Free Fantasy Pharmacist plus points, QQ Free Fantasy Pharmacist skills plus points

Updated on Game 2024-02-09
18 answers
  1. Anonymous users2024-02-05

    Attribute points: In fact, attribute points are meaningless for RMB players, and the first level is only 1mg or 20 blood.

    MS is now popular with violent drugs (all-wise), and I, as an adjuvant (all), have been grass every time I encounter it when I pk. You can't mix it up.

    However, the auxiliary medicine also has its own advantages, and the FB will not be dropped in a second, a necessary member of the team.

    Personally, I think it's better to be whole.,The total number of attribute points given by TX is only 200.,Quanzhi 100mg.,All 2000 blood.。

    100mg will have 200,300 more blood, which is not very effective, it is better to get a good rod and a high-comprehension BB

    In the final analysis, it still depends on the quality of the equipment, and the difference between 200 skill points and a few good pieces of equipment is 108,000 miles, so don't be so entangled.

    Skill points: This is relatively important, analyze it in detail.

    **Technique: Fill up, don't fill up you are not ys

    Blessing Technique: Fill up, fight monsters, FB to improve efficiency.

    Defense: Topped up, a must-have skill for FB.

    Miracle of Light: Fill up, it's still useful to save people.

    Acceleration: Fill up, it may not be useful in the early stage, and you have to do a lot of things in the later stage + speed.

    Deceleration: See if the skill points are enough, it's best to add more, drag the boss to fight, and it's also very useful when the boss is running around.

    Light Shield: Fill up, not much to say.

    Holiness Protection: It is recommended to add more points, invincibility is still very useful.

    Purification: Add 1, excessive skill, sometimes it can be a little useful.

    Cleansing, spell solving: If you prefer to play FB, add 1, otherwise you don't need to add.

    Resurrection: Plus 1, Overskill.

    Nirvana: Add 1, it's not very useful.

    Debilitating Technique: Add 1, excessive skills, and a single brush boss can be considered to be full.

    Group exorcism: If you don't add or add 5, there will be unexpected results when pk comes suddenly, and FB is of little use.

    Nine Heavens Dragon Array: Don't add it, you can fill up more skill points, and FB is still a little useful.

    The leftmost row is useless, don't add it.

    Light Bullet Technique: Fill up, YS must have a single attack skill.

    Exorcism: Fill up, YS must have a group attack skill.

    Divine Authority: Add 1 or fill up, concentrate on adding 10 levels of divine power for 24 seconds, you can do a lot of things.

    Heavenly Penalty: Add 1 or don't add it, useless.

    Faerie: Topped up, a very useful skill.

    Focus: Topped up, a more useful skill than the one above.

    Instantaneous: Add 1, with acceleration, the miracle of light is used.

    Intensive Spell Research: Add 1, and the effect of adding 1 is the same.

    Strong Soul: If you don't add it, you will waste skill points.

    As for the next few skills of heavenly punishment, they are not very useful, violent drugs, and pk's can be considered to be added.

    Eagle Eye: If you don't add or add 1, it's a little bit useful when pk.

    Alchemy: No, so far I can't figure out what TX is doing with this skill.

    That's pretty much it.,It's purely a personal opinion.,If it's not good, please spray.。

  2. Anonymous users2024-02-04

    Hello landlord.,Ys's attribute is naturally dog wisdom.,Although it's ys.,But the magic attack is also very important.。

    Skill Points: Technique 5

    Defense 5 Purification 1 (can be omitted).

    Blessing 5 Cleansing 1 (can be omitted).

    Light Shield 10 Spell Solving 1 (can be omitted).

    Acceleration 5 Resurrection 1

    Debilitating Technique 5 (you can not add it, you can consider filling it up when you want to brush the dungeon boss alone) Miracle of Light 5

    Deceleration 5 Nirvana 1

    Holy Protection 3 Light Bomb 5

    Intensive Magic: 1 Exorcism, 5 Divine Magic. Episode 5

    Divine power 10 (can not be filled up according to personal needs).

    Divine Magic. Release1

    Heavenly Punishment 1 Divine Magic. Instantaneous 1

    Strong Soul 1 (can be omitted).

    Divine Magic. Faerie 3 (add according to personal needs, you can consider filling up).

  3. Anonymous users2024-02-03

    You just add the whole, don't learn any explosives, can you explode the SS? And SS is all attacking skills, and there are very few auxiliary .........WorldDream says that it's useless?? When you don't add the state, there is 1409 without BB magic attack, and the 100 level of Quanzhi is 100 mg, and after adding it, it is 1509 (1 blessing family skill full of spiritual enlightenment) = 3033 magic attack, and the less 100 magic attack is only 2832, and then a full 200 magic attack is added!!

    Instead of 100, I'm 75ss and my hat has a scorch 5 card that is fire damage 13, and I calculated the damage and only added 13 points!! Poor, and for the 200 magic attacks, I won't talk about it...

  4. Anonymous users2024-02-02

    Do you have money? If you are rich, then you will be full of wisdom, and you can replace the attack output of SS in the later stage. You're going to get busy, though. (The concept of being very rich is that the top wings are equipped with at least a hundred or so RMB).

