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After summoning [Torture Giant], attack with the Torture Giant token, take 3000 damage and activate this card... Dimensional deck weapons.
Hell Tempest] can only be activated if you have 3000 points or more of combat damage. Both decks and graveyard monsters are all excluded from the game.
Or with. Owner's mark].
The control of all the monsters that exist on the field is back under the control of the original owner.
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Now that we've entered the Link era, Torture Giant is able to spawn 2 tokens from a single card for a small cost (which cannot be summoned normally on this turn) as Link material. The effect text of the Torture Giant is a "special summoning procedure" rather than an "effect", so it can be treated as a blank slate on the field. There is no 1 turn at all, and you can continue the special move by bouncing back the card in your hand.
Common combos are: special summon to the front of the extra area, two token special moves two [Link Chestnut Ball], link chestnut ball to link out [Void Pretty Magician] bounce back to torture the giant, and then special move, two token special moves [Safety Dragon]; [Safety Dragon] and [Void Pretty Magician] are connected to each other, and the effect can be activated to bounce the tortured giant back again; Torture the Giants again, there are 4 monsters on the field, and you can cooperate with the [Connecting Chestnuts] in the graveyard and other Link monsters in the extra area to create a powerful Link4 monster (such as the Lock Dragon Snake, Fire Dragon (now banned)).
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Torture the giant with a fire dragon card and a fake card.
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In the days of Link, give me a torture giant and I'll pull you a whole extra deck.
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Torture Giant plus Hell Storm Soul absorbs back tens of thousands of LPs
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Card number: 2943
Restricted Cards: Regular Cards.
Card pass: 75732622
Card Pack: DP 7
Rarity: Golden Character UR
Japanese card name:
American-British card name: Grinder Golem
Chinese card name: torture giant.
Card Race: Demon.
Card Attributes: Dark.
Card Rating: 8
Attack: 3000
Defense: 300
Cards: Effect Monsters.
Effect Description: This card cannot be summoned normally. When this card is out of your hand, you must send 2 torture tokens (Demon Clan, Dark, One Star, Attack and Defense 0) on your own field to show a special summon, and summon this card on the opponent's field.
On the occasion of a special summon of this card, this turn cannot be summoned normally.
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Yes, let the opponent summon it on the field, and then use the destruction wheel chain Hell Cold Gun 6000 damage to pass, although the Hell Cold Gun is banned, but you can cooperate with the Necromantic Left Horse to let the opponent take 3000 damage.
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It was originally used to summon blood demons, and it could also suck giants over to increase their work.
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Summons 2 tokens (0 offense and defense) on your field
Use it with "Demon Storm", Demon Storm, good thing.
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Chinese name: Torture Giant Japanese name: English name:
Grinder Golem Card Type: Effect Monster Rating: 8 Attributes:
Dark Race: Demon Attack: 3000 Defense:
300 Rarity: Golden Word Your Card Pack: DP 7 Effects:
This card cannot be summoned normally. When this card is played out of your hand, you must send 2 torture tokens (Demon Clan, Dark, 1 Star, Attack & Defend 0) on your own field to make a special summon, and summon this card on the opponent's field. On the occasion of a special summon of this card, this turn cannot be summoned normally.
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There are no restrictions, just throw it out.
The torture giant is specially summoned to the opposite field and gives out 2 tokens by himself
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There are no conditions, just throw it to the other party and give out 2 tokens yourself
Usually used with forced transfer and Hellstorm.
The meaning from the hand card is the effect that will only occur when he is specially summoned from the hand card.,That is to say, after the regular appearance,This card can be over-buried, etc.,This method special move will not activate the effect.。
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Theoretically, yes, didn't you cover the hellstorm on the field? Rush magic overridden turns cannot be used immediately.
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3,000 years ago, the Pharaoh sealed the power of the demon king Sok with his name and memory, and Soke's soul was lodged in the Wheel of Wisdom, and the Pharaoh lodged in the building blocks. Only by gathering the artifact can the seal be broken.
The thousand-year-old artifact is the key to open the dark game, and the ability is not fully given.
Building blocks, for example, seem to be useless except to start the dark game and not be affected by other artifacts. However, considering that the building blocks are a key part of the ability to seal the evil god, it seems that the role is the most important. Probably the ability to seal.
Anything else can be sealed at the expense of anything. In the anime, Yu-Gi-Oh seals Sock's abilities with his name and his own memories. It is also possible to lead other artifacts.
After all, the 7 artifacts are all Pharaoh's belongings, and Pharaoh only carries building blocks, and the other artifacts are given to his subordinates, so it makes no sense for him to keep the weakest one for himself.
The Wheel of Wisdom points to other artifact locations (as clear in the comics, it says that each pointer points to a other artifact fragrance).
The scales weigh everything, including the firmness of the heart and this nothingness. (What is shown in the manga doesn't appear much in the anime).
The key can open the heart of the person and enter the inner world.
The cane can hypnotize the personality of others.
The eye can see what others think.
Ornaments are a foresight of the future.
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The Wheel of Wisdom points to other artifact locations (as clear in the comics, it says that each pointer points to a other artifact fragrance).
The scales weigh all versions, including the degree of resoluteness of the heart.
Right to such a nihilistic thing. (What is shown in the comics, but it doesn't appear much in the anime) The key can open people's hearts and enter the inner world.
The cane can hypnotize the personality of others.
The eye can see what others think.
Ornaments are a foresight of the future.
And Thork's soul resides in the wheel of wisdom.
The pharaoh lodged in the building blocks.
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Millennium Building Block: A symbol of the status of the pharaoh who commanded the gods.
Millennial Wisdom Wheel: An existence that can sense the power of darkness.
Millennium Eye: Hair.
Answer: After the sanctioner has the shadow of the monster in his heart, he can see the body of the monster; The millennium key to being able to see through other people's thought patterns: being able to peek into people's inner world.
Millennium scale: It can measure the size of the dark energy in the human heart; The Millennium Staff that can fuse monsters: It can seal the body of a monster emitted by the Millennium Eye in a stone slab; It can manipulate people's minds to a certain extent.
Millennial jewelry: the ability to predict the not-so-distant future.
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It's all waste wood, and they can't gnaw pig's feet.
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Two souls of millennium building blocks, the millennium wisdom wheel can sense other artifacts, the millennium eye can see the hearts of others, the millennium key can enter the hearts of others, the millennium tin rod can control others, the millennium necklace ** future, the millennium scale distinguishes the good and evil of other people's hearts.
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Summons 4 sheep on the field. Defense. Can resist enemy attacks?
I don't blame them for hitting you on the field, if you launch it, others can't hit you directly. Offense: Has the power of unity, can add a lot of attacks.
Sacrifice: It can't be used to summon sacrifices, but many magic card monster effects can be sacrificed with scapegoats. It's a very useful card anyway.
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Summons 4 lambs on your field (cannot be liberated by the superior) and cannot be summoned normally after activating this effect.
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The scapegoat can summon Blood Demon D as a sacrifice, and the effect of Blood Demon D can be summoned with a scapegoat, and the rest is when it is attacked, and it can also be used with the power of unity.
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One of the practical aspects of scapegoating is in tone.
One star is not adjusted.
4 of them.
Blocking attacks is also a point.
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1. Time-consuming.
2 defense 3 same material.
4. Token-related cards (e.g. derivative harvest season).
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