How to practice Diablo Mage, and what skills are good for Diablo 2 Mage?

Updated on Game 2024-02-26
2 answers
  1. Anonymous users2024-02-06

    Diablo 2 Necromancer Plus Points and Skills: Main Attack Skills, Skeleton Revival Topped, Skeleton Domination Topped, Corpse** Topped, Damage Deepening Plus 1 Point. Support Skills, Offensive Class:

    Dominator Stone Demon adds 1 point, Clay Stone Demon is full, Aging Curse is added 1 point, Resurrected Monster is added 1 point: Defense: Faint Psychic Curse is added 1 point, Confusion Curse is added 1 point, Summoning Resistance is added 1 point.

    Main attack skills, skeleton recovery is full, skeleton dominance is full, corpse** is full, and damage deepening is increased by 1 point.

    Support Skills, Offensive: Dominating Stone Demon plus 1 point, Clay Stone Demon plus 1 point, Aging Curse plus 1 point, Resurrected Monster plus 1 point: Defense: Faint Spectral Curse plus 1 point, Confusion Curse plus 1 point, Summon Resistance plus 1 point.

    Passing skills, passing skills mean useless skills, but as a precursor to some of the above skills, 1 point must be added to achieve the above allocation. Resurrect Skeleton Mage adds 1 point, Blood Stone Demon adds 1 point, Steel Stone Demon adds 1 point, Fang adds 1 point, Weaken Curse adds 1 point, and Fear Curse adds 1 point.

    Skill and attribute points.

    Pure recruit necromancer summoning is mainly based on giving full play to the ability of group brushing, so in addition to the relevant summoning skills, it is recommended to fill the group brush skill "corpse**" (increase the range of corpse explosion), and the skill points are as follows:

    Summoning Spells: 20 Skeleton Revive, 20 Skeleton Domination, 20 Stone Demon Domination, 1 Summoning Resistance, 1 Clay Stone Demon, 1 Blood Stone Demon (with or without it), 1 Iron Stone Demon, 1 Respawn Skeleton Mage, 1 Rebirth.

    Toxin and white bone spells: corpse ** 20 points, white bone armor 1 point, bone wall 1 point, the biggest role of the bone wall is to gather monsters when the group brushes, you can also point out the bone prison 1 point (challenge the super 6 boss circle boss to abolish the summoned minions, passing by the skill bone spear also 1 point), the rest do not add.

    Curse: Damage amplification by 1 point, if you need to challenge the boss, you can point out the aging curse by 1 point.

    The choice of the stone demon also determines the addition of several skills in the summoning system, if you choose "clay stone demon", then the extra points can be invested in the "clay stone demon", its advantage is that the blood volume is super high and the cost is 0, and the passive slowdown effect is very useful when brushing the boss. Choose "Iron Stone" (equipment with an aura is the best base, such as "Vision"), and the extra points can be invested in "Steel Stone" (increases defense bonus) or "Blood Stone" (increases health bonus).

    Skill plus points: There are two options for attribute plus points, heap blood and block flow, first put the strength and agility points enough to wear equipment, and the energy is not added, and all the remaining points of pure heap blood are invested in physical strength, if you take the block route, you can see the block value by clicking on the agility point (you can see the block value by placing the mouse on the character attribute defense), and the rest of the points are also all invested in physical strength.

  2. Anonymous users2024-02-05

    Mage plus points, skills, and equipment are detailed as follows:

    1. Fire Bomb = Fireball = Meteor = Fire Domination = 20, 3 points for passing, 4 points for compulsory skills, 1 point for ice armor. A total of 88 points, 77 levels can be formed. The extra points can be used as an aid by raising the ice system. Main Attack Skills: Fireball Damage 1w+, Meteor 2w+, Average.

    Attribute Points: Strength: Enough equipment.

    Agility: Enough equipment, if you use a shield to add 75% to block.

    Blood: All other points are added.

    Law: Not added. 2. Fire Bomb = Fireball = Hydra Sea Serpent = Fire Domination = 20, 1 point for crossing the road, 4 points for compulsory skills, 1 point for ice armor.

    A total of 86 points, 75 levels can be formed. The extra points can be used as an aid by raising the ice system. Main Skill:

    Fireball 5k+, Hydra 2k+. There shouldn't be many people who practice this, I lad1 has practiced it, and it's not easy to use.

    Attribute Points: Strength: Enough equipment.

    Agility: Enough equipment, if you use a shield to add 75% to block.

    Blood: All other points are added.

    Law: Not added. 3. Warmth = Enhancement = Fire Domination = 20, 2 points for crossing, 1 point for teleportation, 1 point for crossing, a total of 64 points, level 53 can be formed (complete all skill tasks). With 10 FGC, it is enough to open an intensive class.

    Attribute Points: Strength: Enough equipment.

    Agility: Enough equipment, if you use a shield to add 75% to block.

    Blood: All other points are added.

    Law: Not added. <>

    Diablo: Hellfire

    The story takes place five hundred years after Diablo was killed by the warriors of the world, Diablo's follower Nakrul summoned all the remaining demonic beasts in hell and summoned Diablo's ghost with magic, they inhabited a crypt that belonged to demons in ancient times, and he organized all the demonic beasts into a demonic army that had never been seen before, and Nakrul issued a threatening declaration.

    He will be more destructive and lethal than Diablo.

    Just as the demon army was formed, a new warrior was added to the warriors of the world's reincarnation, the monk (monk), who was good at hand-to-hand combat and wielding magic staffs, and also had a unique spell on his body. And the new props and items he brought added a lot of power to the warriors.

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