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Draven is a very operational ADC, and it's not easy to play it well. The most important thing to play is to throw the axe, which must be stepped on the icon of the amount on the map to represent catching the axe. In this case, the skill CD is short, and it is easy to deal high damage.
But this is also an opportunity for the other party to seize you for you, and you must be careful. For example, the robot, the robot knows that you will definitely step on such an icon next, and he will directly tick there. Because it will become your fatal shortcoming, you must find a way to put your position at a safe distance, both to ensure that you pay, in order to ensure that you are not hit by the other party.
Draven's ultimate is the ultimate of the whole picture, but if the ultimate is released too long, it is easy to let go, so it is necessary to increase enough prediction, and it is best to be directly behind the opponent's bottom line, so as to ensure the accuracy of the report. In addition to that, it's best to have a good support when playing Delevingne that will protect you.
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When it comes to Delevingne, the first thing that comes to many people's minds is Vincent, the hero Delevingne is a polarizing hero in League of Legends, because he shows different outputs in the hands of different people. Many novices are not very proficient in catching axes when playing Draven, and sometimes they may not pay attention to whether the opposite hero is attacking him in order to catch the axe.
If you want to play the hero of Draven well, it is very important to master a skill skill, and his skill requirements have high requirements for prediction and positioning. As long as a player plays Delevingne very skillfully, then he can basically deal very high damage, because as long as one of his skills hits the axe, it can be refreshed in a very short time, which is almost equivalent to no skill cooldown.
Draven, like the other shooters, is a crispy skin, and needs to be very obscene in the early game, because even if Draven's damage is very high, it will have to wait until the late damage is up before he can fight the meat. Draven's ultimate is a head-harvesting skill, almost all map-wide, and only starts to return when it hits an enemy, so it's perfect for amplifying moves when playing a group.
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In League of Legends, if you want to practice Delevingne well, it's actually easy to say, but it's hard to say. First of all, then you need to practice more, because Draven is a hero who is very skillful, because he can catch the axe when he throws it, and re-throw it after receiving it, but if you can't catch it, the damage can't be hit, and you have to pay attention to the skills of moving to avoid the opponent in the process of catching the axe, so this needs to be controlled. So generally speaking, Delevingne is more in need of operational skills.
But didn't they all say it, practice makes perfect, as long as you practice more and do more, it will be slowly. <>
Everyone says that Delevingne, who can usually play, flies with an axe, while Delevingne, who can't play, generally runs with an axe. If you've just practiced, then you're amazing, and the axe and you, no one cares who runs on their own. Of course, Delevingne's main operation is to rely on the continuous hit damage of the Q skill, because in the late stage, the damage of Delevingne's axe is really high, and if you can touch several axes in a row, there is basically no hope for the opposite side.
And I also occasionally see a special show of Delevingne's operation, just outside the enemy's defense tower, you can use Q skills to directly hit the hero in the defense tower without being hit by the tower, and you can hit it many times in a row, which requires a lot of operation skills, this is not something that can be completed once or twice, so be sure to practice slowly and play a few more times. Basically, practice makes perfect.
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I'm also a veteran player for League of Legends, having been playing since S3 and now in the S8 season. And ADC is also my favorite to play, and Delevin and VN are the most attractive heroes in AD, which can be said to be a kind of faith.
If you want to play Delevingne, you can see Vincent's live broadcast and know that you must be strong to play Delevingne, sometimes you are fierce, and you will abuse the spring water in more than 10 years. But the basis is to catch the axe.
Delevingne's core skill is Q, Q can fly an axe, Q skill damage AD bonus is very high, but every time you hit a person, the place where the axe falls seems to be random, but there is a certain amount of exquisiteness, if in the process of the axe flying, you have to go forward, and the position where the axe falls will also fall in front. If you retreat, the axe will fall backwards, either in place or in random around you.
In addition, after getting familiar with Draven's axe, it is also very good to have a strong support. Assists like robots, hammerstones, and Japanese girls are nothing short of a tiger for Draven's takeoff. You can go up directly, and if you have an advantage, you can press the opposite side and play a bigger advantage.
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First of all, Draedin is a ranged physical attack hero who mainly relies on Q to deal damage. If you want to play Delevin well, you still have to pay attention to the method.
1. Practice a lot, it's not okay for him to be a hero with a difficulty coefficient of 10 and not add more contact, practice is to fill up Q first. (After learning a little bit of qwer, only add q until it is full.) Then add a little e, then fill up w) Draven needs to keep catching axes to do better damage.
