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No, the early priest's double hit is powerful, the boxer's skill is not high, you two play together, the later boxer develops rapidly, the priest helps the boxer to farm monsters while replenishing blood, but the two of them brush the kind of monsters that can be killed in 2-3 times for you, so the brush is the fastest. Done, forget.
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Sweep the task aside before 30, and go to fight the fire pig after 30. Around level 40, you can have a family with your friends.
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The Holy Dragon can lead to the strengthening of the Holy Dragon in the future, strong
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The bishop turns a mage [skill point: 67].
Magic Bullet: Lv7 Lv20 (1 point is added in the early stage, and 7 points are added at the end.) Magic double-tap: Lv20 Lv20
m p increases: lv10 lv10
Magic shield: lv15 lv15
Magic Armor: Lv15 Lv15
Second Priest [Skill Point: 121].
Group**: lv20 lv20
God's Guardian: Lv15 Lv15 (Add 3 points first, and fill up at the end.) Blessings: lv15 lv15
Spell Mastery: lv20 lv20
Mana Absorption: Lv20 Lv20
Wisdom Activate: Lv10 Lv10
Fast Movement: Lv20 Lv20 (Add a little more fun in the early stage.) Holy Archery: Lv1 Lv20
Three-turn priest [Skill Point: 151].
Holy Prayer: Lv30 Lv30
Holy Focus: lv20 lv20
Purification: Lv10 Lv10 (add 3 points in the early stage, full of Divine Concentration and then full of this goods).
Magical Fury: Lv20 Lv20
Holy Light: lv21 lv30
Time and space: lv10 lv10
Fast Movement Mastery: Lv10 Lv10
Holy Magic Shield: Lv20 Lv20
Voodoo: lv10 lv10
Fourth Bishop [Skill Point: 243].
Advanced Blessing: Lv30 Lv30
Radiant Arrow: Lv30 Lv30
Mystic Sighting: Lv30 Lv30
Mana Mastery: Lv10 Lv10
Adventure Island Warriors: Lv30 Lv30
Ultimate Infinity: Lv30 Lv30
Enhanced Holy Dragon: Lv30 Lv30
Resurrection: lv5 lv5 (add a little in the early stage to become Brother Chun.) Light Shines: Lv20 Lv30
Genesis Break: Lv20 Lv30
Warrior's Will: Lv3 Lv5
Points can be freely assigned: 5).
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2**Dissatisfaction Holy Archery.
3**Dissatisfaction with voodoo.
I guess the skills will be changed in the next version.,It's useless to ask if you ask.γ
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1 turn magic egg 7 points, 2 turn holy archery 1 point, 3 turn voodoo 1 point, and the rest are full.
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Fill up the passive skills above.
Plus the Active Attack skill.
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Magician's Priest skill bonus:
1 turn skill plus points;
Magic Egg - 1 point.
Magic double-tap-full.
Magic shield - full.
Magic Armor - Give Up.
Mana Boost - Full.
Mana Regeneration - Full.
2 turn skill points;
Mana Absorption - Full.
Fast Movement - Full.
Group ** - full.
God's Protection--Full.
Blessing - full.
Holy Archery - Give Up.
The skill of the Adventure Island Priest class - Holy Archery is better to give up.
After all, you can't use the Holy Archery technique after 3 and 4 turns, and you have the skill - Holy Light after 3 turns.
4 turns have skills. Both Radiant Light and Radiant Arrow can be used in place of Holy Archery.
However, the biggest reason to abandon this skill is the reason: Priest is not an offensive class. And 1 turn skill. Magic double-taps can be used as a substitute for holy archery.
Please see the comparison ---
Magic Double Tap: Use magic to attack the enemy 2 times.
Grade; lv20
Consumes MP-20
Attack -40
Proficiency - 60%.
Holy Archery: Unleash holy arrows to attack enemies. (1 time).
Level: Lv30
Consumes MP-24
Attack -80
Proficiency - 60%.
By contrast. It can be seen. Holy Archery only has 40 more attack damage than a magic double strike. And the priest is not an offensive mage per se.
Therefore, you will not use Holy Archery that adds 30 skills for 40 attack damage.
Therefore, those who practice priests can completely give up the 2nd turn skill-Holy Archery.
Thus using magic double-tap to 3 turns.
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Mana Regeneration - Full.
