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If you play Dragon Valley then adding a point emulator is essential, Dragon Valley's G+ has this feature, you can try it when standing on the street. There are posts on the dot chart and major forums, and those are the latest popular dots.
For this theory, many moderators have argued 17173, more play, and Phoenix have posts when they opened level 60. Of course, you can also simulate it yourself, and you can clearly see the difference: for example, the Mage's Roof of Reincarnation is an increase of 9% at level 1 and 5, but the increase between levels 5 and 6 is 40%, and there is also a 40% increase between 10 and 11.
Other skills are also more or less like this.
The conclusion is that +4+5 is just to make up the numbers, and if there are more points left, it is best to +6, +11, +16 This level is very different. Now it seems that there are few who can +21 up to 20 capped, so the so-called 21 is +1 for skill jewelry, that is, 20+1 hand-to-hand.
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That's right, most of the skills 6,11 are a hurdle, 5 liters 6 and 10 liters 1120 liters 21, and the skill bonus will increase a lot at once.
The landlord can personally use the multi-play plus point simulator to see, the changes are very big.
Below is a multi-play plus point simulator.
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It's very simple, look at the data, the difference between 4 and 5 is not big, but the difference between 5 and 6 is relatively large.
The data can be viewed in the plus point simulator or in the game yourself.
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Over and over again**.
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The heavy artillery and machinery of the engineering department are not much different in nature, and the plus points are roughly the same, the difference is in the second-turn skill and EX, after combining these skill differences, the heavy artillery reflects the explosion, and the mechanical reflects the continuous output. Scholar page,Generally 45 points can be.,Now it's 70.,But there's no 70a outfit yet.,Skill magic consumption is high.,If you don't think the magic is enough, you can add bubbles to even out points and fill up mental training.。 The heavy artillery page and the mechanical page are full.,2 output skills and a bunch of EX.,It's all a career feature.,Dissatisfied and unscientific.,You can see that there are 19 points after these skills that must be added.。
And the rest of the points, the 19 points of heavy artillery are full of brain waves and killing. 15+4。If the machine is not destroyed, it is 20 points, the cannon is increased to 11, the duck and the discharge are increased to 6, 10+5+5.
That's fine.
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I've only recently played.,I can only give you some advice.,Scholars are only out of the physics department at this stage.,Equipment is biased towards destruction and physical attack.,I believe now we all know that wearing a set of C-level +8 equipment is enough.,It's not bad to have the ability to get a set of orange equipment at level 24.。 Personally, I feel that the scholar is the king of single brushes at this stage, and I don't know if it will be changed in the later stage. Skill SP is the most scarce of all professions.,So it's best to add pre-set skills in the early stage.,Scholar skills I value vertigo the most.,You can fill it up If you think the skill isn't very good.,You can also point a little.,Scholars are an afterthought profession.,So you don't have to point to close skills.,Point or wash it.,Or play again!
If you love playing PK, then I don't have much to say.
The main choice is still in the second turn skill, but the second turn has a wash point to send, if you don't want to spend money to buy a wash point halfway through, you still need to consider carefully, the second turn skill is meaningless is that the choice between the dementor and the duck is very difficult, or it depends on personal preference! But the front of the two must still be added, and then you think which one is more suitable for you to make a decision, I personally think that the occupational injury of scholars is still very considerable, and it is enough to fill up the front. Gatling cannon skills I personally think it's average.,If SP is sufficient, you can also point a few skills to play.,It's okay to isolate the impact of the monster.,But it's beyond the power of the combat state.,Just throw a monster before the monster jumps out.。
Well,I didn't play much advanced.,I can only publish my personal early experience.,It's purely hand-played.,If you can't help you, just ignore it!
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Personally, I think that the scholar's skills are all over the place! Enough of the front! Passive skills (both yellow) put bombardment (that is, the one that hits people after being stunned) and other necessary needless to say!
To the engineer: Ping Pong, (many people think this skill is ruthless, I am also a high point) to the front to biochemistry, biochemical output is high, add more is not afraid! Duck front to self-destruct!
Machine gun output is good! You can also order more! Behind the individual does not order!
Personal preference for a little violence! Heavy gunners! Add a little gravity and a little more to the subsequent skills of rolling!
40 out of destruction! As for some people who say that the field control skill will not increase the force if there is vertigo, that is pure confusion! Vertigo, gravity, bubbles!
