Dragon Nest Fire Dance attribute issues, Dragon Nest Mobile Game Fire Dance Skill Analysis

Updated on Game 2024-02-29
14 answers
  1. Anonymous users2024-02-06

    Totem armor +7 wisdom set is not so little HP, is it not a level 2 suffix? Except for ** and rings, all FM must be all out of wisdom;

    If you are familiar, it is no problem to fight the little sea dragon, but there can be no mistakes at all, even if the wisdom suffix is activated, it is estimated that it will be lost in seconds.

    Since you have a set of totem armor, try to replace ** with totem ** + 9, make up a set, and fight 40 sea dragons is very powerful.

    36A rings are replaced with, double splendid or FM fire attack deadly, necklaces and earrings in the case of unfamiliar sea dragons, double health is recommended;

    In general, all armor can only be +7, but FM must be HP; Whether it's a totem or a 50a** must be +9, as a fire dance** and ring fm must be a fire attack.

  2. Anonymous users2024-02-05

    Full set of Bishop +9 requires at least 8 full wisdom suffix. Wisdom suffix.

    **You spend some money to be stronger than 9 deputies** simpler = = spend a little money and go up.

    For jewelry, it is recommended to bring the Sea Dragon Ring of Enchanted Water and Fire Attack, and if you really don't have any money, you can exchange it for Magic Enchantment Fire Attack or Deadly Ring Enchanted Fire Attack.

    Necklace earrings See if you want to pile up deadly If you want to pile it up, bring it with the wind If you don't want to pile it, bring wisdom.

    This copy of the Sea Dragon, why do you have to get 7 or 80,000 blood into it, right? Especially not very good at fighting.

    The main thing is to dodge the skills, and the moves in the sea dragon are not local tyrants, and they are basically dead if they are hit.

  3. Anonymous users2024-02-04

    This bit of blood is directly seconds, I have to be careful with 110,000 blood of Bingling, if you don't pay attention, the residual blood, your attack is not enough, ** at least 8 must be added, call the union to bring more belts, learn experience,

  4. Anonymous users2024-02-03

    There is output only when you are alive, and it seems that you haven't been to the dragon yet. I can still skip the 3w5 grade. In fact, if you have the technology, it is enough.

    This is also good at T's technology. t affects the whole team. Since you haven't been there, let's put survival first.

    I've lived a long time and learned a lot. Clothes +9 health, jewelry with 2 health. It says your blood is 4w3

    It should be enchanted without HP. This is critical. It is recommended that you bring a fire escape to reduce the damage of the board, and the staff is used as a vitality suffix, which can basically open the shield throughout the whole process.

    Try it and find out.

  5. Anonymous users2024-02-02

    No,,, magic attack is at least 6000, and attribute attack is at least 20%. The attributes of the panel can be converted.,If you don't have a hand-wrecked hand and keep opening the shield, the blood will also be 80,000.,Jewelry is best to be a healthy pile of blood.,Ring pile attribute attack.。。。 The main and secondary **+9 are about the same, and the other +8 is fine

  6. Anonymous users2024-02-01

    There are too few magic attacks, there are few fatalities, and there are no attributes, so I don't know how to pile up blood? Main and vice** Now +8, +9 whatever, armor +8 casually, armor suffix to do a few physique, blood will go up. Rings with brilliant attributes ring good point.

    If you don't want to pile up attributes, let's have a ring with magic power.

  7. Anonymous users2024-01-31

    1 point of intelligence is equal to 35 points of MP, regardless of class, 1 point of constitution is equal to 30 HP, 2 points of strength is equal to 1 point of attack for warriors, 4 points is equal to 1 attack for archers, 4 points for warrior agility is equal to 1 attack, and 2 points for archers is equal to 1 attack. Agility is not accelerating, and the top is a rookie. The mage piles up intelligence.

  8. Anonymous users2024-01-30

    The fire dance in the Dragon Nest mobile game is a fire mage who is good at using fire, and the surplus skills are very gorgeous, so what about the fire dance skills in the Dragon Nest mobile game? Next, I will introduce to you the analysis of the fire dance skills of the Dragon Nest mobile game, I hope it can help you.

    [TechniqueI can introduce].

    Universal plus

    Dodge (roll to dodge).

    Counterattack (the ability to counterattack while others are attacking you, to effectively escape or deal to it).

    Escape (a magic skill that can escape after being hit hard).

    Float adjustment (when you are knocked into the air by others, you can instantly adjust your attitude to counterattack).

    Frost Wind (Pressing the dodge button after dodging will effectively perform a jump run and slow the counterattack).

    Flame Flare (Pressing the attack button after dodging can effectively pursue, or counterattack when fleeing).