Mana Boost: Full of Mana.
Shield: Full magic armor: No magic required.
Bounce: +1 for +Magic double-tap.
Magic double-tap-full.
Mana Absorption - Full.
Fast Movement - Full.
Group ** - full.
God's Protection: Full of Blessings:
Full Holy Archery: The remaining points are +
Magic Resistance: Full.
Purification: Full of time and space.
Door: Full Divine Prayer: Full.
Holy Light: Full of voodoo.
Spell: 16 Holy Dragon Summon: 15
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**1 Fast Move 30** 20 Magic Suction 20 Move 20 God's Protection 20 Blessing 11 Holy Arrows.
3**1 Holy Light 30 Purification 30 Holy Prayer 30 Holy Light 20 Magic Resistance 20 Purification 15 Dragons 16 Voodoo 20 Gates.
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11. Fast moving. Because at 11 o'clock, you can stretch the distance, and it's not MP left
30**γThe magic absorbs 0 blessings and is useless + the defense is useless at the advanced level. Just 20 hits are full of holy arrows against warriors. Otherwise, the sacrifice becomes a parasite.
You don't need to be taken care of by others.
God's Protection--Full.
No + whatever you want. You look at it.
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No more nonsense. In my experience of playing Bishop (Priest) all the time, the luck points should be added to the ability points.
3 levels higher than the character
For example, if your character is level 50, it is enough to increase your luck to 53, you can wear equipment, and everything else adds intelligence.
As for the skill points, they must be full as soon as they turn.
Magic shield, don't say anything else, and then 2 turns.
Except for the Holy Arrow, it is fully filled, and only when there are more skill points are added back to the Holy Arrow (it is recommended to fill the 'Replenish Blood' first). At the end of the 3rd turn, add a little holy light first, and then fill up the holy prayer as fast as possible.
Flower), as for the 3rd turn of the Holy Dragon, if you are practicing to it.
4 turns, if you are above 140 turns, you can add it to 15 points, because the 4 turns of the dragon are much more powerful than the 3 turns, and the 3 turns are useless. Then add the number of points to it.
doors' or other skills ... When it comes to the 4th turn, it goes without saying that the holy light shines first.
Add to 20, 70 percent of the skill book is also not expensive. Plus.
Adventure Island Warriors 10 points. Because the 20-point skill book is so expensive. And then all the dragons that turn 4 times.γγ
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1 turn, in addition to the magic armor to add, magic bullet 1 point, the others are full of 2 turns, first add the blood to the full, it is recommended to add 2 points of magic absorption at this time, and then + the protection of the gods, + to the time when you can point blessings, it will be full of blessings and then the others are full.
In general, just one sentence, all of them are filled, except for the holy arrow.
Wait for the rest to be filled, and then add holy arrows to the remaining skill points.
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1 turn 1 level magic egg - 5 mana recovery - full mana boost - magic double tap 10 - mana recovery full - magic double tap full - magic shield full.
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Group**1 - 1 Teleportation - 1 Mana Absorption - Full of Group Healing - Full of Divine Protection - Full of Blessings - Full of Mana Absorption - Full of Teleportation - 11 Holy Arrows.
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There is no such thing as perfection in the world.
Everyone and "the average person" are different.
So know your own life.
You also need to experience it with your own heart.
This plus point is also just a reference.
Hope to bring some help to my friends.
Bishop 1** Mana Recovery: Lv16
Lv16 Mana Boost: Lv10
Lv10 Magic.
Shield: Lv20
Lv20 Magic Armor: Lv0
Lv20 magic.
Bullet: Lv1lv20
Magic double-tap: lv20
Lv20 2** Mana Absorption: Lv20
Lv20 Fast Move: Lv20
Lv20 group**: Lv30
Lv30 God's Protection: Lv20
Lv20 Blessing: Lv20
Lv20 Holy Arrow.
Technique: Lv11
Lv30 Triple ** Magic Resistance: Lv20
Lv20 Purification: Lv20
Lv20 space-time.
Door: Lv20
Lv20 Sacred Prayer: Lv30
Lv30 Holy Light: Lv30
Lv30 Voodoo.
Technique: Lv16
Lv30 Holy Dragon Summon: Lv15
lv30
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Full of mana absorption, full of fast movement, full of group **, full of God's protection, full of blessings, 11 points of holy archery
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