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Let me tell you clearly, the attack power of the Magister is related to the magic attack on the **, and it is also related to the intelligence attribute on the equipment, probably a little bit of the attack of intelligence improvement. It has nothing to do with life, but life is the most important attribute of the Magister, and the anemic Magister loses her role in controlling the field. In addition, you can choose to increase the lethal or the secret attack.,But the deadly heap is cheap and cheap.,As for the secret attack and the lethal one.,Personal feelings are similar.。。。
The old Magister O( O.
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Wizard Support: 600....HP5000 or above, MP8000...If you have money, go to the Kelly merchant and buy some red and blue.
Civilian: 32b health set, plus 6 up, hand life, shoe life, or go buy a 32a health. **, Principal and Deputy.
Wisdom, no pressure to brush the dog,Unless you're a novice,...Otherwise, there is no pressure at all.
Jewelry go to the blacksmith to make a few plus hp. It's simpler.
Element: Secondary 650 to 750... mp8000 .32b wisdom set, hand can mana. Shoes, health or life.
**Positive and deputy can be selected, lifeOf course, if you have self-confidence, you have magic, and sure enough, if you feel pressured, bring a sacrifice and brush it slowly.
To put it bluntly, it is a psychological effect. Once you get used to it, it feels too simple, and you can live ,.. by yourself
Just experience. No big deal.
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Think about it too much.,If the magic guide attack is flat and cut, it looks at the magic attack.,If it's a dark attribute skill, you also look at the dark attack.,The final damage has some impact.,Not to mention fatal.,It has nothing to do with life.。
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It's irrelevant.,But life is very important.,I don't have any money to pile up equipment.,So I'm wearing a life suit.,It's not easy to die when you enter the nest.,Help put down and speed up the time to beat the monster on the side.。。。 The important thing is to be able to hide from monsters!!
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Regardless of life, the effects on the Magic Guide's attack are Intelligence, Physical Magic Attack, Dark Attack, and Final Damage.
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The attack of the magic guide has nothing to do with life, it is related to intelligence, and the higher the intelligence, the higher the magic attack power. Like mages, they all look at magic attack power. Dark attribute skills also depend on the number of dark attacks. The main thing is to add intelligence.
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It doesn't matter much, the Magister has many attributes, including dark attributes (Dark Temple), light attributes (light rain), space-time attributes (space-time shackles), and others such as summoning comets and meteor showers; However, the skill attack of each attribute is not high, which is similar to that of the priest. If you can skillfully combine these various attributes, you can also get amazing destructive power.
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It doesn't matter, it's linked to magic attack power, equipment with a magic prefix is fine, or dark attribute is OK.
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Hello, the attack power of each class has nothing to do with health, and it is related to the two attack values in the attribute panel.
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It's not that it's about intelligence and life is about physique.
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No. It's mostly about intelligence.
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Life is to add blood, physique to physical defense, and wisdom is related to magic attacks.
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It has nothing to do with life, it has to do with dark attacks and magic attacks.
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No, it is related to the main and secondary ** physical attack and magic attack. And the quality of the equipment.
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It doesn't matter, the magic guide wants to pile up intelligence.
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Attack is linked to life....What logic....Do you think it's a pat on the bear...
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If the attack power is related to the vitality of the priest department, aren't all the professions of the priest invincible?
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This pro. Life is hp that you can strengthen with armor or with plates. Attack power: You need to strengthen your main and secondary ** to boost or bring magic to the giant bear to destroy the board. Hope.
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It's not a dime to do it.,If it's blood, it's improved by strengthening armor.,If it's attacking, it's going to be enhanced by **.,And if the enchantment is good, you can also increase the attack.。 If you want to do high damage, you need to have both high attack and lethality.
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Figure 1, Figure 2
For magicians, the first attribute choice should be to enhance their own output ability, so life enhancement skills are not our first choice of goals, we should first choose to upgrade magic attack enhancement and intelligence enhancement. So how to choose the two guild skills of magic attack enhancement and intelligence enhancement, let's analyze it through data.
