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Now it seems to be basically the same.,Wolf Rider and White Bull are almost inevitable in conventional battles.,No matter which clan,The starting 80% is BM.,It's nothing more than choosing different 2-shot heroes according to different maps.,At the same time adjust the matching ratio of each class.,What the first clan needs now is the suppression and details of no tricks to win.,What genre doesn't seem to have much effect.,How many high-level opponents of experience,As soon as you hit like this,Lima has a cracked tactics。
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Single bull head 3 books throwing spear + witch doctor.
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Let's mix it up. The key is to see what race and what class of troops.
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It's basically a panacea 4 big g + 3 wolf riding + 2 white bull or one less wolf riding or one more big g Kedo This thing is under the premise of pressing 50 population If the population is broken, there will be a few more wolves riding white bull Flying dragons will burst out It is not recommended to single out a few.
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I like the orcs in the early middle and early stages the most, let the orcs play the late stage means that they have lost half of the time, and the orcs ** period is the middle and early stage! With a panacea tactic, the early and mid stages are very powerful.
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50 population, 2 heroes, 2 wolf rides, 3 white bulls, 4 large g, other peasants.
80 population, 2 heroes, 4 wolf rides, 5 white bulls, 4 large g, 2 kodo, other farmers.
100 population (you can consider 3 books) 2 heroes, 4 wolf rides, 5 white bulls, 4 big g, 2 kodo, 4 minotaurs. Other farmers.
Or in the end, the most ruthless lineup of the orcs, the technology is full.
3 Heroes, 2 Wolf Riders, 3 White Bulls, 4 Minotaurs, 6 Wyverns, 4 Self-Detonating Bats, 2 Witch Doctors, 2 Sprinklers, Other Farmers.
When fighting, 3 heroes control not to mention. The bat goes to hit the opponent's air unit, and then the wyvern goes up again, and the white bull puts a soul chain on everyone.
The Witch Doctor adds blood sticks and traps, and sprinkles them all over the unit with Bloodlust. The opposite side will dispel, so it's usually okay to give it to the hero. The White Bull dispels the beneficial magic of the opposite side and the negative magic of oneself, and if the Minotaur dies, resurrects it with the White Bull. It's up to you anyway.
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The wolf rides the stream, the wind rides the stream.
Bloodthirsty bull head flow.
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The obscene version of the first look is to explode the wolf to ride the demolition of the building and the demolition of the stream There is also the speed 3 of the explosion bat learning skills to dismantle the base Generally suitable for 2v2 or the conventional big g wolf riding plus the white bull In the later stage, the bull head is bloodthirsty The general beast is very strong in the middle stage and is weaker in the later stage.
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Upgrade the base and then create a soul home and a beast pen Soul Walker in the soul home Marauder out of the beast pen Beast infantry in the basic barracks It's basically a combination If you want to use something else, upgrade the base to the highest Minotaur totem and soul home.
In Soul Destination, below the Soul Walker, you can upgrade the Soul Walker, and when you reach the highest level, the fourth skill of the Soul Walker is If the Minotaur in the Minotaur Totem dies, use this skill to resurrect the Minotaur.
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Beast class lineup with strategy.
Lineup 1: (Goblin Gunner + Bloodthirsty Warlock).
The Goblin Gunner's full firepower combined with the Bloodthirsty Warlock's Beast God Blessing maximizes attack speed, and when paired with a hero with buffs, it will form the most terrifying output firepower with the most terrifying attack speed.
Lineup 2: (Ogre Warlord + Giant Wolf Knight + Ogre Sacrifice) The Ogre Warlord Warlord is one of the most powerful ground melee units, plus the Ogre Sacrifice's continuous resurrection and damage reduction, their combat effectiveness on the ground is unmatched, if combined with the Giant Wolf Knight who can drag air units to the ground, this will be the king of land warfare.
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