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It's apom's words.
With the same strength of the two, the blue cat actually does not have an advantage.
The three skills of the blue cat, the limit is mostly from the DPS of the skill alone compared to the output of the demon wizard.
This is unrealistic. The blue cat fights the demon wizard by relying on a little skill, don't give the demon wizard the first attack.
It depends on the situation If you have the advantage, go out of Lincoln first.
What Lincoln's Orb does is when you use the blue cat's big fly over to make a preemptive attack, a skill that can resist the first limit of the demon wizard, and then you do a series of combos
The Demon Wizard is actually a paradoxical character in APOM.
If the focus is on DPS, he definitely doesn't have much blood, and it's usually like this, when the level is around level 11.
Your series of combos can kill him.
If the focus is on the life cap, then his DPS will not be too high.
This way, even if you have a series of combos that are not even undead, the Demon Wizard will be able to escape unharmed in the set of combos that the Demon Wizard gives you after the self-limiting is finished.
The strength growth of the blue cat is also good.
But at this time, the demon wizard will have a sense of fear. The feeling of shrinking your hands.
Because the aggressiveness of the blue cat is pervasive.
Find the right opportunity, don't be in a hurry, and grind slowly to always find an opportunity.
Deliver a fatal blow to your opponent.
That's what I'm trying to say, agree with me.
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Out of the black and yellow tent, team battles first find the demon wizard to open the black and yellow seconds.
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It doesn't make sense, the demon wizard is in the early stage, and the blue cat is in the pseudo-late stage, what do you say about this......
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You say dota's, lion mainly appears as an auxiliary Buy real and fake eyes If it's gank, it is recommended to have a prosthetic leg and jump knife If passers-by allow it, it's also good to have a account Lion itself has two control skills of poke and sheep Plus big high damage Basically not too dependent on equipment I hope it can help you.
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Red Staff! The best choice for abusive dishes!
The more advanced passers-by will jump knives, buy eye assists, and blue canes ......In the later stage, it is an intellectual hero costume such as Siva. It doesn't matter if the sheep knife is there.
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I play lion is dps, there may be people who think differently than me, but I don't want the poisonous snake to evaluate.
Generally, the first is a prosthetic leg, a magic wand, a false eye, a sheep knife, a tent, and a red rod.
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Out of the red tent is the colored pen, the devil wants to come out of the bottle, phase (63 straw sandals, right?) ), pendant, return trip. He is an assistant, he has to be inserted, and he moves around more. (Don't use the ultimate as soon as it comes up, unless it's like a fawn, a water man, a bane, and you want to).
If the money is really too much, it will be a villain book, a jumping knife, and a sheep (wind).
Or a, blood essence or something.
Personally, I recommend not sucking the blue skill (21-25 upgrade).
Good luck.
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Just dictate, generally the belt is out of the belt in the early stage to weigh the blood. Then get phase shoes.,Demon wizards don't have DPS.,But there's a single control and a very strong ultimate.,If you're out of phase.,Catch others all over the map.,Generally catch one accurate.。
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If the demon wizard has the money to play a red battle in the early stage, it will be NB.
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Phase + Red Scepter The sooner the red scepter comes out, the better The early direct ultimate + the late heroes and mages on the opposite side of the red scepter seconds Time is not good to say If the early head takes a lot of equipment, the equipment will come out quickly and the equipment will be suppressed slowly.
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TK saw him first sheep, then laser missiles, then sheep, then laser missiles...
The premise is that there must be enough blue; The sheep must be early (first); The sheep must be connected, don't miss it, otherwise it may be killed.
Then there are the Trolls and the Void Mask (Infinite Halo).
Xiaoqiang is also OK, out of the refresh, red staff, prosthetic legs, sheep knife. Come up and stab it, draw the demon, zoom in a, sheep knife.
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Sheep knives, warriors can also come out, heads-up must-haves.
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Go out 3 branches, 1 strength fist glove, 1 big blood, wrap chicken or wrap eyes; Then 2 bracers, strength prosthetic legs, magic bottle, large large roots, blood essence, a staff, and then a sheep knife. Pure strategy references.
