Helmet with 3 holes in the dark Which is the best rune?

Updated on Game 2024-02-27
12 answers
  1. Anonymous users2024-02-06

    Dillerim Lamb Lem (20) + Eastist (24) + Io (16

    1% chance to Cast Level 50 when attacking Dillerim 6% chance to Cast Level 14 Psychic Blast when attacking.

    14% chance to Cast Level 13 when attacking and 11% chance to Cast Level 18 Confusion when Striking with Fangs.

    2 All skills.

    261 Defense.

    10 Stamina.

    50% bonus gold is obtained from monsters.

    25% better chance of getting Magic Gear.

    Level 17 Attraction (60 times).

    ps: The rune language of dreams seems to be unique to Dark Battle.net, and it seems that Dillerim cannot be synthesized in a single-player game This rune language will have a 1% probability of programming the Styx doll when the character receives an attack, which is very funny.

  2. Anonymous users2024-02-05

    There are three words of the 3-hole helmet runes in Diablo 2, which are:

    1radiance 3 Helmet 4+12+62Dream 3 Helmet Shield 16+31+213delirium Dillerium 3 Helmet 20+24+161 Basically unused.

    2. Dream is generally a local tyrant toy-type play, which is common in double dreams (dream head + dream shield) paladin or mage.

    3 Dillerim is also known as a doll head, which is generally BB to make a 5bo head with a 3bo base, or when mages such as AMA and others use passive confusion curses or gathering qi to attract monsters.

    These three heads are not mainstream items, and the helmet is mostly used in military hats (CSOR, BH), Griffin Eyes (LSOR, AMA) or various 2 skills 20FCR Blue Yellow Head Ring, depending on the class matching.

  3. Anonymous users2024-02-04

    Dillerim*3 Groove Helmet Lamb 20 + Easter 24 + Break 16

    When attacking, there is 1% chance to cast Level 50

    When attacking, there is 6% chance to cast Level 14 Psychic Blast.

    14% chance to Cast Level 13 when attacking and 11% chance to Cast Level 18 Confusion when Striking with Fangs.

    2 All skills.

    261 Defense.

    10 Stamina.

    50% bonus gold is obtained from monsters.

    25% better chance of getting Magic Gear.

    Level 17 Attraction (60 times).

  4. Anonymous users2024-02-03

    This is the best.,The dam of the double dream realm is very impressive:

    dream

    3-hole helmet shield.

    16 Io + 31 Joe + 21 Poole.

    io + jah + pul

    10% chance to cast level 15 Confuse when hit, and have level 15 Holy Shock Aura when equipped

    20-30% quick strike recovery (variable).

    30% Defense.

    150-220 Defense (variable).

    10 Vitality.

    Increases Max Life by 5% (Helmet) |50 Health (shield) (per level) Mana (based on character level).

    4 Def: +5-20 (variable).

    15-25% increased chance of Magic Equipment (variable).

  5. Anonymous users2024-02-02

    Do you mean Diablo 2...

    There are not many runes on the head itself.

    The one that is used more is Dillerium, that is, the doll's head.

    Other than that.. There is a shock Ding and a double dream sor with a dream head.

    Generally, most of the ones used are dark gold heads, Gree winds, ages, heads, military hats, and ** head rings.

  6. Anonymous users2024-02-01

    The one that needs 31 or 30 ...

    The firing skill will turn into Hades and Dolls.

  7. Anonymous users2024-01-31

    lore

    The formula is ort

    sol(12), the attribute is +1 for all skills.

    10 energy. Every enemy killed.

    2 mana. +30% protection against electricity

    Negates physical damage by 7+2 luminance.

  8. Anonymous users2024-01-30

    Lore Knowledge.

    Level 1 for all skills.

    10 Energy.

    +2 mana per enemy killed

    +30% protection against electricity

    Negates Physical Damage 7

    2 Brightness.

    2-hole helmet.

    ort + sol

    Nadir has +50% defense at nadir.

    10 Defense.

    30 Defense against ranged attacks.

    Level 13 Cloak of Shadows (9 times) grants +2 mana per enemy killed

    5 Be strong. 33% get money.

    3 Luminosity.

    2-hole helmet.

    nef + tir

    radiance

    Radiance gains +75% defense.

    30 Defense against ranged attacks.

    10 Energy.

    10 Vitality.

    15% damage transferred to Mana

    Negates magic damage by 3

    33 mana

    Negates Physical Damage 7

    5 Brightness.

    3-hole helmet.

    nef + sol + ith

    delirium

    Dillerim has a 1% chance to cast level 50 delirium (stun) when hit

    6% chance to cast level 14 mind blast when hit14% chance to cast level 13 terror when hit11% chance to cast level 18 confuse+2 all abilities when hit.

    261 Defense.

    10 Vitality.

    50% get extra money.

    25% increased chance of magic equipment appearing.