    Action Skill Recommendation: Ice Blade + Frost + Hellfire Sea + Wall of Fire + Ice Mist or Skin.

    Ice Blade (has a powerful knock down effect, if hit by this skill, it will slow down for 3 seconds).

    Frost (when the enemy is affected by Freeze, this skill hits the enemy, and increases the damage value of this skill by 30%)

    Sea of Hellfire (emits a distant flame around you, like a sea, and when you eat this skill, it will have a burning effect that lasts for 5 seconds).

    Wall of Fire (emits an upward flying ball of fire around it, knocks them into the air, and has a scorching effect for 5 seconds).

    Ice Mist (has a long attack range, a high-value multi-stage skill, and a slowing effect on hits, giving the enemy a hated blow).

    Ultimate

    Firestorm (spawns a giant fire-type whirlwind from a distance with a scorch effect that lasts for 5 seconds).

    Passive skills

    Ice shield (increases the caster's defense for 20 seconds, and has a chance to trigger a 3 second freeze effect when hit on you).

    Hellfire (increases self and teammates' lethality and attack damage by 10% for 20 seconds).

    [Analysis of how to play].

    The wall of fire EX increases the range and damage of the original wall of fire, which can effectively output to the enemy, and at the same time can knock the enemy into the air, so as to run out of the enemy's attack range.

    The Hellfire Sea is a ball of loss, increasing the range and damage on the original basis, and the enemy is like a sea, breaking the waves, so that the enemy has nowhere to escape, and the enemy is hard to lose.

    Firestorm, the ultimate skill of fire dance magic, performs ultra-long flame output on the enemy, like a tornado, the enemy will be swept into it, unable to extricate itself, and let the enemy die in the sea of fire.

    [Precautions].

    In the ladder field, Fire Dance has a skill with a high output damage, so you must be familiar with Fire Dance's combos, and you can't easily let the enemy dodge the skill, otherwise it is likely to put your skills in a CD state, which will make you very dangerous.

  9. Anonymous users2024-01-29

    1. The blood loss after the enemy is on fire is generated according to the skill and the panel, and in PvP it is only based on the skill level, and the panel is harmonious.

    Take PVP as an example, the burning effect of the fire lasts for 10 seconds, and once less than 2 seconds, burning about 5000+ at a time. Fireball second, the burn lasts from 6-10, and the burn is basically about 1500+ damage at a time.

    Next is the dung ball, and finally a high explosion, comparable to a level 12 fireball damage, the burning effect is 9 seconds, the damage is about 1200 jumps, counting down even if the burning effect of the fire path is powerful, the firebird burn damage is medium, the duration is the longest, 20 seconds, PK plus points, the firebird can be full, the start is fast, the damage is high, and the burn lasts for a long time.

    The wall of fire is field-controlled, and it is the only skill that can levitate people in the air except for Firestorm and Dung Ball, and the damage is not weak, and the burning effect is average.

    Hellfire Sea level 7, seven meters range, level 6 and below only 5 meters range, is a fire type range attack, multi-stage damage skills, a total of 14hit, comparable to the damage of a fireball, scorching generally.

    Flash fire, also called small fireballs, damage average, scorch for 3 seconds, scorch damage average. Flame insects, from close proximity, can push the enemy away, the damage is pitifully low, and the burn is not considered.

    2 Burning Hands, which can only target a certain hit, a certain monster, and will not produce an effect such as **.

    The damage of the Scorching Hand is only considered extra damage, and when triggered, you will see one more hit. This skill ignores, completely ignores. If it weren't for the pre-dung ball, I wouldn't have clicked on this skill, it's like a garbage return of mana.

    3 As long as it's dps, there's no deadly one that doesn't pile up, you don't have to think about this, Fire Dance must be piled.

    It's just that with the skill of ** fire, 20% lethal +5000 can save a lot of fire dance, and you don't need to pile it too high, just 1w.

    4 pure fire, no future, only eliminated, the brush output is high, but there is a long blank period of time, during which there are no skills available, or all that can be used are garbage skills that have no damage, so they need to be filled with ice skills with high damage.

    For PK, fire skills don't control the field, can you see a pure fire in PVP? I saw a group of pure ice, pure ice full of firebirds, full of ice brush people, the head of the head is called sharp.

    So, pure fire doesn't have any room to live, give it up. Fire Dance, Full Fire Path, Full Fireball Level 7 Hellfire, the output is already very sharp.

    5 skill jewelry, how to say this, the full-level fire shield plus skill damage reduction is very powerful, but it is only suitable for single brushes, the eight-person copy boss says that you will second you, and there are many fixed damages, Shenma Ice Bundle, Shenma Thunder God hugging people and the like, the damage value is fixed, and no matter how high your shield is, it is useless.

