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The red buff is a slow down plus a scorch true damage, the blue buff is a return to the devil plus a 20% cooldown, and the dragon is 40 magic strong and 40 attack, cooldown, as if to add armor magic resistance.
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The red buff increases magic damage to basic attacks, slows down, and continues to lose health for a certain period of time. The blue buff increases mana regeneration and reduces spell cooldown by 15%. Dalong is the whole team plus the economy.
Then the whole team increases attack power and mana, as well as Blue's recovery.
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Red is to add burn damage and increase your health regeneration speed, blue is to increase mana regeneration speed, and Great Dragon increases attack mana strength and recovery speed.
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The red buff slows true damage, and the blue buff reduces cd back to blue. The dragon buff adds attack damage plus spell power plus health regeneration speed.
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Scorch, extra damage, slow.
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Blue Recovery Blue Reduces Skill Cooldown by 20 Red Restores HP Reduces movement speed of enemies when attacking.
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It's a buff, it's a buff effect of wild monsters, and the blue buff returns 4% blue per second, reducing skill cd by 20%. The red buff adds a slow effect to the basic attack, taking 30 damage per second for 2 seconds.
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The latest revision of the dragon There are four of them, and they are randomly generated. Killing a Mountain Dragon permanently grants 10 20 30% additional True Damage to Epic Creeps and Towers Killing a Fire Dragon permanently grants 8 16 24% Attack and Ability Power Bonuses Killing a Cloud Wurm permanently grants you 15 30 45 bonus movement speed when out of battle Killing an Ocean Wurm permanently provides a regeneration effect that restores 10% of your lost health and mana every 18 12 6 seconds (out of combat). After 35 minutes of the game, All elemental wurms no longer spawn. At the small dragon pit, the ancient dragon will refresh the big dragon every 10 minutes or the same as the old Creep enhancement buff Return time 4 seconds (normal is 8 seconds) Of course, the crab is 35-50 seconds of vision range Kill will have a circle acceleration buff (accelerate when leaving the battle) Why does killing a small dragon have a layer effect Because it is possible that the same kind of dragon appears 3 times Hand hit Oh dear.
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First of all, if you don't punish the monsters, then in addition to experience and money, you can only get the red and blue buffs, the big dragon buff, and the small dragon buff from the red dad and the blue daddy, and the river crab will provide river vision and acceleration zone when it dies.
If you punish wild monsters, punish the toad can make you poisonous, speed up the brushing speed, punish the three wolves to a patrolling ghost, punish f4 will give a row of eyes buff, and punish the red and blue daddy to return to blue respectively. The Punishment Stone gives a stun buff
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The six gods will give the economy to their teammates, and there is no point in playing money. If the money is not spent, you can exchange it for resurrection armor. Or a more targeted initial outfit.
But overall it doesn't mean much. Generally, a set of ordinary AP and AD runes cost a set of 10,000 gold coins, and three gold coins of 6,003 heroes can make up two sets. If it's a double worn, 20,000 is almost a set.
Each match is won or lost according to your home game to the gold coins. There is still time. and performance.
Heal is the same anywhere on the platform. The jungler fought to the end and went out because. This shortens the distance to the next wild area and saves time.
The devil is in the details. The first question is data. My phone is not good to give.
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Red buff slow + true damage, with the hero's level change, the effect on ranged heroes is halved, and the blue buff returns to blue with the level change and 20% - cooldown. If the buff is pulled into the grass and hit the opposite side, there is no vision, and it cannot be punished through the wall to prevent the buff from being robbed. The platform can be reincarnated anywhere, and there is a little secret that you don't know if you know, you can also buy things on the road and out of the platform.
The number of gold coins is calculated according to whether you win and the game time, as well as the level of players on both sides.,2 sets of general runes take about 2w.,I can brush 50 ten thousand.,It's useless to play money after the god costume.,There's no need to take the little dragon.,Leave it to the auxiliary development of the god costume.,Big red and blue can only eat one at the same time.。。 Eat again just refresh time. Seek adoption.
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The big dragon buff is a three-plus physical attack +30 magic strength +30 wild monster refresh time is uncertain, it is recommended to open the lol box and summarize the gold coins at the end of your final summary is the amount of gold coins obtained from the beginning to the end of your birth level.
