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Strategically speaking, the general idea of fighting the undead in the dark night is to prevent all kinds of rushes of the undead, the driver opens the mine, and finally relies on 2 mines to fight the undead and 1 mine to exchange soldiers for the undead's soldiers, and finally the undead are poor to death
Tactically: first technology suppression, and then mining will select speed bears and a small number of deer.
After opening the mine first, the explosive soldiers suppressed 2 books, and after the mining was opened, the ancient tree exploded the deer to suppress and finally rely on the bear and the deer to win, and the heavenly ghosts flexibly joined the horned eagle beasts, etc
Native heroes (DH, warden) or neutral heroes (start, 2 mines to summon pandas, and then blast troops to suppress Pay attention to not letting the undead mine Pay attention to the use of group supplements during the decisive battle, blood bottles and invincibility are needed, because the undead mainly rely on high-level heroes to kill the heroes of the night in seconds, protect their heroes and give full play to their economic advantages reasonably (increase the level of the panda, equip the panda with good medicine and equipment, and rely on wine and fire combos to consume the undead units), this is what the dark night has to do
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It's really difficult to fight the undead in the dark, but it's okay to make good use of the skills of Xiong De and Bird De, it's no problem, in the early days, you can use 6 female hunters and 4 archers to fight, heroes can come out of the old deer or demon hunting, and use the roots of the old deer to entangle, the advantage of the dark night is that the money is collected quickly, as well as the advantage of science and technology, you must open the mine early, save enough money, two and three books go out directly, in the later stage, don't rush to burst the ice first, first upgrade the skills of Xiong De and Niaode, and ensure that there are 6 Xiong De and 6 Niaode in the team, It is best to add two or three fawns, of which Xiong De is best to have two unchanged bears, which can be placed in the back to continuously add blood, standing in the middle of the bird De, constantly blowing the wind, the front Xiong De becomes a bear and the mountain giant is on top, the blowing wind of the bird is paired with the roots of the old deer, and you can basically control half of the team.
However, Warcraft is often the ones who play well with good adaptability, such as the opponent's Skull Sea, you can explode the huntress + fawn, the role of the fawn is very great, the bad part is that you can't eat the bear's roar and recovery, if the opponent is in the air, you can make some horned eagle beasts, and the horned eagle beasts are the most harmful to the empty units. Hero units personally think that Lao Lu is versatile, no matter which hero it is paired with, it is very good, and it will be much weaker if you fight alone. The advantage of Dark Night is that it is fast and has strong control, and if you master the rhythm, the chance of Dark Night winning the undead is still very high.
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I don't want to say anything more about the second floor.
The temple (lt) continues to suppress the double barracks huntress on this map, and it is easy to fight after taking advantage, and the magic of the dead rider is continuously suppressed by the demon hunter, and you can not upgrade three books.
Other maps can be used as the first of the Beastmaster, the porcupine leveling, the two out of the panda with the double barracks deer suppression, the good pressure can be opened, and the two can be decisive.
If the elves use three bear deer, then panda + dh + 4 or 5 bears + a large number of fawns.
In fact, the elves are the only race that dares to fight the later stages of the undead, practice well, build more moon wells in the early stage, and prevent the undead from the double barracks rush, I use the undead, and the win rate of the elves with rush on tr is 90%.
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My way of playing:Don't suppress in the early stage,Make a lot of AC and choose the beastmaster as the first hero to open the mine.,After the second book, judge the bear or the deer according to the reconnaissance results.,Deal with the spider on the bear.,Other ways of playing the deer.,The rest depends on your operation.。
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Reconnaissance should be good, the other party is a spider, and it will be too much AC 2 Ben Xiong Lu If the dog flows, you will also turn when the other party transforms, and when you fight the spider, you will also turn out of the hunting girl is looking for death, and the opponent will come out of the Horned Eagle or learn moom out of the mine I have seen a professional league in the dark night and save more money than n directly, and 5 breaths of wood out of Chimera.
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Look at what the map says.
In the regular game of the two sides, I generally use the early panda + ac second hair Laga, the mid-stage deer and the late bear deer.
ZZ stream is out of DH, grinding dk, triple dk. Speed bear deer.
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2nd floor, will you? Don't mess around, you're pushed to death by UD before the soldier is formed, 6 bears and 6 birds? Wait for death, what should you do with the heavenly ghost + ice dragon?
It is recommended that the landlord take a look at the video of the moon.,The general tactic is the deer herd +4,5 bears,The number of deer must be large.,The first hero is best to be a summoning type.,Prevent a wave of small g.,It's better to be a beastmaster or a dark ranger.。
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Suppressing spiders in the early stages and fawns and bears in the middle is enough.
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1. Start DH or DR or Beastmaster.
2, the second hair panda.
3. Pure deer. 4. You can have a little bear in the later stage.
5. If the other party is a double crypt rush to make up for one more br or a few more months of wells.
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What the! There is no one-size-fits-all tactic, it depends on the opponent's tactics, troops, heroes, ......There are almighty players. You're going to have to watch more moon plays! I trust Moon a lot, even though I specialize in immortality.
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The 2nd floor is a fool, and the 3rd floor is talking about the mainstream style of play.
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At the moment, TED is a bit more powerful because not many people play it anymore.
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If you get to 2 Ben, you see him coming in and then upgrade your skills, if he raises the aura, you will dodge, and if he raises the death entanglement, you will increase the mana burn (in fact, even so. The number of archers is 5+, and if you want to shoot a single target in a volley, the dog will die quickly under the salvo of the archers.
3.When you feel pressured, you should put down the second war tree in the corner as soon as possible to prevent double BC
yes? Hehe, if the operation is not good, turn on the moon well automatically.
2, I still recommend rising to dodge), and then climb out to fight. Don't feel like a waste, just let the elf hanging outside go to the tavern and drag a panda in. The map of the tavern is still kog.,Bring a preservation.,Don't sacrifice it.,He's still in your house.,In fact, now you can prevent a little dark night.。
1.The location of the building should be placed, you can close the house, leave a hole in the middle, seal it with a war tree and a moon well on the side, and the archers go into it to stick the moon well and shoot the dog, which consumes well water.
6.The red-blooded archers became invisible in time.
7.Your technology will be much faster than his, and it is best to burst out with the demon of the Death Rider).
5.Demon Hunter don't upgrade skills first, even if anti-rush doesn't come in handy, it can still help you with mid-term MF or double-line mining.
4.Pay attention to pulling elves to burst skeletons (you can burst more than 2 and then burst again, it is best to have 4 moon wells, not less than 3.
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There should be more than 3 wells.
AC5 or more.
It's still very easy to defend.
See if the DK is a C liter
If so, smoke it.
If not, don't smoke it.
Because if you smoke.
Well water will be wasted.
Magic is still very water-intensive.
Be careful to storm skeletons in time.
Pull the elf storm.
AC is very easy to defend as long as it is pulled in time or stealth.
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Puppy double bc (single bc is also OK) rush, heaven and earth ghost (late pure heavenly ghost plus fat car), technology spider (late plus destruction ice dragon).
That's pretty much it. I'm playing NE, so that's all I know.
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