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Harbor has three main uses:
1 The harbor will accumulate money and food as the city to which it belongs. Someone can be sent to pick it up on a regular basis.
2 Harbor, the strategic location is more important, especially the harbor of Soochow. Many cities rely on harbor defense, and most of the Eastern Wu generals are accustomed to water warfare, and if you can't capture the harbor in time, the battle will be difficult to fight.
3 Capture empty harbors (no factions) and harbors of other forces, and skill points will increase.
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The port can accumulate money and grain, and the city with the port can build a fish market (only the power enhanced version is available), and there is also a role, I think it is good, that is, when the other party captures your port, you send 3 teams of catapults, and take the port directly in one round, you can quickly destroy the opponent's troops, and at this time, the captured port is without soldiers, so the enemy's follow-up troops will also capture this port, and you can continue to destroy them.
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I think it's an outpost that can be used as a defense. I'm willing to have a few thousand soldiers stationed in it, so that when the enemy attacks in a big way, I can barely resist it, so as to buy time for me to send my troops.
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Sekiko is good for dealing with computer AI. When the computer army is overwhelming, first send someone to take away all the materials in the port, and then prepare the siege engine and wait outside. As soon as the enemy's army entered the pass, they immediately defeated the city defenses and easily annihilated the enemy's army.
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It's not a big effect, it's a sentinel battle, the port in the rear can be less troops, pay attention to the port and the generals of the pass lose their loyalty quickly.
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The use of the harbor:
1. It is possible to enter the water from land.
2. The time that can prevent the enemy from going ashore.
3. If you don't want a general, just throw it there, and don't put money and food.
4. You can fry grain.
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It is equivalent to pulling the battle line farther away from the main city, so that your main city can make some temporary supplies, which is conducive to your defense.
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The harbor is useless, but the harbor in your city will slowly add money. If you don't have enough money in your home city, you can go get some--
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1. You can add a little money and food.
2. Offensive and defensive front station.
3. You can increase the general's merit (+200 with transportation once).
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It's best not to defend troops and generals, let it slowly accumulate money on its own, and if you are desperately short of money, when you reach the limit, use a general to transport a soldier there, and in the next turn, transport all the supplies from the port back to the city to help the city develop.
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It is still useful to send a military general to get some money in the early stage, and it is not of much other use.
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Three Kingdoms 11 port defense problem: If the enemy troops attack with rockets, etc., the port itself will not counterattack, and if ordinary bows and arrows are fired, it will automatically counterattack, but the lethality is not great;
Port defense, on one side are all with the well fence or rush the car, etc., their own soldiers and soldiers, food, coins, etc. are all withdrawn, the military general guards the intersection, the back of the well fence bow and arrow attack, the military general recommends the use of archers, preferably S attributes, can shoot in a large area, the well fence has great lethality to the troops in the building, and it is indispensable for the defense of the port**;
Set up the airport, please enter the urn, remember that your generals resist the mouth, don't let the generals in the port land, the loss is very small, when Liu Bei plays the hero's comeback script, the Fankou port outside Xiangyang will kill the infinite Jin army.
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Three kingdoms. 11. No new cities, ports, or passes can be added.
Cities, ports, and passes can only be captured by capturing other forces.
But in the game, you can build fortresses, arrow towers, arrays, stone walls, and stone barricades in some places with a lot of open space to play a defensive role, and a large number of stone barricades surround the arrow tower and a team of crossbowmen plus a formation, the effect is better than the pass, and there is also fire with Zhou Yu.
It can be said to be equivalent to the ancient nuclear **.
Finish. Also, if you use the sire modifier, you can add land for interior construction in each city.
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Three Kingdoms 11 cannot add new cities, ports, or passes.
Cities, ports, and passes can only be captured by capturing other forces.
But in the game, you can build fortresses, arrow towers, arrays, stone walls, and stone barricades in some places with a lot of open space to play a defensive role, and a large number of stone barricades surround the arrow tower and a team of crossbowmen plus a formation, the effect is better than the pass, and the fire with Zhou Yu can be said to be equivalent to the ancient nuclear **.
In addition, if you use the sire modifier, you can add land for interior construction in each city, so that the city can put more buildings and generate more revenue faster, but the maximum number of interior land in each city is 30.
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This is unlikely because the map mod is too large and difficult to modify, otherwise the game can easily crash.
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If you don't feel like you have enough land for internal affairs, there's a modifier called sire that can help you increase the amount of land used for internal affairs in each city. The maximum number of plots of land for internal affairs in each city is 30.
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You can try to build a fortress, a few arrow towers, arrays, stone walls, etc. in some open space.
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Three Kingdoms 11 can't add new cities, ports, or passes at all!
It is only possible to build buildings in some locations that can be attacked by enemies such as Arrow Towers and Stone Throwers (arrow towers become Stone Throwers after researching Stone Throwing). You can also build buildings that are fortified, morale-boosting, and confusing the enemy.
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This is a bit more difficult, so you can only use modifiers. The author personally tested that 311 has two kinds of modifiers: sire and van. Although I have always used the van big artifact, I recommend sire here.
Because the author always uses this to add open spaces to the city.,For example, Uncle Huang's new field added 5 more open spaces.,Those who have played understand what this means.,The city is the same.,The modifier is very simple.,It's all Chinese characters at a glance.。 It should be noted that you need to choose the coordinates to be added in the game first, that is, the x-axis and y-axis, the city needs more coordinates, it is best to choose the kind of open space that can be built, inaccessible, non-buildable terrain, you added, easy to collapse.
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It is not possible to look good, and all the buildings cannot be stationed.
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You can't create a new one, you can only capture or subdue.
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Improve technology to build a fortress.
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Knock it down and it's yours, but you can't build one yourself!
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How to explain this. You'd better start with the beginner's tutorial.
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