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Hello, I'm glad to answer for you.
Let's start with the basics:
One: 22 is strong = 10% damage.
Two: It is an imposition to impose a solid injury, but it is ignored without a bonus.
Three: the marginal diminishing effect.
The marginal diminishing effect has always existed.
Suitable for independent, genus strong, etc. That is, when you are stronger and stronger, the benefits you get are lower and lower.
Well, I know some people may not understand.
Let's be intuitive: let's say you have 10,000 base damage
When 22 is strong, the damage is 11000 relative to 0 and increases by 11000 10000=10%.
When 44 is strong, the damage is 12000 relative to 22 strong, and the damage is increased by 12000 11000=
When 66 is strong, the damage is 13000 relative to 44 strong, and the damage is increased by 13000 12000=
When 88 is strong, the damage is 14000 relative to 66 strong, and the damage is increased by 14000 13000=
When 110 is strong, the damage is 15000 relative to 88 strong, and the damage is increased by 15000 14000=
It can be clearly seen that the same is a strong increase of 22, and the income is getting lower and lower.
This is known as the marginal diminishing effect.
Using the marginal diminishing effect makes it easy to calculate a better choice for some equipment.
The above is from Dungeons and Warriors.
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If the attribute is high, it is useless, but it will weaken. Generally, the effect is obvious if it is about 70 strong.
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DNF is a strong damage calculation method:
1. Every 22 attribute enhancements increase the damage of the corresponding attribute attack by 10%.
2. This bonus does not conflict with any other effects.
3. When attacking with multiple attributes, the damage bonus is calculated according to the one with the highest enhancement value of the character's attribute among the attack attributes.
4. There is no decreasing damage bonus provided by attribute enhancement. The so-called "strong decline" means that the higher the attribute enhancement value, the more difficult it is to continue to improve, and if the genus strength continues to increase after reaching a certain value, it is often a lot of investment to increase the value very small, so there will be a "diminishing return".
5. Attribute attack effects (such as ** Burning Card, Crystal Contract Ice Selection Attribute, Light Blade Effect, Drinking Salamander Potion, etc.) will make all the character's attacks have corresponding attributes, and some skills with their own attributes will only affect the attack effect of this skill.
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Not much, it's just that the local tyrant pursues that little damage plus 30% attack power If your fire strength is 10, then the fire attribute attack will increase the attack power by 10%, and the fire bomb has fire strength damage. I don't have 10 points to increase by 1
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22 points 10 percent damage, which is 1 percent of damage. Of course, 21 points have a damage bonus, just like 20 yuan for a pound of pork, can I not give money as long as I only need nine taels? ~
To be honest, the early stage of the frenzied battle is good, and there are few decent pieces of equipment in the later stage It's really better to play Shura. (definitely not a black profession). >>>More
There is no need to attack tens of thousands of physical attacks because there are only two percentage skills Furious battles want strength, independent attacks and attribute enhancements. >>>More
Not when choosing a channel"10 Gran no Moria"That's the word, that's 10 lines >>>More
Unless it's the red eye with the limit of bleeding flow, otherwise this "Triple Scar Poison King Louis's Glove" equipment with bleeding damage is completely useless to Red Eye, the bonus of this equipment is for example, if you beat the monster with a small jump, the bleeding damage is 100, and the bonus is 10%, which is 110 damage, not the increased damage after bleeding to fight monsters.
Why not get along? It's very peaceful.