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It's not practical to type it out, build you to go to the Horn of Kane DH area, which has detailed instructions, from beginner to proficient.
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This routine is currently a relatively high piercing knife fan flow of the shadow solo leaderboard, using the knife fan to clean up the mobs, so that the piercing can hit the elite as soon as possible. The routine also has branches, Traveler Flow, which weakens damage and increases tenacity.
Equipment: Pair Ring +6 Shadow + Knife Fan Dagger + Piercing Belt + Eliqu Ice Free Ascension +6 Modifier Quiver Holy Tip Quiver.
Extraction: Dawn + Vengeance Head + Almighty.
Gems: Tai Chi + Sleepy + Turning Evil.
Skill. "Diablo 3" The Witcher Shadow Set Knife Fan Flow Introduction.
Action Skill: Reward Meteor Cord + Electric Flying Knife + Wings + Electric Knife Fan + Stun Roll + Energy Revenge.
Passive : bullying + Brother Chun + ambush + trembling paralysis Tactical advantage.
Adjust. Trembling Passive: If you can use your wings to slow down, you can swap that passive for a paralyzing trap or tactical advantage.
Quiver : There are 3 quivers that have been added to reach 6, if a tier thinks that toughness is enough, then bring the Holy Power Quiver to get the elemental damage bonus, if the tenacity is not enough, change the 6 modifier quiver to make up for the toughness.
Necklace : Eli Qu Necklace ranged reduction, Ascension Necklace gains 8 seconds control once every 20 seconds, Ice Exemption Necklace, Immunity to Freeze, ignoring Overseer's Soul Boss damage in the Sea. Since DH doesn't have many melee passives, Golmos have low returns.
gears. Thanks to Dawn of Extraction, it only takes to get revenge seamlessly. After the peak 10% and head diamonds, there are still 3 parts to obtain CDR, and the smallest loss is the shoulder, 1 ring, and quiver.
Graduation modifiers. Head: Min + Body + Critical Hit + Hole Resistance.
Shoulder: Min + Body Range Injury + Total Antibody + CDR
Clothes: Min + Body + Health % Fan Damage +3 Hole Physical Resistance Far and Near Damage Reduction.
Hand: Min + Body + Critical Damage + Critical Attack Physical Resistance.
Bracer: Electrical Element + Min + Body + Crit Physical Resistance.
Belt: Min + Body + Full Resistance + Life Kill Back.
Ring: Critical Damage + Critical Hit + Ancient Damage Resist Kill.
Critical Damage + Critical Hit + CDR Physical Resistance Kill back.
Pants: Min + Body + Full Resistance + 2 Holes Kill Back.
Shoes: Min + Body + Full Resistance + Piercing Damage.
**: x% damage + min + body + hole kill back.
Quiver: Min + Body + Attack Speed + Critical Hit + Area Damage + CDR
Electro + Sensitive + Attack Speed + Critical Hit + CDR
Necklace: Electrical Damage + Explosive Damage + Critical Hit Physical Resistance.
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In fact, the method of increasing damage is the same for each class.
1. The most important point is that you have to have your own professional suit, if not, even if the panel is 1.5 million to play T6, you are tired like a dog.
2. Ancient **, if it is not a natayatao, it is recommended to use a bow or crossbow, and the dph of both hands ** should be higher. Ancient high white characters can be.
3. The critical hit chance is about 60 crit, and there are 10 crit on the quiver, so at least 60 crit is about 60.
4. Critical damage, 450%+, try to get as much as you can, and rings and necklaces must have blast damage.
5. Agility, 5 full-level emeralds on the body, about 10,000 min.
The above is basically the main means to increase output.
This one is more difficult.
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