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Auxiliary: Buy chickens, buy birds, buy eyes, or support blood and blue, and jump knives.
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A staff, a blue cane, a siwa, a Lincoln ball, flying shoes, a jumping knife, a sheep knife.
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Demon Wizard 1 skill stun. 2. The skill is to become a sheep. 2 good control skills, and the burst of big skills is also good.
It is recommended to add points to the face first, and it is recommended to first complete 1 skill and sub-upgrade 3 skills, and the 3 skill mana is 20 40 60 100 per second.
Mage-type creeps have 300 points of blue, and it is recommended to fill up 3 skills at least + to level 2 and then make up for the sheep, so that you don't have to go back at all with the tenacity ball line, and others will pick it up and hit 2 times when they come. He is definitely going to run, and then he can safely suck the creeps back to the blue.
If you are out of equipment, it is recommended to go out with a bowl protector and accessories, and the strength growth of the demon wizard is a bit small, and the initial blood volume seems to be more than 450. 2 bowls to support the blood, and then the big roots are out of the wind. If the big root comes out quickly, you can see people in seconds.
Pick 260, big 500, big root 400, can cause more than 900 damage, and the one with less blood is a direct kill. After killing Lan Hui, who relied on sucking small soldiers, it was indeed a trick of yd.
If the wind is against the wind, you can use the wind stick. When there is a time to escape from the blue, you can blow people. When chasing and killing, you can also blow 1 and wait for 1 skill to cool down. And you can increase the movement speed, the movement of the Demon Wizard Natural 290 is a bit less.
If equipped, it is recommended to have 2 bracers, shoes Tough, Big Root, Blood Essence, Flying Shoes. If you don't kill too much after you go out, you will dismantle the blood essence, and if you have more than 4 points of energy, you will re-emerge from the scepter.
If you start with a stun or slow hero, it's still easy to hold down the hero on the opposite lane and get 1 health.
Personally, I feel that the demon is one of the more useful mages among the several mages.,Killing is the cooler one Although the outbreak is not as high as the fire girl, but the demon's halo is rarely put in.,And the fire girl's halo hits.。。。 The demon is still very strong, hehe.
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He doesn't need a solo and is more cooperative with his teammates along the way.
The plus point is 3 halos and 2 suck big, add a yellow point after adding a sheep, and start to fill the sheep after 11.
Equipment is very not recommended A or Lincoln or Blood Essence or Red Tent or the like, 40 Books or Sheep Knife or Aster is a better choice.
gank can be a little arrogant.,Recommend a、Poke、A,At this time,If you are facing a hero who belongs to a skill without vertigo and no teleportation,Then a,Sheep,A,Big; If the other party has one of these two skills, sheep, a, big.
Be calm during team battles, standing is very important, you must not be controlled by the opponent's first move, survival is the first, and then consider the use of stun, whether it is to use stun to grab the first hand or to stun more than 2 heroes, it is a great support for the team. Sheep is used to deal with heroes who need to cast spells continuously and limit the opponent's DPS from not having black and yellow, and Dajue is used to take people's heads but lose 70% of the effect.
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Out of the sheep knife so that you can sheep 2 times a person specific operation first poke and then start the sheep during the sheep can a few times is a few times when the sheep becomes a big 2 times when the sheep is over and then poke it again and then a as long as the person's equipment is not too disgusting basically hanging. It's still good for novices to use Demon Wizards.
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Passers-by don't know how to play, but I'm playing in VS7 level rooms, and it's all relatively decent equipment, and it's rarely out of bt, let's briefly talk about my gameplay.
Go out and eat the tree + support attribute outfit You can also eat the tree + purify the water Depending on the situation If there is no suitable solo hero demon to go in If there is a demon, it is best to go to the side with a stun skill teammate to kill and press the short-range hero.
The plus point is 12, and there is a big point for each other, and passers-by like to suck blue, but I won't waste a little bit on this, and it feels really chicken It may be that other skills are too good, so make a second-hand skill to make up the number.
The equipment is the first out of the magic bottle, shoes, a pair of wrist guards, essence balls, after level 6, it is mainly based on catching blood and less heroes and cooperating with teammates gank Don't always think about ks I have seen two people, no one will let go of the last shot. As a result, I watched the other party's unformed late stage run under my nose.