    Not to mention in PVP, I didn't see anything sharp, no different from a level 7 shield.

    And there is only one effective skill jewelry, even if you bring two, only one works, since you want to bring skill jewelry, then only bring one, two is not worth it, it is better to bring a brilliant, or sea dragon.

    Bonus points, I've been poor and crazy lately, ask for points.

  10. Anonymous users2024-01-28

    1.The burn of each skill is different. The most obvious thing is that the fire is big, burning tens of thousands of blood at once. Other skills such as fire flash can burn dozens to a hundred blood.

    2.The Burning Hand is like a mana suffix, having a chance to deal damage to monsters. You can experiment with it, when you don't have a mana suffix for your main and secondary powers, hit the boss with a fireball, and you will find that the damage data appears two, which proves that the Burning Hand has had an effect.

    If you look at the CD below, you will see the burning hand, so keep an eye out for yourself. The Burning Hand only works on the monster that is hit.

    3.If you have enough capacity, try to pile it up. If the ability is poor, more than 10,000 is OK. Personally, I feel that 10,000 lethal is a turning point, and there is no 10,000 fatal, and the crit rate is really not flattering.

    4.This is good for brushing, but it's still lacking for PK. If you want to pk, I personally feel that at least the ice thorns are clicked, and the number of points depends on personal preference.

    Ice spikes can at least play an intercepting role, and they are even more effective against fighters. Originally, the fire dance PK was average.,If you don't have a little interception skill.,It's going to be very hard.。 The main thing about fire dance PK is thick blood, thick defense, and high attributes, so just add a vitality staff.

    5.I don't think it's necessary. Unless you are brushing the map with the shield open all day, but you have to make sure that the shield is blue enough, otherwise it will be useless.

  11. Anonymous users2024-01-27

    Different skills are not the same as burning blood.,Forty big burns 1w+,The second one doesn't know the specific situation.,Deadly doesn't need to be piled up.,What needs to be piled up is a fire attack.,Now what profession is double cultivation.,Only the local tyrant is single-cultivated.,The effect of a skill ring is only applicable to one.。

  12. Anonymous users2024-01-26

    The final blow.

    Not requirement. No space, no need.

  13. Anonymous users2024-01-25

    The skill ring needs a spiritual training to be used to block the shield, the fire shield is not much different, it is just 3% damage reduction, and the ice spire of ice should be increased to 17% or 18% probability of freezing, and the ice is used for stacking ice. Fire Dance has 8,000 to 10,000 deadly, which is basically enough. The Scorching Hand has a certain chance of having a 2-stage damage, only targeting one monster.

    How much blood is on fire and how much blood skills are on it, open k and see for yourself.

  14. Anonymous users2024-01-24

    The number of points for the second turn is actually very insufficient, and the magician's column will basically not change except for power control and levitation, or you can choose to give up the ice spike and add points to spiritual mastery and spiritual training to deal with the sea dragon and subsequent large dungeons.

    This set of plus points is suitable for people who operate well, and can give full play to the remote output to the extreme:

    Full-level fire flash with fire flash emblem, 8 seconds CD can have the output of most of the fireball, basically after each flicker back to throw one has become a habit. The range of second-stage damage is good, and the brush is also very cool.

    The hellfire sea is full, and the range above level 7 is quite terrifying, and I am long-ranged. The fatal went up, the output of the sea of fire was considerable, and the hegemon of the standing pile was also good.

    The wall of fire is fierce, but the CD is a little long, because it has to be close, and it will be tragic if it is not used well. The timing is well grasped, and the claws of the Qing Apocalypse are very casual. It is not recommended to be full.

    There are 3 ways to add double shields, and you can consider them according to your own situation: a

    Dual Shield Level 2 is used as an ornament, adding points to the ice mist to increase the explosion.

    b.Double shield level 3 (level 3 growth high) with a coat of arms, sacrifice plus defense can be harmless, plus a level of glacial support.

    c.The double shield is full of no coats of arms, no ice fog and ice, because I am remote and do not explain.

    The fire path is full of explanations, and the home travel is a must-have artifact for the sister to escape.

    The ice system is full of ice piercing, low cd shot fast, high damage and high safety factor, and I am sorry for myself if I don't point to it. Or you can also Ice Spike level 6 and Ice Mist level 7, so that the burst is very strong. Personally, I recommend that the ice is pierced full. Ice other skills are pre-emptive, because I'm Fire Dance.

    There is nothing to fight about in the second turn skill. However, skill point 2 is not cost-effective, 1 is enough.

    Although the fire attack is high, but now the fire system is still very strong, so he simply sacrificed the firebird and the fire, and lit the fire flash. Ice blast, I'm not an ice elf.

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