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There is no impact.,1 turn can be redistributed.,Mage intelligence only needs 20 intelligence.,It's all washed back after the transfer.,Full strength can be turned into a warrior!! I also sue you for perfection, mage, skill 4, strength 4, agility 4, intelligence 12, luck 5
The reason for this shake is because intelligence affects the amount of MP, so this point is the perfect starting point for mages.
Luck is always three points higher than the level, it's useless to add more, intelligence is the right way.
About skills: You need the full support of a big consortium, otherwise it will be difficult for a person to ...... if he wants to practice the perfect mage
Because the magic double tap was abandoned after the second turn, so give up the magic double tap and add the magic armor instead, don't tell me that the magic armor is useless, isn't the magic double tap more useless after the second turn?
Level 8 class transfer starts, 5 mana regeneration, 10 mana boost, 1 mana bullet, 11 mana regeneration, 20 magic shield, 20 magic armor.
Ok, 67 points of skill allocation in one turn are complete. It can be seen that it is difficult for such a mage to level up, and he expects 1 magic bullet to be thrown to level 30, and more importantly, he doesn't even have a magic bullet in the early stage. There's no way, since you want to practice the perfect mage, find a friend to bring it.
This article is proficient in the growth path of idealized mages, as for how to go on the road or depends on the actual situation, of course, you want to practice the perfect priest I didn't say, here for the future of the priest to worry about. By the way, pastor friends, please add blessings and magic armor first, so that there will be no conflict.
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It's okay.,As long as it's not added to HP or MP, it's going to be washed back after the 10-level transfer.,My full number can also be transferred.。 And the afterburner in the early stage seems to have a little more hp.
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You don't need to shake the point.,1 turn to 20 intelligence.,Other full plus strength is also OK.,It's convenient for leveling.,It'll let you redistribute it after it's good.。
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Upstairs, it's useless to double-click after the second turn?
So how do you want a pastor to live?
It's all about people? That's too much of a test rp...
As for the problem of shaking the landlord, it has an impact.
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It's been a long time since I shook it. When you are a novice, you will be fully strengthened, and after you change jobs, all the APs will be restored and reassigned by yourself.
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People now! It's all crazy for leveling, and Adventure Island has nothing but leveling.
In the past, people who hung up may have worried about dropping the line, but now people are worried about losing the map!
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Once upon a time, a small FS, the first time I saw someone beating the mushroom king in an Internet café, how much I worshipped.
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You can't shake points from 068 onwards.,You have to re-add points.,Add to the attribute points you like.,1 transfer will wash out the points that you don't need to transfer.。
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You can't shake the points now, but when it's time to change jobs, the transfer instructor will allocate your ability points according to the profession you transfer, and the extra ones will be returned to you, and the effect is better than before.
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It's okay if you don't shake it.,You put the skill points of the occupation you want to change to a good point + strength is good, upgrade quickly, after the transfer, except for the skill points required by the job to be transferred, everything else is to 4, isn't it happy?
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068 is like this from now on, when you go to level 10, the system will wash your points and add them yourself.
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In the future, I will practice mage.
In the future, you will add luck to wear equipment, and the rest will be all intelligence.
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Now Adventure Island has changed, don't you know, after the shake, no matter how you add it, it will be reassigned when you change classes, and it will be automatically assigned according to the class.
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No matter what you shake it into, you're always hungry now.
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Because the warrior's strength increases attack, agility and hits. Luck and wisdom are useless.
And the Flying Man luck plus attack, agility plus hit wear equipment. Strength and wisdom are useless.
Not only is it shaken to 4, but it can't be added in the future.
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4 is the lowest limit.,It's a waste to add more useless ability points.。
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You just have to shake it like this, because you don't need a virtue stat and always let it 4 don't+
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When you first go in and create your character, there will be a die next to it. There are four types below: Strength, Agility, Intelligence, and Luck. There are numbers next to it. Pressing the dice will show the number of points that will be rolled underneath.
Warrior: Wisdom 4 Luck 4, level 10 plus to 35 power, other all-sensitive bows: Wisdom 4 luck 4, level 10 plus to 15 power, other all-sensitive.
Fly: Wisdom 4 force 4, level 10 plus to 25 min, other full luck.
Mage: Strength 4 Min 4, level 8 is added to luck 10, and other all-wise 4 is the lowest limit, and it is a waste to add more useless ability points.
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Now this version is not shaken.
Direct afterburner leveling when you turn around the instructor will help you wash the SD open up to take care of the novices.
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Hungry, now you don't have to shake it, automatically default to 12 force, 5 sensitive, 4 wisdom, and 4 luck. It is convenient for newbies to upgrade. You can reassign competency points before you change jobs.
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Although the one on the first floor is copied, it is the correct answer.
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I suggest that you better use the external shake.,Or you can't shake the two 4 on the first floor when you shake it until it's dark.。。。 I shook it with a plug-in, and there was a lot of time left.
In addition to the two 4s mentioned on the first floor, the warrior is, of course, the more strength the better, the mage intelligence, the bow speed, and the flying luck. These are their attack powers.
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It's good to shake to 10 points of the most important ability of your profession, warrior 4 intelligence 4 luck and other casual; Mage 4 Strength 4 Agility Others Arbitrary; Bow 4 Intelligence 4 Luck Other Arbitrary; Feixia 4 force 4 intelligence other random (power knife plus 1 level 1 power), but it doesn't matter if you don't have it, 4, 5 is also okay, just spend 1 yuan to wash it off.
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Warrior best: 4 wisdom 4 luck other casual.
Archer is the best: 4 wisdom, 4 luck, and other casual.
Flying Man is the best: 4 forces 4 wisdom and other casual.
Magician best: 4 power, 4 sensitive, other casual.
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Warrior wisdom 4 luck 4, force sensitivity at will, add more strength, Min fight monsters do not miss ok mage force 4 Min 4, wisdom luck at will, add more wisdom, luck enough to wear equipment on the line bow and arrow wisdom 4 luck 4, force sensitivity at will, add more points.
Feixia wisdom 4 force 4, wisdom luck at will, add more luck.
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Now use the plug-in with risk, it's better not to.
Warrior Intelligence Shake 4 Luck Shake 4
Mage Power Shake 4 Agility Shake 4
Bow and arrow, intelligence shake 4, luck shake 4
Flying Intelligence, Shake 4, Power Shake 4
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You use an external rocker, or you will shake it randomly, and it will take me 10 minutes to have an intelligence 4 strength 4. Good luck!
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Let's go to the next plug-in with the perfect shake point.
It is not easy to have a double 4 manually, and it is almost impossible to specify a profession.
I had the experience of not shaking it out for 3 hours.
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Can't shake the dots. But it's better than shaking it
Feel free to add points in the early stage. When it comes to full-time, he'll wash all the points for you. For example, you get all the points into power. But when you're full-time, go to the Flying Man (requires 25 agility)...So what to do?!
Obvious. You just have to go over to a full-time instructor. And then you can still succeed full-time.
But what has happened to the ability points?! In addition to 25 points of agility, all other 4....The remaining points are not allocated.
That is, the legendary washing point. Hey, hey, the effect is better than shaking a little.
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Shake it yourself, I'll shake it myself, just a few more clicks.
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After using it, the point is restored, ** refers to the cool crooked)
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