-
Reduces the enemy's cold resistance by a certain percentage, and the confrontation is more than 100 (cold is invalid) only if you fight it yourself, and it is ineffective when someone else fights.
"Piercing ability" is probably a problem of translation.
Dark fun.,But the translation of the Chinese version.。 Alas, don't say it.
-
It is to reduce the enemy's ice resistance, not to add an attack, and it has no effect on Ice Immunity (unless you break Ice Immunity by other means). Upstairs said the wrong thing, no bonus to others.
-
Your explanation is wrong, the actual effect of Ice Domination is to reduce the enemy's Ice Resistance (CR), thus increasing the ice damage, so it cannot be seen where you display the damage. By the way, this reduction is only available to the mage alone, so some add-ons that display resistance will not see the reduced effect, i.e. they will not be able to show their correct resistance in real time.
-
The skill of cold domination is reflected in the effect of the skill.。。 For example, the freezing time is longer. Hit with higher damage.
It will not be reflected in the numerical value. The ability to pierce is. Like Frozen Balls.
can make the penetration damage of the ball higher. You always know what it means to penetrate. It is the same for blizzards.
-
If it has an effect, the added attack power is not displayed in the skill, and you will know if it is useful later when you compare it with two ice mages.
-
What's the version??
I haven't played it in a long time, I don't remember it exactly.
I remember that passive seemed to be level 30 and could be ordered.
I have the impression that it reduces the enemy's resistance to cold magic.
Quite useful. I'm topping up anyway.
-
First of all, let's talk about the blizzard.,The advantage of this skill is that the damage is high.,There are many complementary skills.,Pure ice sor generally use this skill.。
The actual effect is still very good.,Although visually it looks like there's a lot of short.。。 Needless to say, the group of monsters will generally hit 2-4 times if they are a single monster, and it has to do with the size of the monster and your character, at least I haven't encountered a situation where I can't even hit one of them, even if the target is the dwarf in the third act. In general, if you use it a lot, you will find that it is still very easy to use, especially after the FCR is high, when there are three or four snowstorms in one area at the same time, the feeling is very different.
The Ice Ball is a skill with comprehensive damage on both the point, line, and surface, but the disadvantage is that there are few complementary skills, low damage growth, and weakness in the later stage.
The specific damage effect is very complex, divided into three parts, a slow-moving ice ball (itself has no attack power, which is what you call the main ice ball) keeps casting ice spikes in clockwise increments (the damage of ice spikes is the skill display damage), and the ice ball emits a ring of ice spikes after the flight time ends or hits an obstacle. If a single monster is cast properly, it can hit more than 10 ice spikes, and it is weaker than a blizzard in the later stage.
You can only choose one of these two skills, and practicing them will greatly reduce the output.
It is better to double cultivate the mage ice ball, and pure ice or blizzard is king.
-
It's still a blizzard, hehe, the blizzard has a skill bonus, but the frozen ball doesn't. When the dual cultivation skill points are not enough, use the Ice Ball, and the deep ice still use the Blizzard.
-
The Frozen Ball has good handling and is suitable for novices and lazy people. Blizzard damage is higher, but it requires action (circle the monster under the skill)...The damage of the Ice Ball shows the damage of an ice bullet, so if you can get the ice ball to explode inside the boss's body one last time, that damage.
Hell model workers hang up in 6-8 times.