We use the dragon jade to calculate the benefit effect that can be obtained by a little intelligence, and then analyze the choice of magic attack enhancement and intelligence enhancement.
First of all, Figure 1 shows the attribute value of the first-level wisdom dragon jade inlaid with it, at this time, our magic attack is 642, the maximum magic is 24100, the magic defense is 321, and the intelligence is 803.
Figure 2 shows the attribute value after inlaying the first-level wisdom dragon jade, the magic attack is increased to 650, the maximum magic is 24400, the magic defense is 325, and the intelligence is 813.
By comparing the two attributes, we can find that after increasing intelligence by 10 points, magic attack increases by 8 points, maximum magic increases by 300 points, and magic defense increases by 4 points. This means that 1 point of intelligence can increase magic attack, 30 maximum magic and magic defense.
Now that we know the benefits of 1 intelligence, let's go back to guild skills. Level 1 Magic Attack Enhancement can increase 5 points of Magic Attack, and Level 1 Intelligence Enhancement can increase 2 points of Intelligence, that is, Magic Attack, 60 maximum magic and magic defense, so the output income brought by Level 1 Magic Attack Enhancement is higher than that of Level 1 Intelligence Enhancement.
The level 2 Magic Attack Enhancement increases the magic attack by 10 points, and the level 2 Intelligence Enhancement increases the intelligence both magic attack by 4 points; Level 3 Magic Attack Enhancement increases 15 Magic Attack, and Level 3 Intelligence Enhancement increases 6 Intelligence Magic Attack; Level 4 Magic Attack Enhancement increases Magic Attack by 20 points, and Level 4 Intelligence Enhancement increases Intelligence Magic Attack by 8 points; Level 5 Magic Attack Enhancement increases Magic Attack by 25, and Level 5 Intelligence Enhancement increases 10 Intelligence and 8 Magic Attack.
Therefore, the magic attack benefit brought by the magic attack enhancement is much higher than the attack benefit brought by the intelligence enhancement. Therefore, in the choice of magic attack enhancement and intelligence enhancement, it is recommended to give priority to magic attack enhancement, then choose intelligence enhancement, and finally life enhancement.
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Intelligence enhancement increases the Wizard's intelligence stats.
The general guild skills of a mage are: magic attack enhancement, life enhancement and intelligence enhancement.
Magic Attack Enhancement increases the Magician's Magic Attack; Intelligence enhancement can increase the intelligence of the magician, thereby increasing the magic attack ability in disguise; Health Boost increases the Mage's health and defense, allowing him to survive in battle for a longer period of time.
As an output class, the first point is to choose to strengthen the attack, and the second is to consider the problem of self-defense, the so-called best defense is attack.
1.The first thing to choose is a magic attack.
Magic Attack is attached to 5 magic attacks, so first of all, magic attack enhancement comes first.
2.The second is intellectual reinforcement.
A little intelligence is attached to a magic attack, and a level of intelligence enhancement is a two-point increase in intelligence, that is, a magic attack, so the output brought by magic attack enhancement is far greater than that of intelligence enhancement, which is why intelligence enhancement is ranked below magic attack enhancement.
3.Finally, life enhancement.
Needless to say, after an output class has strengthened its output skills, it is of course a defense problem to consider.
Summary] The order in which mages choose their guild skills is: Magic Attack--- Intelligence --- Life.
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Uh- -I think the late stage skills of the Wizard are good.
It depends on what you focus on. I am an element. I've seen the Wizard, and I'm determined that the Wizard has to dodge and the 3-ball one.
There is also the best and highest dodge that must be learned. But you have to pay attention, in fact, as long as the magic guide fights monsters well, in fact, it will definitely not lose to the elements or other 0 0, I think those basics must be learned.
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