    If you don't have a lot of money, be honest. 2. Physical strength. Strong survivability. (I recommend this) It is recommended not to have 1 body and one demon.,Personally, I think it's nondescript.,The attack is not as high as ss.,There are no more blood than 2 bodies ys.。

    Unless you want to experience it, use the Rebirth Crystal after clicking on the ability points.

  5. Anonymous users2024-02-01

    If you like to brush copies or something, add all the physique.,If you like to mix packs, you'll be full of wisdom.。

  6. Anonymous users2024-01-31

    The bonus point scheme is "531 plus point method", which means that the skill points added by a skill may only be 5 points, 3 points or 1 point, everyone knows that the skill points of the pharmacist are not enough, so it is expedient to add 3 points to the skill Supplementary note: "Intensive Study" can be changed to add "Acceleration Technique", which is also a plus 3 points.

    **Surgery: Must be topped up.

    Blessing Technique: Must be topped up, which can increase the attack power of teammates and magic attack powerLight Shield Technique: Must be topped up to protect yourself and protect your teammates.

    Defense: Must be topped up, can help teammates take less damage, and Resurrection: Only adds 1 point.

    Miracle of Light: It is recommended to fill up, and to be a saving ys will be loved deceleration: 3 points, YS to keep the boss all by this skill Light Bullet Technique: It must be filled, the main skill of a single attack.

    Holy Light: The cooldown time is too long, 1 point is sufficient. The effect is the same as CK's quenching, one of the main skills of the boss.

  7. Anonymous users2024-01-30

    **Procedure 5

    Target attack. The target restores a small amount of health, increases the amount of recovery per upgrade, instantaneous skills, and has a cooldown of 1 second.

    Blessing 5 Area Skill.

    Increases teammates' Attack by 10% for 5 minutes, and increases Attack by 2% for each upgrade. Increases magic attack by 5% and each upgrade by 5%.

    Defense 5 Area of Effect Skill.

    Reduces the damage taken by teammates by 10% for 5 minutes, and increases the damage reduction effect by 3% per upgrade.

    Purification 2 target skill.

    Eliminates the effects of stun and poison on teammates, and the effect is enhanced with each upgrade.

    Compound Spell 1 target skill.

    The target recovers a small amount of mana, this skill is used less, just add 1 point.

    Debilitation 1 target skill.

    Reduces the enemy's ATK by 20% for 30 seconds and increases the effect by 10% per upgrade.

    Resurrection 5 target skill.

    Revives teammates and restores health and experience and currency lost from death. Be careful, death lasts for a long time, don't let teammates hang up often.

    Light Shield 5 target skill.

    Attaches a shield that absorbs damage to teammates and is immune to instant-on-death, maximizing the health of teammates.

    Group Heal 1 Area Skill.

    Restores health to yourself and your teammates, increasing the amount of health per upgrade.

    Acceleration 5 Area of Effect Skill.

    Increases your teammates' movement speed by 20% for 30 seconds and increases the effect of each upgrade by 5%, which is often needed.

    Slow down 5 target skill.

    Enemies move 30% faster for 20 seconds, increasing the effect by 10% per upgrade.

    Cleansing 1 target skill.

    Eliminate the slowdown, defense decrease, and attack power of teammates, and the effect is not very obvious.

    Rejuvenation 1 target skill.

    The target slowly regenerates health for a period of time, and the effect is not very obvious.

    Acupuncture Protector 1 target skill.

    Causes teammates to reflect 10% of normal attack damage for 20 seconds, the effect is not very noticeable.

    Spell Solver 1 target skill.

    Eliminates the effects of immobilizing, freezing, and petrifying teammates, but the effect is not very obvious.

    Shackles 1 target skill.

    Enemies' attack speed is reduced by 30% for 30 seconds, and the effect of each upgrade is increased by 5%.

  8. Anonymous users2024-01-29

    It depends on how you play.,It's recommended to play by yourself full wisdom.,Priority plus combat skills.,Then add blessings.,Defense,Shield,Add blood,Speed,Other skill points depending on the situation.,Play with others full spirit.,Just add auxiliary skills.。

  9. Anonymous users2024-01-28

    The longest article is basically correct, but it is better to wash the light shield technique into 1 in the later stage, and the points are used for energy release and skills after level 80. Concentrate on filling up 4 points, not embarrassing, not embarrassing.

  10. Anonymous users2024-01-27

    The support ones are full of support skills, light shield, blessing, steel, resurrection, slowdown, concentration, etc.··· The rest looks at the plus attack skills...

    Explosives will be filled with all attack skills Release Blessing Acceleration Concentration All kinds of attack skills must be filled... All other over-skills are 1··· The light shield can be left unadded...

  11. Anonymous users2024-01-26

    Attributes are still recommended to add physique....Level 100 has 198 Constitution and 1980 Life [Hidden without clothes...]Necklace、** plus physique percentage....198 Wisdom 99 Magic Skills....Equip Percentage Magic....99 magic skills are nothing....

  12. Anonymous users2024-01-25

    QQ Free Fantasy Pharmacist Skill Plus Points, the latest plus points.

