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The most important thing for the Ice Girl is to be at the right time. Appropriate place. Magnify... So.. Let's jump out of the knife...
Needless to say, the early mending knife... But remember ... Ice coffin timing is good, and cooperating with teammates is a very good way to kill...
In the middle stage, it is boosted with teammates. gank。。。
Later play an auxiliary role...
Equipping route 2 is useless... Shoes... Jumping knives... Hair... Flying shoes... 1 more blow... Becoming a sheep... Heart..
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Actually, the Ice Girl and the thief are better, but the Marriage Girl is too powerful after being upgraded, so I suggest you build it to slow down in the rear troops.
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Good post on the 2nd floor.
But it's versioned.
But until now, the Ice Girl has not changed much, and the usage and play are the same.
The only change is to make up for the Ice Maiden's lack of demons, but I think the effect is limited.
However, for beginners, there may be many terms in the above article that you can't understand.
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Everyone knows how powerful the Ice Girl is
When you're out of town, won't others interrupt?
So the Black Emperor is a must-have.
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A lot of routines, let's give you a post on rn.
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Ascend V,Slow down in seconds in a wide range,It's much better than the waste firewood that can only freeze people for 3 seconds and can put skills at will.,There's no money to use E to fight the jungle.,E lasts 10 seconds for non-hero units.,It's easy to kill a big horse at the first level.,After killing, plus the salary on the way home is 200 yuan of eye money.,It's good to make up a lot.。
Equip Red Shoes War Drums Macon Sheep Knife Eyes Back to the city, green battles and powder depending on the situation, your own aoe more blood will be out of the veil of strife (good stuff oh, who uses who knows) is not misleading.
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The main ascension aura, the outfit is in addition to the basic shoes plus some supporting strength such as urns, bracers, ancestral bones, etc., and then her core equipment is: chickens, birds, false eyes, true eyes, and the fog of trickery.
Usually walk back and forth to help gank the eye, and there are empty lines to help control the line upgrade and wait for carry to collect the line. Team battles help control v and then speed flash, skill cd is good and then up. It's as simple as that.
Guaranteed to die less. Guarantee the aura, ensure the vision, ensure that the right person is controlled at the right time. Your mission is complete.
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As soon as I go out to buy a J, the rest of the money buys a power glove and a small bottle of eating trees、、、 and if you have the money, you can buy a shoe first (the ice girl is too brittle, and she runs slowly, and it is too easy to die without shoes) Then there is the magic wand (it is very easy to use to save lives and kill at critical times, and it is practical) Then there are bracers and phases、、、 Ice Girl has no time to play money, if you help gank, the phase is the best choice、、、 in the case of ensuring the eye, you can make a drum, use it during team battles、、、 and then it is also very practical to push the stick Level full aura, v, e, big 1 point each,The back priority is higher than that of V、、、 Ice Girl has the equipment mentioned above,It's estimated that it's over.,If you haven't done it yet, you can get out of BKB and Blue Tent 、、、.
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Early stage: chicken bird eye prosthetic leg TP homeopathic prosthetic leg can be replaced with phase shoes, convenient gank
Mid-term: Prosthetic legs, vanguard shield, push stick, blow stick.
Late stage: Scepter, Siva, Sheep Knife.
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Because CM itself is an auxiliary series, JJ must buy it first! Secondly, 3 groups of branches, 1 large jar, and one eating tree branches!
Or two power sets, two branches, a large jar and a blood-added branch!
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Under normal circumstances, buy chickens and buy eyes, out of a phase shoe or prosthetic legs, pile up wrist guards on the body, carry TP with you to be ready to support at any time, you can protect people online in the early stage, there is a certain level or there is not much pressure on the line in the later stage to start wandering, in the middle and late stages of the war drum Macon or something, the team battle mainly puts a few EV can die, don't put the ultimate move easily, put it again if you have the opportunity, and avoid being directly seconds when you zoom in.
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After reading a lot of replies, I think it's all general, I think it should be that the ice girl plays less and encounters fewer problems.
Not to mention the AP mode, there are 3 rules for selecting people in RD mode, that is, AM, BM, CM, and these 3 people will basically grab in order. AM is the enemy law, BM is the beastmaster, and CM is the ice girl.
Go out and pack: chickens (some people buy chickens for their eyes), eat trees, big medicine, three branches.
CM out is a walk, there is a line, 2 kinds of playing skills plus points are different, if it is a line of protection, it is recommended before level 7, it is 4 aura 2v1e, if it is a wandering recommendation, it is 4v1e2 aura. The cm on the line should be more to provide vision for your teammates, prevent others from gank, control the lane, and deny the creeps, don't v if it's okay (will let the lane close to the front of someone else's tower), more points of the opponent's melee mending knife hero, cm's trajectory is not good, the attack ceiling is not high, and melee fighting mending knives is unwise, but it is still okay to hinder the opponent's hero mending knives. It's best to bring the fog to improve the success rate of gank as soon as possible, and remember to give up the head to your main gank teammates if possible.
After level 6, under the economy of ensuring that there are birds, eyes and fog, the magic wand power prosthetic leg and bracer guard can be turned to the war drum, and the ashes can be produced when the teammates do not have ashes. If the effect of the early insurance or gank is not good, you are also a disadvantage, and you should insert more eyes and reverse eyes in the case of satisfying your own pair of shoes. Especially in the disadvantageous situation, you must bring TP to be ready to help the tower at any time, because the superior side is easy to rush to the tower and kill, once the aid is appropriate, you can instantly increase your level and hit the momentum of the opposite gank.
CM is very strong in the early stage with V's slow point people, but in the middle and late stages, you must correct your position in the team battle, and you can't continue to point people after putting out your skills, and your round of skills is often the outbreak period of the opponent's next round of skills.
