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1.Wash your hands and sleep with ice. Pve only has evil hands, and ice is dead. The bad is not a grade. PvP is okay.
2.The attributes of different equipment under the same equipment level are different, so you can't be helped by whether your first attribute is right or not.
I can only tell you to multiforge as quickly as possible when hitting 8% accuracy of 26, and if a piece of equipment has haste, it will be reforged to mastery, and the critical hit will not improve the ice DK very much.
3.If you turn to dual-wielding, there is no upper limit to mastery and haste. Haste is always the best attribute of Ice DK, the more the better, so that you can keep gearing as much as possible (of course, breaking gears is inevitable), mastery is a secondary attribute second only to Haste.
It's still the same sentence that can be recast quickly, and if you can't, you can be proficient. There is no upper limit, the more the merrier.
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To be honest, I don't think the ice dk heap is proficient in the income as much as it is in a hurry. After hitting and accuracy up to the standard, the "Speed" Power "Mastery" Crit, I 2000 Rush Speed, 12 Mastery, 5 Crit, when you open the green face, the rune recovery time is quite fast, and the DPS is higher than the Mastery stream.
There is no upper limit to the speed, the higher the better.
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The haste is too low, it should be above 2000, the crit can be reforged, and there is a killing machine talent without worrying about less crit. In addition, this version has a higher output with dual-wielding ice. However, the double hold hit penalty is not like the two-handed 8% qualification.
Finally, it's better to rush to between 2200-2400, and there will be too many runes (or runes) without CD. Mastery of the theory that there is no limit. The main attribute of ice DK should be strength, and it is better to stack as many gems as possible.
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Turn to dual wielding. Replace all the attributes that were originally reforged to Mastery with Haste. Haste is the first attribute. Other than that. Be sure to remember. Mastery must be an integer.
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Strength is the most important attribute of Ice DK. In terms of the selection of sub-attributes, the difference between Ice DK's mastery, critical hit, and haste will not be too large, and priority will be given to outfits, etc. WOW refers to World of Warcraft.
In the early morning of July 19, 2018, the national server of "World of Warcraft" underwent a short period of maintenance, and the national server version has been officially launched. In the early morning of June 19, 2019, the official Weibo of World of Warcraft officially announced that the latest version of World of Warcraft, Rise of Azhara, will be officially launched on June 27, and players will return to the bottom of the sea to face off against the Naga Queen Azhara who has taken refuge in Enzos.
At the same time, the official release of the "Rise of Aishara" teaser animation, the animation shows that the new version will add a map of the bottom of the sea of Nashatar, where Aishara's palace will also be located, and a new map with the theme of gnome machines - McCargon. On May 14, 2019, Blizzard Entertainment announced that the nostalgic server World of Warcraft: Classic Edition will be available on August 27, 2019.
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The main attributes of Ice DK include strength and stamina, and the secondary attributes: Critical Hit, Haste, and Mastery.
Strength: Increasing the attack intensity through 1 to 1 is the main way to increase damage, and the main ** of strength is also **, accessories and magic night skills and combinations, explosive drugs and other props. Consumables.
The mixture lasts for 1 hour, and the buff does not disappear after death.
Endurance: This is an important stat but does not need to be deliberately stacked, and is usually measured by "whether the amount of health can withstand the largest single positive roll continuous damage of the battle".
The main thing about strength and endurance is equipment, so equipment and so on are very important.
Critical Hits: Critical hits where you have higher damage, which can increase your single target, increase your ability to attack critical hits, and increase overall damage.
Mastery : Increases Cold Damage by 1% per 1% Mastery.
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DK which talent is strength as the first choice. Ice dk I personally recommend that when your armor penetrates more than 50%, please choose the pile to penetrate.
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The accuracy is higher The standard is 26 and the hit is about 290 It's useless to overflow It's better to pile up critical hits Rapid will definitely affect the second injury.
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Accurate overflow, you can consider replacing a piece of precision equipment, it can reach 27 best, and there will be no income if it is exceeded, I am now accurate 25, yesterday I played ICC old 4, 8 parries, crying to death.
The hit is so high.,I guess you still use the hegemonic mark.,It's OK to replace good jewelry in the future.,Dual-wielding in order to ensure that the infection is not missed.,The minimum hit should reach 290.The higher the hit, the smaller the probability of the off-hand's miss, that is, your white letter misses will be reduced, which is not a good thing, but compared to other attributes, this white word is a little lower.
Guaranteed hit 290, can be a little higher. Accurate 27 is fine.
If you can wear a more reasonable suit, the DPS will be improved a lot.
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Let me tell you my opinion.,I'm accurate 20.,It's enough to hit the fourth.,I didn't see the high-end output heaped to 26.,Hit 290 is OK.,That is to say, you have a lot less attributes.,Critical hits don't deliberately heap up.,It's meaningless.,The crit of dual wielding is very high.。 These few data of yours seriously affect the second injury.
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The impact and changes of the "World of Warcraft" ice dk after the update of the grip version are still relatively large, and there are many players who are still unclear about the best attributes and suit choices of the new section of the ice dk, so I will sort out the "World of Warcraft" ice dk attribute selection strategy for you, let's take a look!
World of Warcraft Ice DK attribute selection strategy.
The green character attribute conversion relationship of the dk:
35 Crit Green = 1% Crit.
33 Rapid Green Word = 1% Rapid Speed.
35 proficient green characters = 1% proficient.
40 all-round green words = 1% all-round.
Priority is given to equipment that pierces Critical Hit Mastery, followed by equipment with Critical Hit All-Round, Mastery All-Round.
When the pressure of the punching layer in the Great Secret Realm is large, it is guaranteed to be 15% or more of the full capacity, which can be adjusted as appropriate.
Priority is given to meeting the resident 30% + critical hits, and the higher the master pile mastery of 60% or above, the better.
Dragon Jet Stream: Rapid speed of about 7%-10%.
Annihilation Stream: Rapid left and right.
Note: The Domination Fragments dropped by the Group Version, a single effect, and a combination of multiple Fragments will no longer be effective in the New Team Origin and the New Season's Great Secret Realm mode, except for tower climbing (novices or returning players do not need to liver these fragments again).
Class Set Attributes:
Head: Rapid, all-round (BIS optional).
Shoulder: All-round, fast (BIS optional).
Chest: Mastery, Critical (BIS required).
Hand: Mastery, Critical (BIS required).
Legs: Hurry, Proficient (BIS optional).
Ice DK Set Effect:
2 pieces: Increases critical strike chance by 8% while Cold Winter lasts.
4 pieces: Consuming the Kill Machine unleashes a glacial rush on the target. (There is no need to point out the Glacier Rush talent on the T6 floor of the talent panel).
The suit is still 4 out of 5, according to the accumulation of equipment, priority is given to ensuring the effect of a 4-piece set, and the suit parts with bad attributes can be replaced with high pieces or orange suits with proficient crit.
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