  13. Anonymous users2024-01-24

    I don't know if it's this.,If not.。。 That's it.

  14. Anonymous users2024-01-23

    I'm the main warlock.,Pharmacist I have a level 68.,I'll be honest with you.,There's no standard addition to the skill point.,You'll have to rewash it later.,The Stone of Oblivion is very cheap.,But you can go to the PK field to change.。

    The key to the question of adding points is what do you want to use, is it monster farming and SL? Or is it a copy of the PK? The points added are all different. But no matter what you're for, the following important skill points need to be filled, and I won't talk about the rest one by one, I guess you'll be dizzy when you look at it.

    Light Bullet 5, Recovery 5, Blessing 5, Steel 5, Light Shield 5, (You can also not add, I have a friend YY who is very good, I didn't learn the light shield), Acceleration 5, Resurrection 1 (Miracle of Light in the later stage to 5), Exorcism 5, Divine Power plus 5 (if the skill points are enough), I don't need to say the advanced skills in the later stage, I think you will add it yourself. Other alchemy or useless garbage skills, you can watch and add them yourself.

    In short, in the powerful plus point master, the skill points have to be washed many times, after all, the use is different!

  15. Anonymous users2024-01-22

    Go to the official forum and search for a standard method of adding points.

    ** Spell and Miracle of Light are both maxed out, as well as group attacks and speed, and the rest are maxed out with +1 and the rest are maxed out with a single attack.

  16. Anonymous users2024-01-21

    pk If you don't pk at level 100, light bullet 1 exorcism 1 new group attack 1 concentration 10 full of fear full of strong souls seems to be called strong souls that add the upper limit of life group exorcism full of you are playing pharmacist's other blood blessing skills I don't need to say much.

  17. Anonymous users2024-01-20

    I agree with the all-plus system! Because I used to play with the wisdom I added! But think about it, farming a copy of a team needs to be a hitter is SS or an all-wise YS? No matter how much YS is added, it will not catch up with the SS attack high! That's why it's important to save your life!

  18. Anonymous users2024-01-19

    Character growth attribute points are the most critical issue, and the most essential thing:

    Fantasy has designed the following 6 growth attributes for each character:

    1. Strength = material power and load.

    2. Agility = Defense.

    3. Dexterity = hit.

    4. Physique = blood volume.

    5. Wisdom = magic skills.

    6. Spirit = Demon Injury Resistance and Mana.

    For each level of career growth, a fixed attribute point will be added according to each class, and another 2 attribute points will be left for you to arrange freely. As a pharmacist, we don't need to think about dexterity, agility, spirit, and strength. There are only two bonus directions of wisdom and physique, and adding physique will increase vitality and enhance defense; Adding intelligence can increase magic attack and increase attack power.

    Therefore, we can divide ys into the following three categories from the plus point;

    1 Pure support type (full + constitution, skill learning biased towards support skills).

    2 Support + Attack (in a certain proportion + Wisdom and Constitution) - the type of my pharmacist!!

    3 Pure Explosive (Full + Intelligence).

    However, in the free fantasy, the upper limit of JK's resistance is limited, there is a risk in a single brush of Tianquan, the SS double shield cannot be stacked, and the importance of auxiliary drugs can be reflected, and it is estimated that in the later parallel world, the status of auxiliary YS will be enhanced. YS is more able to keep yourself and your teammates safe in dangerous environments. I regret it now!

    In parallel worlds, they are often killed in seconds! If Heaven is giving me a chance! I would choose a constitution and intelligence ratio of about 2:

    3!A little more blood can save your life! Is it useful to have such a big attack, no matter how high it is, it can't be higher than SS?

    Dead is not the same as nothing!

    Skills: Major Skills:

    **+5 (+4 is basically enough, but it is recommended to complete the course).

    +1 resurrection (transition, Miracle of Light is good).

    Miracle of Light +2 (a little bit I also continue to add, after all, 9 people are the feature of YS, hehe).

    Blessing +5 (Anything to doubt!) Must be added to 5! )

    Defense +5 (some people say that the effect is not obvious, but level 5 defense is to absorb 22 physical damage, can it not be obvious, it is recommended to fill up).

    Light Shield +5 (YS's unique skill).

    Debilitation +1 (+1 effect is not obvious, +5 effect is good, but consider that only boss fighting is useful, do not add, as a transitional skill to learn to slow down).

    Slow down +2 (basically enough, if you don't want the boss to be taken away, it's recommended to add more!) I'll consider topping up if it's a little).

    Other skills such as Purification, Restoration, and Acupuncture (Before opening PK, can your meager blood reflect a bunch of monsters to death?) ) and other recommendations not to learn;

    Helping Skill: Light Bullet +5 (YS upgrade before level 36 depends on it).

    Holy Light +1 (skill recovery time is too long, if you have a little, you can consider learning it completely).

    Exorcism +5 (36-60 depends on it for dinner).

    +5 for Surgical Refinement

    Concentration +1 release +5 (I thought I could fight less, after all, YS's attack is low now, but it doesn't seem necessary).

    Divine power +1 (skill recovery time is 30 seconds, one word is slow).

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