How good it is to control people all the time! Personal opinion! There is a mistake to make a sound!
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Add it casually, before you reach level 40, you mainly upgrade it, and you don't buy equipment.
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What are you going to do twice?
Heavy artillery recommends this.
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= - Suddenly found that before then added, changed down.
<> directly above. the mobile turret method. The most extreme maximizes the output, don't spray unused.
How many outputs can a Dementor brush have? Most people are interested in Qiankun.,But Lori is to hide, not to resist.,Although this obliterates the survival rate of the Dementors.,But the output is definitely high.。
Although giving up on Dementors may be scolded by many people, the output still depends on the turret.
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Engineers are mainly summoned, mainly plus minions, and unsummoned creatures are waste. Because of the poor physique of the engineer, he said that he wanted to summon to fight, and he hid in the back, and then the skill of the dementor was very important.
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Now you can't add points, you can only add points automatically by the system.
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Because it is difficult for the sage to brush alone, the main reason is that the attack power is too low, so it is recommended to form a team.
As far as teaming up, Dunxian is the most suitable.
And then there is 40 ultimate, which is not interesting at all, the cooldown is long, and it also consumes items, so it is better to add 32 ultimates (that little white on the first floor).
The picture I gave is even my personal experience.,Provoke me because there are more points.,Just one more.,This can be used to save teammates.,Or interrupt the boss skill (because you can resist the monster.,After the provocation,The boss skill will come at you).
The sage doesn't say much about these wines, they are all more practical additions, and the circle is missing and the points are also spent (don't make 40 moves, remind again, it's a waste material, and I actually saw someone suggesting other animals 40 moves, I'm speechless).
The previous priest skills,As far as I personally feel,It's not interesting to have too many skills.,You just press the sage's points below.,Just finish the pre-point.。
The shield block in the priest's skill is full.**Just add a little bit on the line.,It's not interesting to have more.,Our shield sage is not a nurse (so,Continue to despise the first floor to let you add 2 points**Xiaobai)
Also, because there is a slip step in the back, so the holy combo can not be clicked, and other floating adjustments, get up and attack, these are not needed, just keep the back one, this is the most cost-effective point.
That is to say, in addition to the pre-required priest skills, the shield block is full, ** add a little, and the rest that is not pre-is not used - the holy combo is really used very little in the back, it is best not to waste it, if you get up and float in the air, it is not easy for us sages to be knocked down and flying, and it is recommended not to add it).
Because I don't like PK, this is the shield of the brush line, and it's very suitable for fighting bosses and teaming up.
When fighting mobs, it is generally the first to throw the Holy Impact, which can help clear the monsters.
Then open the shield to block the messy p.,After a set of ordinary attacks, then slide to chase the monster that you knocked away.,Other skills all depend on the mood.。
This is an infinite loop of sage combos, and the general operations can be played: normal attack + shield strike + lightning fall + normal attack + holy combo + normal attack + sliding step spinning down ......(Later loop).
The sage's equipment is the same as that of the warrior.,It's a giant bear suit that needs to be strengthened.,In terms of jewelry, you need to choose one that can add some MP and return to the devil (the sage is cool.,It's easy to have no magic),General jewelry plus blood and magic is good.,Of course,It's still going to add strength.。
The above are all personal experiences, and they are more practical, even if you don't use me, I also recommend that you don't look at the first floor, I'm really speechless about this kind of sedan chair.
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I can't upload ** because the level is not enough, sorry!
Add points to your and my judgment, that is, brush the picture. Priest skills.
Shield Strike Level 2 required.
Shield Level 3 Required.
Lightning Level 1 front.
Chain Lightning Level 5 Required.
Holy Blaster Level 3 must.
Tumbling Level 4 (Slip Step Overhang).
Trample Level 1 Front.
Side Kick Level 1 Front.
** Level 2 (recommended for diligent players).
Air Adjustment Level 1.
Sage skills. The column on the left, needless to say, is for 40 ultimaries.
Slide Drop 3 levels.
Armor Piercing Level 3.
Auto-Block Level 1.
Abuse is level 5 (not state rough explanation).
Divine Assertion Level 1.
Let's talk about the players who are suitable for my set of pluses:
Because it's a judgment stream, I give up reflex skills such as counterattacking with a shield, and only point out the assertion at level 1. Abuse is added to level 5,It's because one can save your life.,Two can rest.,Three can fight monsters.,After all, when attacking skill cd,,It's still important for us to honestly save your life.,Even if you have 8000hp.。
The sliding step overhang and the broken stool wheel armor are out to 3, because they can't point out the shield rush, so they can only give up.