It is often said that Delevingne Q restricts its position, and team battles can't play output, in response to this problem, my personal solution is to use two Q, one Q's landing point is not good, then give it up, you have one more, Q's cooling is not long, in fact, you will get used to the landing point of the axe when you play more Delevingne, and when you are well developed, you will play a group of R and throw it in to match your Q, the damage of teammates, and it is enough for the other party to eat a pot. Q is full of 85 attack bonus, you hit it is a pseudo crit, why no damage? (Example:.)
I used to use Delevingne to line ez, monkey (monkey didn't come out of the flesh), the early stage was pressed to death and kept double killing, and in the later stage, I took the red buff two Q, and EZ died. There is no meaning to belittle the hero, the opposite side will not play)
2. Let's talk about W, this is the reason why Delevingne generally doesn't need to attack quickly. Generally, even a set is ewqqq....A friend who drills 1 says it is wqeqqq....
You can choose as you are used to. In short, W is a lewd move that can escape, chase people, and increase attack speed without CD (because the cooldown is canceled after receiving Q).
3. Then there is E, which is called "magic skill" because it not only damages, but also delays the movement speed of others, and the group can also hinder the opposite position, and most importantly, it can interrupt the breakthrough and even the enemy's ultimate! (Now that some changes have been made, the size of the stone man cannot be interrupted.) Nunu's big one was okay before, but I haven't encountered it recently, so I can't be sure.
But Riven's rush has been able to interrupt so far
4. Then there is Draven's ultimate. A full-map map cannon like EZ,Lori.。 The difference is that it can be scraped back. If you're in good shape, then it's two ultimate damage.
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This hero can answer you in one sentence: as long as you know how to catch an axe. This hero is the least dependent on equipment, the most dependent on operation, and the Draven who throws out the axe will not catch it is a pit, as long as he can catch the axe, he is a god.
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I'm electric 1 drill 2, adc Delevingne in the single widow is my main hero.
Draven is strong on the opposite side and has explosive damage, provided you will catch the axe.
Catching the axe is also a bit tricky, the moment you A goes out, which direction you go, the axe will probably look like a distance of 250 yards in this direction (half an archer range), if you stay where A does not move, there is a certain chance of returning to the same place, this depends on the feeling, I can't say.
A little trick, for example, if you level 1 Q, and then keep A pawn, save to 1 axe, and then the second CD Q out of the second axe, so that you can wait a while to go to the hero opposite A, and the third Q is about the same, even if you don't get the axe, at least it's the damage of three axes. Chasing people to catch the axe, and moving left and right to catch the axe, there is a way, every time you receive the axe, it will refresh W's CD, so when you fight, W can basically keep it on, you need to have a certain sense of rhythm, just practice more.
Draven, this hero is really tired and difficult to play, and the early line is fine, and it will come when you fight in a team and take the postgraduate entrance examination.
Not only do you have to move to decide where the axe falls, but you also have to move to catch the axe, and you have to dodge some heroes and skills that threaten you. Therefore, it is a hero who is very tedious to operate.
If you are loaded, the shoes add the national standard three-piece set - blood drinking - red fork - armor piercing bow plus endless plus fanatic or spring brother armor (depending on the situation).
In fact, like female guns and policewomen, they are good, and no matter how weakened they are, they are quite good, simple and crude. It's a more mainstream ADC.
VN Verus Male Gun I'm not very optimistic about these. That's all, you can do it yourself.
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Now Draven's passivity has been cut, and there are very few qualifying and matches, because it is too badly cut.
How do you want to go back, if it is not saved after modification, it is still the original configuration of the rune after it is closed. If you save it, you can't return it, you can only manually modify it to the previous rune. There is no way to return to the molten runes.
In fact, there is no strategy at all, Zhao Xin is most afraid of being suppressed in the early stage, and if he can't develop it, he will be crippled if he is not equipped to the back, or rely on the cooperation with his teammates, and it is more important to see what hero on the opposite side adjusts the formation in a timely manner, in short, it is not suppressed in the early stage, and it can still be used in seconds.
Bloody hands endure the sun flames and anti-armor hydra black cut.
First of all, the first point, we have to understand the victory goal of the game, this game is not a game that can be won by killing more than 100 people, it is a game of pushing towers, and you can only win by pushing off the opponent's base, so don't care too much about the number of people killed. >>>More
The big head is afraid of the hero who bursts high, and he is afraid of the breakthrough, so he can knock out his battery. The early melee AP will be pressed very badly.,You can consider robbery.,Clockwork,Leopard girl (a long-distance direct Q small turret is gone) and so on.,Suppressed in the early stage.,If you don't have equipment in the middle stage, there's still no pressure.。