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How do you want to go back, if it is not saved after modification, it is still the original configuration of the rune after it is closed. If you save it, you can't return it, you can only manually modify it to the previous rune. There is no way to return to the molten runes.
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Uh: Isn't that a simple thing to do? Start from the bottom up. Right-click to return You can reset it as well.
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There is no such thing.
Talent has a defensive system, every time it is hit by a creep**6 damage, equip with an armor of thorns, add 100 armor, the only passive, and receive 30% damage (in the form of magic damage) from physical attacks**
For example, if you have 300 armor, and the opposite attack should be 400 physical damage, then the anti-damage armor will be countered by 30% i.e. 133 to the initiator and calculate its magic resistance to deal damage to him, and then calculate the armor, you will take 400*(100 (100+300))) = 100 damage.
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There are no such runes, there used to be dodge runes, but they were removed.
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.The anti-damage rune is the percentage of damage that the enemy's hero will cause to the opponent when it hits you, which is the same as the dragon turtle's move and the effect of the armor of thorns, and it seems that there is no hope of adoption.
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I don't think there are any such runes.
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Click on your rune screen. In the bottom left corner of the rune selection on the left, click on it. 5 runes of the same level are combined into a random rune of one higher level. 2 runes of the same level are combined into one random rune of the same level.
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Are you buying the wrong one?,See if it's the essence.,If you don't buy the wrong one, it won't disappear.,The inlay fixation method strong operation is to open your AP rune interface and then left-click the fixation method to wear the essence to remove it.,Then put the fixation method strong essence.。
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Rune page, there are two rune pages, choose a rune page by yourself, right-click the rune directly, the essence can be installed, and the uninstallation is the same step, you can right-click directly. Pay attention to the safety of your own number, many of them have been melted with runes now.
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Greenhorn.. It's scary, you. This rune is universal. For example, if you have two pages of runes, they are empty.
You can install two pages with a set of runes. If you want to swap it out. It's the rune you want to replace with the right mouse button. And he came down. Then just install the runes you want to install.
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It won't conflict, and if it doesn't work, it's all reinstalled, and it won't take much time.
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You're two pages, right, put them all in your bag and reinlay them all over again.
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。。。You right-click, and a miracle happens. A set of runes can hold many pages.
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You start a game first and see if you add it, it stands to reason that it should have been inlaid in, maybe your computer is slow to respond.
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There are two rune pages, and yours is on the other page.
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How do you mount the second one, just mount the third one.
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I couldn't find that one, so I put it on.
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Remove them all and press them.
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The most usual 2 groups: 1. AD flow, red armor piercing (you can also change it to attack power, depending on the situation), blue growth magic resistance (or fixed), yellow fixed armor, purple attack damage.
2. AP flow, red magic wearing, blue fixed magic strong (not very strong to play can bring long magic resistance or fixed magic resistance), yellow fixed armor, purple magic strong.
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It is recommended that the first set of runes choose the general AD and AP runes AD with red attack power, yellow fixed armor, blue fixed magic resistance, and essence fixed attack, if your AD hero is biased towards explosive type, you can replace red with fixed armor penetration.
AP Red Spell Penetrates Yellow Fixed Armor, Blue Fixed Magic Resistance (Stronger AP You Can Bring Growth Strong) Essence Belt Strong.
Jungler AD can have red fixed attack damage, yellow fixed armor (optional growth), blue fixed magic resistance (optional growth) essence is recommended to bring 2 life steals and 1 fixed attack damage.
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It's all based on heroes.,Some of them are all high attacks.,High things to wear.,Some are added to high magic strength.,High spell penetration.。
There are also armor that are added, and the addition is different depending on the hero
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In **, it is recommended to buy the advanced one directly after level 20.
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-、- runes are bought in the ** in the game.
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The summoner level is up to level 30, starting from level 1, not leveling up one level, unlocking a rune and unlocking a large rune every 10 levels.
After level 30, a full set of runes (T3) can make a person about 20% stronger at level 1, and growth runes are more beneficial in the later stage.
In the United States, a set is almost 7000 26000, and generally 12000 16000
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After the battle, you can earn experience points (exp.).) and a point point of his system (sorry I haven't played the Chinese version, I don't know what it's called, the English abbreviation is called ip..)) can be seen in the upper right corner.
With that point, you can buy heroes, or runes. The points recharged are called RP (roit point) runes.
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Various runes can increase the hero's various attributes, increase the critical hit chance, etc.
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AD Universal, Purple Fixed Attack, Red Physical Penetration, Yellow Fixed Armor, Blue Growth Magic Resistance. AP is universal, purple is strong in fixation, red is strong in spell penetration, yellow is growing HP, and blue is strong in growth.
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Runes: Essence: Armor Penetration, Critical Hit Chance, Fixed Attack are all available. Sigil: Armor Penetration Sigil: Fixed Armor Glyph: Growth Magic Resistance.
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