Regarding the priest's ** skill, many people say that adding blood is a sacrificial thing, but, because this plus point is an offensive plus point, it is inevitable that it will be rubbed in the group of monsters and have less blood, especially when the boss retargets you, HP is a boom drop, so it is good to add blood points to level 1, and point level 2 is good
Other skills are almost always mandatory, so there's nothing to talk about.
I'm also very conflicted about this bonus point, because with this bonus point, you can save your life by constantly attacking, but I prefer Holy Vengeance. I'm struggling.
With this plus point, the general attack policy is:
Start and slide down to the past, and then come with a thunderbolt impact, and then you can become small and strong, and try to kill all the monsters, as for the monsters with yellow or red names, that's not our job, let the other team members do it. After Xiaoqiang runs out, you can also play remote, blaster + cross, or you can go to the armor to fight, anyway, you will add blood, add 1 time if you are less, make a blood suit, buy a costume, and when you are level 32, there is no problem with more than 8000 blood. Because I'm 7500 now.
Health regeneration skills are regenerated on a percentage basis, so for the priest, health regeneration is harmonious. Registered. Wish.
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I'm playing shaman, and I often swipe the picture alone. The addition point you said is what I add now.,It feels like it's been very good to play.,The survival rate is extremely high.。 First of all, the priest's early points are all designed for the skills of the priest, so there should be no more additions.
In the early stage, in order to get out of the shield block, the shield attack must be increased to 2 In the later stage, in order to come out of the spirit blast, the side slip must be increased to 4, and the chain lightning must be increased to 3 in order to come out of the hand of thunder and lightning It seems to be 3 This is the landlord to see the description of the skill tree, and then the holy shock wave to be added to 4 It seems that this is for the shaman's trick The Holy Cross is an excellent skill for farming monsters to save his life, and it can be used with the Hand of Thunder and Lightning and the Holy Cross to brush the map on the trail. Then the float adjustment adds 1 point, also to avoid escaping after adjusting when surrounded by monsters.
And then there is **, this skill should be added to 3 or 4 depending on your preference In order to come out of the **hand behind, ** hand is a must-come skill Otherwise, the later shaman will be abolished. As for the thunder, I forgot.,Anyway, it's related to the skills of the shaman's later stage, just add it until you are allowed to learn the post-skills, don't add more.,The SP itself is very insufficient.。
Now let's talk about the shaman's plus points, the shield of protection plus a little bit, the holy cross can be filled up, the hand of thunder and lightning is level 3 or above, the hand of ** is full, and the wand is added a little bit, this is the effect of the last blow of the ordinary attack, and I have added the skill of spiritual blasting to 3 This depends on your own preferences, and if you like a single brush, you can add it The effect is very good The main thing is not to look at the attack but to look at the combo, its combo is very objective, and a monster can hit more than 4 times. The last skill, Holy Storm, has a very high attack and is very comfortable in the monster group when brushed alone. How much to add depends on your preference.
So far,I'm a level 32 shaman.,Killing monsters and saving lives is not wrong It is strongly recommended that the landlord do not add the thunder system - the skills on the far left,Otherwise it will be difficult for the shaman to assign SP.,The lightning skills are not very easy to use.,The above way of adding points I can make more than 400 combos with a single brush of 31 copies.。 The next way to add points is to go under the hand of thunder, the hand of healing adds a little bit to produce 40 miracle hands, and the extra sp recommends adding more holy crosses and hands of thunder and holy storms and protective shields, these are shaman's monster farming skills. The higher you add, the more comfortable it will be.
If there are other SPs, the landlord can add points to the protective shield, after all, it can reduce the damage by more than 20%.
In addition, give the landlord a little experience in a single brush.,Find terrain Find obstacles Swing the hand of thunder and lightning card position,Emergencies can not be stuck with the hand of ** card down,And then use the holy cross to push a push over a dead piece,Of course, you can't stand when you push.,A cross pushes the character to go forward.,Look for the direction of the most strange to a spiritual blast Then,Divine shock wave positioning and then insert the hand of thunder and lightning.,Then slide to the chain lightning and divine storm in the monster group After putting it down, immediately turn around and run to the card location Or the card position Then brush.。。。 Then let's check the east and the east o( o haha
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