    Level 17 Attract (60 times).

    3-hole helmet.

    lem + ist + io

  9. Anonymous users2024-01-29

    Diablo II Runewords for Paladins and their effects explained:

    1. Paladin of the Hammer of Blessing**:

    Heart of Oak 18%+26%+21%+10%+3% All Skills +40% High Speed Cast Speed +75% Damage to Demons +100 Accuracy Against Demons +3-14 Cold Damage, 3 Seconds Duration (Normal) 7% Hit Steal Mana +10 Agility Health Refill +20 Increase Mana Max 15% All Resistances +30

    Variable) Level 4 Oak Sage (25 times) Level 14 Raven (60 times) Clothes:

    Enigma: 31% +6% +30% +2% All Skills +45% High Speed Running Walking +1 Teleport +750-775 Defense (variable) + (per character level) +0-74 Strength (depending on character level) Max Health increased by 5% Damage Reduction 8% +14 Health Gain 15% Damaged Health Moved to Mana + (1 per character level) +1 for each enemy killed

    Better chance to get a Magic Equipment (based on character level) Shield:

    Spirit (recommended to use the Holy Shield as a material): 7% +10% +9% +11% +2% All Skills +25%-35% High Speed Cast Speed (Variable) +55% Quick Re-Attack +250 Shooting Defense +22 Stamina+89-112 Mana (Variable) Cold Resistance +35% Lightning Resistance +35% Poison Resistance +35% +3% +3%.

  10. Anonymous users2024-01-28

    Are you playing a bow horse but choosing a nightmare defense spearman, is it an elemental bow gameplay (that is, with ice arrows and rockets)? Generally, the elemental bow gameplay is a little more difficult, the efficiency is relatively low, and the collocation is also a little special. Mercenary**Of course, it is most appropriate to choose the "unlimited" rune language, the holy ice aura above reduces the resistance of the monster element, and its own attack power is super high, this cost is too high, if you can't use the "vision" rune language, this is basically anyone can use the cost-effective, or dark gold equipment such as the death knell of the god of death.

    The mercenaries' helmets are generally dark gold helmets with "Andariel's Face", and rune language is rarely used. This helmet is very strong, adds a lot of strength and attack speed, and steals lives (if you already have half of your lifesteal, you don't need this, and use the "Yoshinaga's face" green helmet, which has deadly attacks and crushing hits that are effective for melee). The outfit is, of course, the "Fortitude" rune language to enhance the output, and if you don't have one, use a miniature version of the "Fortitude" rune "Forced" rune language, or other typical melee dark gold clothes (Fighter's Bane, Durrell's Shell......).)

    In particular, it is proposed that the strongest ** of the elemental bow gameplay is the rune word "Frozen", which can greatly reduce the cold resistance of monsters, and the attack power is also very high.

    Bow horses are generally physical bow games, majoring in cannonballing, multiple arrows, and Valkyrie as a meat shield. In this case, mercenaries don't choose nightmare defense, it's completely unnecessary, because you have a super long range, and you can automatically find targets by pressing the shift key across the screen, and you don't need the Holy Ice Aura to control the field to increase security, and few monsters can get close. If you are a physical bow, you should quickly change to a nightmare attack spearman, with a power aura, which adds a lot of attack power to you, and your own output is also very strong.

    Clothes and helmets are the same as mentioned above, **The best option is the "Pride" rune language, which has a focus aura on it, and you have several times more attack power. If not, of course, it's better to use the "Death's Knell" dark gold sharp axe.,The aging curse on it reduces the monster's physical resistance by 50%.,You can break most of the physical immune monsters.,It's very useful for you.。

    Original answer: Not all of them use rune language, especially helmets, mercenaries basically don't use rune language, ** it's just a little more ......rune language for mercenaries in the legal professionAnd to analyze specific problems, the best choice is often different for different characters and different monsters.

    What is your character, how many levels are there at the moment, and where is it probably brushed? Also, did you use a Defensive Lancer hired on Normal difficulty or hired by Nightmare?

  11. Anonymous users2024-01-27

    If you use modification software, it is better to modify the gem directly, and add attributes to attack lifestealing, increase life, reflect damage, increase attack speed, increase damage, add freezing, add fire, and add lightning, and the effect will be better than if you modify 3 sets of runes....

    If you really want runes:

    Breath of the Dying 6 holes**.

    6 socket weapons

    vex(26)+ hel(15)+ el(1)+ eld(2) +zod(33)+eth(5)

    delirium

    3-hole helmet.

    3 socket helms

    LEM (20) + IST (24) + IO (16) Fortitude (Fortitude).

    4 socket weapons body armor **.

    el + sol + dol + lo

    These three are the most suitable.

    Rune Words Reference.

  12. Anonymous users2024-01-26

    Go to the post bar and find it, there is definitely your answer.

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