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Mist Full stat seems to be 56 force, 458 independent, and forging 7 is estimated to be around 275.
Shadowless full attribute seems to be 336 independent, forging 7 plus 205 independent.
Overall, the mist is 56 forces higher than the Shadowless, and about 192 independent.
56 Force: Increases damage to Red Eye at 1400 Force by 4%.
Damage increased against 1600 HP Red Eye.
Increases damage to 1866 force red eyes by 3%.
192 Independence:
Increases damage against 1280 independent red eyes by 15%.
Damage against 1371 independent red eyes is increased by 14%.
Damage against 1477 independent red eyes is increased by 13%.
Damage against 1600 independent red eyes increased by 12%.
Damage against 1745 independent red eyes increased by 11%.
Assuming a red eye, the other equipment is the same, the two ** enchantments are the same, and there is no equipment conflict.
Shadowless with a forge 7, 1600 Force, 1280 Independent, 130 Damage, 195 Critical Damage
At this point, if he changes to the mist of Forge 7, the non-critical damage will be, and the critical damage will be.
Shadowless with Forge 7, 1866 Strength, 1600 Independent, Damage Credited as 130, Critical Damage as 195
Replace with mist, non-critical damage, critical damage.
Obviously, if you can stack critical hits close to 100 with a potion, the damage of the mist will be higher than that of Shadowless.
It can even be said that with the help of eye drops, the mist is completely out of sight!
However, our premise is that there is no armed conflict!
Chinese New Year set of pets, +10% crit damage! And it is in conflict with the mist! If you have mist, you'll have to choose another pet!
Now let's assume that when wearing no shadow, equip the Spring Festival set of pets; While wearing Mist, equip other pets (assuming that both pets have equal strength).
Shadowless with Forge 7, 1600 Force, 1280 Independent, Damage is recorded as 143, and Critical Damage is .
At this point, if he changes to the mist of Forge 7, the non-critical damage will be, and the critical damage will be.
Shadowless with Forge 7, 1866 Strength, 1600 Independent, Damage Recorded as 143, Critical Damage Scored.
Replace with mist, non-critical damage, critical damage.
Unfortunately, due to the appearance of the Spring Festival set of pets, the shadowless defeated the mist and became a well-deserved red-eye first artifact!
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Look good with mist. Heap damage with no shadow. And the slaughter was spared.
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No shadow!? I have used all three **s***,
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Generally speaking, the mist is much better.,Both the basic attack and the strength are higher than the slaughter.,The attribute is also better than the slaughter.,The slaughter is only effective when it bleeds.,But the high-level book basically can't hit any bleeding state.,And the mist is a critical damage.。
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The red eye must be slaughtering, and this is still used to compare? It's not a grade.
It doesn't matter if the rest is anything, it's not good anyway.
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+13 slaughter is enough for you to play for a lifetime.
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The slaughter is not explained, just add 10.
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Personal preference, I like that and that.
If you're not a berserk war, no shadow is the best, slaughter is scum, if you're a berserk war, slaughter is the best, basically fighting monsters are bleeding, double knife direct slashing is 100% bleeding, but the bleeding time is short, but you continue to attack, the slaughter has always had an effect, you can also go to the game to send a horn, saying that it's better to use no shadow or slaughter for madness, the local tyrants will help you answer, believe me yes.
The slaughter can't explode and you need to make your own lord tower. >>>More
The words of the demon god, decisive slaughter, and the 30% damage when bleeding is not a joke, it can be comparable to no shadow. >>>More
It is recommended that you go to the strong 10 without a shadow, how can there be a demon god without a shadow. After the soul is turned on, it may be better than the shadowless, but it can't be done without the light.
13 slaughter is better, the comparison skills are all fixed damage, and the additional 30% is not added by the ice giant no matter how many you add, but if the ice giant is increased, even if the flat slash damage is very high, then most of the skills are meaningless, and the only few percentage skills with hell blood are enough, but +13 is not enough.