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It is a trading card game.
Both sides of the game (known as versus in the language of Magic) must have their own combination of decks (called decks, which are limited by a number of rules). At the start of the match, each team has 20 health (a way of scoring). The goal of the game is to use the cards in your hand to try to reduce your opponent's "life" to 0 or below, or force your opponent to have no cards to draw, or use special spells to make them lose the game.
The rules for how the deck is made up are:1Each deck must contain at least 60 cards; 2.No more than 4 cards with the same name are allowed in each deck, except for basic lands.
The game progresses to step 1Reset Phase 2Maintenance Phase 3Draw Phase 4Pre-battle action phase 5Battle Phase 6Post-battle action phase 7End phase.
From the sixth edition onwards, the concept of stacking is used to play the game.
A Magic card is usually made up of the following parts:
Card Name: Located in the top left corner of the card.
Cast Cost: Located in the top right corner of the card. (Some cards have special payouts, and the description of them is shown in the rules text.)
Card Art: Located in the center of the card, it gives players a general impression of the card, but otherwise has no purpose in the game.
Card type: Located to the left below the card's art.
Version and Rarity: Represented by a symbol, at the bottom right of the card's art.
o Rule Description.
o Background Description.
Strength Defense Box: Available only on cards that belong to the "Creature" category, in the lower-right corner of the card, represented by two numbers separated by a slash to indicate how the creature behaves in combat.
o Strength: Represented by a number to the left of the slash, describing the damage a creature is able to deal in combat.
o Defense: Indicated by a number to the right of the slash, describing the maximum damage a creature can take.
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It is recommended to go to the official website to explain the rules briefly, and then go to the card point to familiarize yourself with the environment and rules, and find someone who can play to take you to play.
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Simply put, use a certain number of untapped lands each turn to summon the creature cards in your hand (summoned lands are tapped for that turn, and can no longer be used after tapping, and can only be used in the next turn) to help you attack or take damage from your opponent, and whoever gets zero health first loses. A creature card can attack the opponent's Brigade Mage (and cast a certain skill), but the opponent can block it with their own creature card, and if your attack kills the creature that the opponent blocks, the remaining damage is transferred to the opponent's Brigade Mage.
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Magic is quite fun, but this kind of trading cards in China lack the atmosphere to play Nowadays, there are actually a lot of card games now, most of them are trading card games, and most of them are offline.
Magic has a long history and high popularity, with a history of 17 years, and now it is both online and offline, there are n large-scale competitions every year, and there are countless small competitions, and the players are distributed all over the world, China is few, Europe, America, and Japan are the majority, and it may be a little difficult to get started, after all, the rules are already very complex and detailed, the story background is already very strong, and the balance is quite high So if you really like this kind of magical card game, you can consider playing it
And then it's the Warcraft card.,It's only 3 years since it came out.,It should be a derivative game of the World of Warcraft.,The most important thing is that there are scratch cards.,Some of the value is very expensive.,The game balance is also good.,But it's mainly based on the positioning of derivative classes.,You can play at the beginning.,It's relatively simple and easy.,But now it seems like you're not going to do it.,After all, it's the periphery.。
And then the Yu-Gi-Oh,Comics and animation must have known for a long time.,The game cards themselves are out of the comics.,So,Poor balance.,After all, playing cards in the animation is like telling a story.,Resulting in a lot of cards in reality cards are scrap cards.,And then because it's a Japanese product.,**More expensive than the previous 2,And don't retain value.,Suitable for young people such as middle school to play.,It's recommended to try others in college.。
There are many other star categories, anime derivatives, etc., all of which are mainly collected.
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It is recommended that LZ play Three Kingdoms Kill, which is very good.
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Not a god, just a player's ......
1 Yes, the action phase, when the stack is empty. The action of using the ground does not go into the stack.
2 mana abilities cannot be responded to. OK.
3 If the ability has already resolved, it can't respond, and if it hasn't, the spell or ability goes into the stack.
In a 4-Headed Giant game, the defending player is the defensive team.
5 Yes, if the evolution ability is triggered.
6 Yes, such as vines in the vast forest. Yes.
7Pay the fee first, then choose the form and goal of use. Then the spell can go into the stack.
8 persists until damage is prevented or the effect wears off.
9. You must pay the fee ...... first
10 No, double first, then distribute the damage.
11 No, you can't. If you don't have trample, you can't. As soon as the blocker is announced, the blockade is successful.
12 Yes, life is gained as long as the damage is inflicted.
13 Yes, those are just tags. Double-faced cards with substitutes are not sideboards. It can be without a sideboard, and if there is, it must be 15 cards.
Above, Team Magic.
Hope it helps, hope ......
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