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It seems that there is no such pet as the fairy in gold.
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Question 1: How much damage can be increased by adding metallographic sex for every 1 point after adding metallographic to the question? For example, as you said, adding metallographic is not an addition of damage, but the ratio of spiritual power to the magic injury is a bit chaotic, I will give you an example, for example, when the metallographic is 0, adding 1 point of spiritual power is equal to 5 points of magic injury, and when the performance phase is 1, adding 1 point of spiritual power is equal to 6 points of magic injury (I exaggerated, in fact, not so much) should understand why the later phase is so expensive.
Question 2: Ask how much damage can be added to a little metallographic The basic phase point is: 30 points.
Ten Tribulations of the Earth Tribulation Mission: Gain 1 opening phase point for each calamity, a total of 10 points.
After the earth tribulation, the maximum number of phase points is 40 phase points.
Tribulation Quest: Each calamity is also 1 point of phase point.
How much does each point of phase increase, it depends on how you add points, there is a converter in the interactive center, you can calculate how much damage is added to 1 point of metallographic sex, you can input how much of your spiritual power is up, and you can get how much damage is 1 point of phase by entering a little metallographic nature.
I hope it will be useful to you, I don't know how to ask.
Question 3: Ask how much magic attack is added to the metallographic nature, how much magic attack is added per point, this is increased according to the ratio of agility and sensitivity, not a fixed value, the higher the spirit, the more magic damage increases.
Question 4: Ask, how many magic injuries is equal to 1 point of metallographic nature, and how many magic injuries is equal to 100 and 10 of attributes
Question 5: Ask how much magic damage is 1 point of metallographic sex equal to If you are a point of spirit, 1 point of metallographic is almost 200 magic damage
However, the algorithm of phase is to calculate the attribute points first and then add them, which should be spiritual power*5*metallographic
If you have a way, go to the official and look for the formula.
Question 6: Ask how much magic damage is added to a little metallographic aspect of 1000 spiritual power Don't listen to the nonsense upstairs, it has nothing to do with the level, the phase determines how much value is added to each attribute point, this is proportional, you can go to the Guangyu forum, there is an article about the full solution of phase and attribute points, there is a formula.
Question 7: I don't know how much magic damage is added to the magic weapon metallographic sex I don't know very well, but the 7-level sky-turning seal and water phase add 500 defense, but I have asked other people's magic weapons, his level 8 sky-turning seal metallographic line adds 1500, and I have seen that his magic weapon has been sealed with more than 400 magic injuries.
Question 8: Ask how much magic damage is added to a little metallographic performance Almost 100 points!
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Summary. Pet Skills:
Innate Divine Power (Innate Skill): When used on your team, it can increase the attack power of your own player.
Divine Light (Innate Ability): A high-level spell that unlocks buffs for enemy single members.
Fateful Strike (Innate Skill): After using it against an enemy, your mana will be reduced, and your HP will be reduced to 1.
Recommendation: 2 bodies 2 sensitives or 1 body 1 sensitive 2 sensitive.
Asked how to increase the resistance of the fairy in yellow.
Pet Skill: Innate Chunqing Destroying God Power (Innate Skill): When used on your own side, it can increase your own single-player attack power.
Divine Light (Innate Ability): A high-level spell that unlocks buffs for enemy single members. Fateful Strike (Innate Skill):
After using it on the enemy, the mana will be reduced and the one's qi and blood will be reduced to 1 point. Recommendation: 2 bodies 2 sensitives or 1 body 1 sensitive 2 sensitive.
Why can't it be in this question.
Yes, but you need to apply, and you must have qualifications and assessments.
What I asked was how to add the baby's resistance points and what yours was.
I've paid for it all.
Are you talking about pink?
Look at how I asked.
I checked for a long time, most of them said pink, and asked about so many pets, but didn't say yellow, are you right.
Please describe the problem clearly and accurately, otherwise it will be difficult for me to find the right answer for you.
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There is no fixed value for this, generally speaking, the higher the character's spiritual power, the higher the magic damage of a single point of metallographic addition.
Formula for calculating legal injury:
First of all, the base damage of spiritual power is 500*5=2500
The total damage brought by the first point of Metallographic is: 2500*Y+2500=2500 (Y+1) and the total damage of the second point of Metallographic is: (2500*Y+2500)*Y+(2500*Y+2500)=2500(Y+1) 2
The total damage from the third point of metallographic is: 2500 (y+1) 3...
The total damage brought by the thirtieth point of the metallographic is: 2500 (y+1) 30The total damage brought by the nth point metallographic is: 2500 (y+1) n In the case of both the metallographic and the original phase, the total damage of the metallographic is calculated first, and the total damage after the addition of the ** damage is the final damage.
Ultimate Magic Injury Formula: Magic Injury = [Spiritual Power * 5 * (Y + 1) Metallographic Number + **Damage] * (Original Phase Number * x + 1).
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(Metallographic Number 6 5) The Spiritual Power Number is a metallographic and spiritual power magic damage bonus. Therefore, it can be calculated that the 1 point of metallographic magic damage bonus is 1 6 of the total spiritual power.
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If the whole spirit is added, 10 points of metallographic should be able to add about 2500 magic damage.
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This depends on how much you have added to your spirit.
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Asked: There is no fixed value for the magic damage of the addition of metal. The increased magic damage is related to the character's spiritual power. The higher the character's spiritual power, the higher the magic damage added by a single point of metallographic sex.
Formula for calculating legal injury:
1. The basic damage of spiritual power is 2500, and the total damage brought by the first point of metallographic is 2500 times y plus one;
2. The total damage brought by the second point of metallographic is 2500 times y plus one squared;
3. The total damage brought by the third point of metallographic is 2500 times y plus one to the third power;
4. And so on, the magic injury of the first point of metallographic is equal to 2500 plus y plus one several squares.
My power gold is 30j before 3 force and one min. All my strength later. Shoes should be speedy. >>>More
A skills are attack skills.
Category B skills are obstacle skills. >>>More
Attribute points: 3 Sensitive and 1 Sensitive.
Phase points: 30 for gold, 30 for fire, 30 for wood >>>More
After ascension, it is good to use gold 5. Jewelry pairs ignore anti-gold on it.
Your number is wrong, or you can practice strength, you can add the phase shape and soil with all your strength, or 3 forces and 1 Min plus is also the phase plus the soil, and after the soil is added, you will wear a fire suit or an earth set; Lian Ling's words, 3 Ling and 1 Min wear a gold suit. If it's water, you can try to even have a full sensitivity to the like, if you are willing to fight hard, you can add soil, if you are willing to fight, you can add spirit and add wood after you finish it, and wear a water jacket in the future; Or after adding gold or soil, you can add water in the future, you can wear a wooden sleeve, provided that you have a bullish baby, water plus prevention, who can hit your blood, I practiced a fully sensitive water, okay, a guard can not bleed, you can try, this is just a suggestion not to take in you.