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Blue can speed up the return to blue, and now reduce the CD by 10%. Red can attack enemies to slow down and continue real damage. Xiaolong is paid a salary of 190 per person, and 25 more are killed by Xiaolong.
The big dragon adds strength and attack power, recovery ability and blue recovery ability. The double buff starts with 1 minute and 55 brushes, and a wave of brushes in 5 minutes. Jungler walks into the grass and brings the buff into the grass to prevent catching the wild.
The six gods can only buy consumables, one bottle at a time.
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The big dragon doesn't remember, the little dragon is more than two hundred seconds, the red and blue Bafu is more than one hundred and twenty seconds, the three wolves are about fifty seconds, and the other monsters are more than ten seconds. When the monster is in the jungle, it will concentrate the damage, and the first-level help will help to resist the damage. After leveling up, it should be purely psychological.
The recovery speed is the same in the base. After the match, the gold is evaluated by the number of head-assisted deaths, and the gold is doubled for the first win per day. After the god is equipped, you can change the equipment according to the situation, or use it to buy consumables, such as ...... of tenacity potions or somethingOf course, the medicine is to drink bottle by bottle, and if the blood volume is small, if the red medicine can't be pulled back, go back to the city directly.
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The red buff mainly adds less than the true damage, and the slow effect, the blue buff mainly shortens the skill cooldown, and accelerates the speed of returning to blue, red and blue 5 small dragons 7 big dragons 10, and the same health return is about 12000.
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Blue buff seems to increase back to blue,Red buff real damage acceleration and deceleration cd seems to be 20 percent,Wild monster refresh for 300 seconds,Reduce backswing,Time,Platform blood return is the same everywhere,You'd better stand on the side to save time "Must return blood back to the place),Time number of heads,The most practical set is 12000,No,Nonsense,Now the big red medicine you drink 2 flat is only counted as a bottle。
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Red: Normal attacks have a booster effect that causes them to lose health over time. Blue:
Reduces cooldown time and accelerates recovery of blue or energy. Defeating Xiaolong's teammates is 190 yuan each, but it has no effect. The big dragon is to provide the strongest buff in the game in addition to the money.,Plus attack.,Law strong.,Life and blue recovery speed.,Generally, take the big dragon buff and immediately concentrate on the group.,There is a special advantage.。
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Red for red baff, blue for blue, yellow for small dragons, and purple for big dragon <>
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The Canyon Vanguard, Bull and the Great Dragon's, except that the one who was killed did, and hitting him in the eye would do a lot of real damage.
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Landlord, you are also bai, I am very happy to answer your questions
Generally, the buffs given by heroes jungler dao monsters are also red and blue buffs and dragon buffs.
Red Buff Effect (obtained by killing the Lizard Elder): Basic attacks deal damage over time and slow the target.
Blue buff effect (obtained from killing the Ancient Golem): Reduces CD (skill cooldown) and returns to blue.
Great Dragon Buff Effect (obtained by killing Baron Nash): Increases Attack and Spell Strength, as well as Health Recovery Speed.
In addition, there is an alternative in lol-Nunu,Nunu's Q skill bites all kinds of wild monsters will basically get a buff bonus.。
Nunu Devouring Creep buff bonus: Eat Stone Man: Increases maximum health and model size by 10%.
Eat Lizards: Attack and skill damage deal an additional magic damage based on 1% of maximum health.
Kill a Wolf or Ghost: Each unit killed grants a 15% movement speed bonus for 3 seconds.
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After killing the Red Monster, the flat enemy will have a slow and burn effect; Blue monsters will continue to regain blue for themselves, but for a limited time; Stone people are just adding money and experience; The dragon will give all players who are not dead an attack bonus, increase the combat effectiveness of their own creeps, and shorten the time to return home; Each time the dragon kills, the effect stacks. Pure hand-played, begging to adopt.
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This problem is explained in detail in the te5lol area.,In the strategy encyclopedia,
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All mobs get a buff when killed!
Basically, all I've seen is **Master Master Yi These two people have two conditions for single-handedly fighting the big dragon: 1, thick blood and thick armor 2, fast attack speed with blood sucking **Master is because he has a short period of invincibility, and he is enough meat Easy because the attack speed is fast and the blood sucking is fast and he must be out of the meat suit.
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