How to quickly 0 hands in the Eternal Fire deck, how to assemble the Eternal Fire deck well

Updated on Game 2024-02-09
5 answers
  1. Anonymous users2024-02-05

    Empty-handed seems to be good, but who is under the actual battle....In addition, there must be a permanent fire present, which is unstable. The eternal fire is good, and it can be three down. If you are practical, the deck will be pitted more for easy covering.

    Add some accelerated filtering, such as the Dark Realm's Capture, Hand Piercing, and Goblin's Nouveau Riche (Eternal Fire Breaks Out and Doesn't Care About the One or Two Thousand). Of course, the current three yellow boxes can also be lowered, because the dimensional direction played with the excess Void Sea Dragon is also good (the Hundred Eyes Dragon removes the graveyard illusion living monsters, and the two necromancers stack the excess Void Sea Dragon, and go to a necromancer to pull the dimensional illusion. Plus the yellow box is to directly retrieve the card deck key monster....It's too much to say....It doesn't have to be empty-handed....

  2. Anonymous users2024-02-04

    Full Bomb Launch Usual traps.

    Once this card is activated, send all the cards in your hand to the graveyard. Deals damage equal to 200 values for the number of cards sent to the graveyard.

    Purgatory of Nothingness is usually magical.

    You can only activate your own hand card when you have 3 or more cards. Draw 1 card from your deck and discard all your cards at the end of the round.

    Eternal Flame Karma Fire is usually a trap.

    Discard up to 2 of your own hand, and send the number of cards with Eternal Fire in your name from your deck to the graveyard.

    Fluctuating karmic fire perpetual magic.

    If you don't have a hand, the attack and defense of monsters with the name of Eternal Fire on the side of the table on the field will be increased by 400. You can send all of your cards to the Graveyard with the card that you have on the side of the table.

  3. Anonymous users2024-02-03

    The main direction is to send it to the cemetery and then pull it back by the effect, and then tune out the chrysanthemum dragon at the same time, and the hand faction must be guaranteed to be 0 before it can break out, and an outbreak is full. My monsters are: Demon*3 Necromancer*3 Beetle*3 Illusion*3 Dark Grefa*2 Knight of the End*1 Germ*1 There are also three ATK2300 (name forgot).

  4. Anonymous users2024-02-02

    After that, the permanent artillery has been limited.

  5. Anonymous users2024-02-01

    Infinite Hell Shield [Trap] Trap Type: Counterattack.

    Infinite Hell Karmic Fire [Trap] Trap Type: Usually.

    Infinite Hell Thunderbolt [Trap] Trap Type: Usually.

    Infinite Hell Reflective [Trap] Trap Type: Usual.

    Infinite Hell Cannon [Magic] Magic Type: Perpetual.

    Infinite Hell Death Dragon [Homophonic Monster] 8 Stars ATK: 3000 DEF: 2400 Race: Dragon Attribute: Dark.

    Infinite Hell Avenger [Effect Monster] 1 Star ATK: 0 Def: 0 Race: Demon Attribute: Dark.

    Infinite Hell Beetle [Effect Monster] 2 Star ATK: 1200 DEF: 0 Race: Insect Attribute: Dark.

    Infinite Hell Loader [Effect Monster] 1 Star ATK: 900 DEF: 0 Race: Warrior Attribute: Dark.

    Infinite Hell Illusion [Effect Monster] 1 Star ATK: 0 Def:0 Race: Demon Attribute: Dark.

    Infinite Hell Power [Trap] Trap Type: Normal.

    Infinite Hell Necromancer [Effect Monster] 3 Stars ATK: 0 DEF: 2000 Race: Demon Attribute: Dark.

    Infinite Hell Beast [Effect Monster] 3 Stars ATK: 1600 DEF: 1200 Race: Beast Attribute: Dark.

    Infinite Hell Wrecking King [Effect Monster] 6 Stars ATK: 2300 DEF: 1000 Race: Demon Attribute: Dark.

    Infinite Hell Guardian [Effect Monster] 4 Stars ATK: 1200 DEF: 1700 Race: Demon Attribute: Dark.

    Infinite Hell Dwarf [Effect Monster] 2 Stars ATK: 800 DEF: 500 Race: Warrior Attribute: Dark.

    Infinite Hell Demon [Effect Monster] 4 Stars ATK: 1800 DEF: 1200 Race: Demon Attribute: Dark.

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