After the mid-stage out of the Soul Booster Stone His HP is too embarrassing This thing is very valuable to him plus blue support blood Then it is a long journey for quick rescue Push the tower Defend Late synthesis A battle Sheep knife or Lincoln Double change is a devastating blow to anyone. The equipment is more based on the situation on the field, and there is no need to be fixed, and the gameplay relies on the stun point to kill alone, and it is not too much cooperation with teammates to do what a demon wizard should do.
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Buy 2 bracers in wizard team battles and limit opponents with two skills.
Buy a red rod for a single kill, piercing + ultimate skill + red rod killing.
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Since then, he has strengthened a lot, and the strategy can be seen U9, but in my experience, the equipment is not fixed, it depends on the opponent and the opponent's situation, the gap between your economy and the opponent's economy.
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Double pendant, red cane, phase, a-cane, and of course, bottle.
Out of the red rod must first come out of the double pendant, otherwise there is no magic.
The phase can be slower, but the shoes are better to be earlier, generally 6,7j will swim away.
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A magic bottle at the beginning.
Wandering kills. And then tenacity.
Then shoes. Then hemorrhagic spermatozoa.
And then continue to kill.
Look for opportunities to make up for long trips.
Out of the anthurium. Keep killing.
And then the ice armor. Then refresh.
In fact, this time is almost early.
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Go out of the bottle, then 1-2 bracers, hold the red cane, catch someone, and then the blue cane, or upgrade the red cane.
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Go out of the bottle, the main plus 12 skills, have a big increase, out of the red staff, blood crystal, a staff, flying shoes (phase shoes can also be flying shoes are more flexible), sheep knife, ice armor.
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CW: Magic bottle, shoes, and then according to your own hero configuration, there are two situations: 1 There is a standard nurse:
A number of wrist guards, unlimited eye inserts 2 No nurse: After coming out of Macon, then wrap the eyes Another: In both cases, you can re-issue the Necromantic Book to strengthen the auxiliary Passers-by:
You can use a magic bottle, a shoe, a red rod, or still press the CW method.
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Strongly recommend the red rod, the magic bottle, a pair of shoes, the middle of the wandering, the word of the jump knife, the later package of chicken and eyes.
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Take out the red cane, the a-cane, first out the shoes and bottles, and then wander and catch people in the middle of the day.
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Death Prophet dp
Skill: 13131413324222+4+.
Out of the door: Bottle.
Initial Stage: Artist, Restore Turban, 2 Power Wrists, Straw Sandals, Macon, 2 Rings (when advantaged), Black and Yellow (when disadvantaged).
Mid-term: sheep knives, flying shoes.
Late stage: Soul Booster Stone (Dragonheart), then arbitrary.
3L, the source of pain, control the field understand? Take it to single-handedly fight demon wizards, there is no advantage at all, they are 1v1, okay?
Or Viper.
Because of the 1v1 mid lane.
So skill:1221142213433+。。 The last 4 go out: a magic bottle or 1 twig, 2 socks, 1 ointment.
Initial stage: round shield, poor ghost shield (or hold back out of the vanguard shield).
Strengths: Phase, Challenge, Flute.
Disadvantages: Lacing (as many as you want).
Mid-term: Even if there is a poor ghost, change the vanguard, and become a doppelganger.
Later stage: What do you like, the dragon heart must come out, other casual, like a butterfly, a cannon == You choose dp to get the word is very easy in the later stage, and you won't be tired in the early stage, and the demon wizard is very weak in the later stage; If you choose viper, you have to suppress it in the early and middle stages, in fact, you are better than him in the later stage...
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Whatever hero can kill him, go out first to challenge the turban, the first choice is VIP, and the underworld presses the dragon.
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Doomsday is not explained.
Vanguard Shield, Flying Shoes, Blood Essence, After that, it is estimated that 20 points of blood essence are no problem, and there is no problem with money, direct heart, radiance, strong attack, etc.
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If you go heads-up, it is recommended to come up with a level 5 big root, a account, and refresh.
Directly off in seconds!
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