy to hit if you play a group with 2 limited skills.,The real damage of R is very useful to hit the front row.。
It can be said that if you swap the back row on both sides, the opposite side will definitely suffer, and the damage to the opposite side of the front row is obviously not as good as yours, and the turnaround is mainly due to the cooperation of teammates and psychological factors, but it is also related to the lineup.
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If you look at the lineup, the lineup on the other side is better than yours.
It may be that the advantage of the opposite side is too great, and the wave is over, and you have caught the opportunity to wave aces.
Lol That's it, keep the advantage when you have it, don't wave, think you kill a lot of people, it's very n b, in fact, your n b is based on the cooperation of your teammates, not a one-person game. This advantage is then extended to victory.
When you are at a disadvantage, don't complain too many people, see how big you are, and don't spray each other. Have a good vision, seize the opportunity, and turn the tables in sight.
Happy game、
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The lineup, you bugs Bobby can't be beaten in the late stage, and Varus is also in control of the late ADC And Diana is also flexible, and the fire girl ez blind monkey is very average in the late stage, and the other side can be stronger in the late stage of Mumu.
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It's a lineup problem, the later it is, the higher the damage of Diana and Ruth, and the fire girl can only be Ruth in seconds, and she can't beat him, and then the other meat is about the same, and you have more damage on your side, which almost means, EZ is really useless in the late stage, there is no advantage in the early stage, and there is no outbreak,
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It has little to do with the lineup, right, Anne will take away Varus directly regardless of the middle and late stages, Mumu Monkey is another big group control Diana Sudden EZ , EZ can be displaced, and the blind Mumu can protect the ADC The only relationship with the lineup is that the opponent's lineup does not have a real front row It should have a lot to do with consciousness They have all taken it Dalong The suppression of you in the early and middle stages is very big The team battle in the late stage Plus Dalong BF should be able to take you away It may be the opponent's position or personal reasons It's not right Personally, I think it is.
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The lineup is a top laner, a jungler, an AP, a lower lane, an adc, an auxiliary, this is the most basic lineup, it is best to have a team control type of hero, which is of great help to the team, welcome to ask.
Happy gaming.
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This is a matter of style, it must be that they see the early advantage and waste Their lineup is suitable for playing a group and only suitable for playing a group If you don't die in a group, 1 output is not enough The late turnaround is a matter of catching a person or a wave of dragons.
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lol is a game of 5 people on the one hand their own strength is the most important teamwork is the most important no matter how elegant the operation is, there is no sharp teammates to come According to what you said, there is not much restraint in this lineup The mid-term team can't beat the late stage Either the opposite side starts to wave 5 people are uneven, and the skills are not all to start a group or you start to catch a single Skill distribution is reasonable Of course, Bobby is indeed more annoying in the late stage The opposite blind man is more weak in the later stage is also a problem The most critical thing is the timing of the group Eye position Catch the opponent's key hero's position mistakes.
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There is a saying that the advantage is not to fight the dragon, and it is not a good dota 2 for the purpose of pushing the tower
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Most of the heroes selected are in the late stage, and it is normal for them to not get up in the early stage.
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Whispering, don't you have no meat? AP's Out of the Void Staff and Hellfire, team battles against one person.
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Meat or something, a vn big mouth, cut them to death.
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I won't talk about ranking, there is no fixed lineup for playing ranking, and you can determine your hero at any time when you look at the opponent's hero, this is not fixed.
I'll talk about a tough hero when I play the passerby game.
Nock, Mondo, **, Monkey, Galen. Such a lineup has no shortage of control, and it can all use half meat, and there is no shortage of output while practicing half meat. Nock's big, infinitely headed.
Mondo's strong ability to restore blood gave the enemy a special headache, and he couldn't be killed even though he was empty of blood. **, the damage is not low, and it can stun people, the skill can chase and escape, and the speed of pushing the tower is not slow. Monkey, a very strong team control hero, the shadow clone is used well to attract the enemy's firepower to his own clone when the team fight, the benefits are undoubted, provided that you have to gather the enemy's firepower on you first.
Galen, needless to say, this hero, generally people who play well use this hero to fight passers-by are super god existences.
These 5 heroes, whether they are heads-up or team battles, are all first-class existences.
I've been in this situation as well, it's uncertain, it depends on the win rate, the more wins, the better it will be, and if it's like this all the time, you won't get many points, win 2 games, get 20 points, lose 1 game, and retreat 20 points, which is not a score.
Your current Ranked Group will accumulate Win Points in Ranked Matches, and when you reach 100 Win Points, the Promotion Match mechanic will be automatically activated. When activating a qualifier, a message will pop up in the game. After activating the promotion match, your next five matches are the promotion matches, which are based on a best-of-five system, which means that as long as you win three of the next five matches, you can successfully advance. >>>More
Well, in fact, I'm about the same as you, I think, if you want to rank fast, it's best to be 5 people black, people on the Internet are really pitting, especially at night, it's best not to play ranking, you can't afford to hurt.
The technology is good, the ranking is not a thing, and some people use the nurse to extinguish the group, and it completely depends on the technology.
I think the lower road has collapsed when the landlord is on the line, right? The lower lane gem + male gun is already a very violent group And the opposite jungler is a tree spirit The jungler of the tree spirit is a tan type hero with medium jungler speed and the ability to start a battle and protect his teammates gank ability is very strong So the lower lane is really at a loss If you are in the middle of the laner, you can make up for the knife in harmony On the road, Raven should be very good to fight The stone man should be very good If you play a group, you will suffer more The stone man's big and the tree spirit's big two powerful team skills Plus the gem's halo The outbreak of the fox and the male gun is taken away directly in a wave The opposite side is completely a VIP lineup, although it is recommended to pay attention to the ban people, and it is recommended to catch one person to death first, and push it directly in a group.