CM's big burst is very high.,There's also a slow speed.,The timing of the mid-term cast is very important.,Generally, you can change the situation of the team battle in 2 seconds.,But the CM blood is too small.,The large effective distance is also more sad.,So it's generally in the corner of the woods or after someone else rushes to the tower after a round of skills are cast.。
CM outfit, outfit as mentioned above, in the case of ensuring your own bird's eye fog, magic wand, ashes (disadvantage or your own people do not come out), prosthetic legs, bracer guards turn war drums, Macon (your own people do not come out when they come out), push and push staff, BKB, sheep knife or Siwa.
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Passers-by's words go out of the ring ointment + eat the tree (cw inside is the eye to go out) Equipment The early stage of the bracer support blood dota is a game for 5 people, you have to clarify your own positioning, and then choose your own outfit. The Ice Girl is first and foremost.
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The main ice dungeon e frost nova v is upgraded by one level and then all the halos are better not to be promoted in the early stage There is no chance to put it And there are not enough magic.
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Ten thousand years of assistance, chicken and eyes, so buy a few more wrist guards, prosthetic legs, ancestral drums, and money to push black and yellow.
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It depends on what route you take, the main auxiliary will add the halo, the others will add the main V, and it is recommended to add V when you go out, and the effect is much better than E.
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It depends on the situation and your position.
The auxiliary is the eye, the branch, and the blood.
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Refrigerator halo to point. Mainly halo outfits and auxiliary outfits.
You can also pair two or three points to see your preferences.
Macon must be, JJ is better to buy.
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Ice Imprisonment + Brilliant Aura does not rise.
Level 10 is the first to consider ascending.
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I play Ice Girl's must-have equipment: phase, magic wand, war drums. You can go out in a group to eat trees, a few small purifications, a few branches, and a chicken.
On the plus point,Level 1 must be V,An AOE,It can also provide 5 seconds of deceleration,Early help to make up the knife,2,3 levels even upgrade the aura,You can also point to a level of frozen people,Level 7 to fill the aura first,If you rely on the line, upgrade V a little higher,You need to gank to point E high。 Level 10 and 11 are two levels in a row. That's basically it, buy birds, buy it to see what your teammates need, don't buy it if you don't want to buy it, you can push it if you keep your own money, blue cane, wind cane, bkb, green cane, etc.
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Open bkb enlargement is the best Green staff and shadow talisman don't work Open the big in the point will interrupt the big me, as a support hero veteran, you can be responsible for saying that when the ice girl comes out of bkb, the opposite equipment doesn't know what it looks like You adults don't hurt Ping a, you can't carry the ice girl magnification twice, the key is timing.
Pay attention to the control on the opposite side, especially the remote point control.
If you want to zoom in well, you have to wait for the opposite side to control the skill and can't hit you in a short time.
If you have a large group, you have to shrink back a little after the skill is released, and then find a good position to enlarge it, often there is no skill on the opposite side, and it is the best time to rush up with your own blood, and you should be flexible Seize the opportunity when the opposite skill can't hit you to amplify.
I often use my teammates to deceive the opposite side of the control skills, when chasing my teammates on the opposite side, stand in a good position to zoom in, and generally the opposite side rushes up to the time when I want to withdraw, there will be a reaction delay, at this time, the big effect is very good, but to be honest, Ice Girl is a wonderful big Just like the tiger blind arrow and the butcher's blind hook, you often don't see one in a game.
Don't think of Ice Girl as her core skill.
So usually for the Ice Girl, the green rod or push is a must, and generally not out of the bkb, the opposite side of the late stage up, the first goal is the ice girl, such a crispy skin, so the general green rod is the first choice as an auxiliary very much need some good teammates, and all you can do is to live a little longer to buy time for your teammates.
To learn to be obscene, pay attention to hiding behind, if there is an enemy on the opposite side, this kind of disgusting hero jumping around, don't let him see you at first sight, let his first goal be someone else's auxiliary position, a chicken and an eye, or something, many people will really play well to assist, with shabby equipment show operation.
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The usage of the Shadow Charm is that you open the Shadow after you open it big, and the big effect will not be interrupted, which is suitable for heroes who continue to cast spells such as Ice Maiden and Enigma.
Since you promise not to be interrupted, I think only BKB is the most suitable, but if you have the money to come out of BKB, you might as well come out with a team outfit.
The current version of Lothar is an artifact, and the mage assists Lothar now, and it is very normal, personally, I feel that one green shoe in the early stage of the Ice Girl is enough, and I keep filling my eyes, because the Ice Girl's blue halo can enjoy twice the effect, oh my God... After a while, the blue will be full The early stage must be the main aura Ice Girl positioning is an auxiliary Lies in team control and team assistance Green shoes can rely on their own continuous return to the blue to replenish the amount of blood With green shoes and halo in the early stage, you don't have to go home The mid-term haunt Ken War Drums The ashes can also be In the later stage, I think the sheep knife is much better than bkb and bad accounts Unless you can guarantee your maximum output.
You must be in a hurry Ice Girl is not much money but where the money should be used Now the eyes are only 150 Very cheap Buy 5 more or something Such an ice woman is loved.
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LZ is a bit demanding, and it's too difficult for the ice girl to put a complete fight without dying, and she can't withstand any equipment as the No. 5 position. Therefore, the timing of the essence of the ice girl's amplification, after the team battle has already started, and after the control skill has been lost in a round, it is open to the wide.
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CM this,Basically, you can't put out a big one.,Although bkb is useful.,But when the ice girl comes out to bkb.,Presumably the physical dps on the opposite side is also up.,A died in a few clicks.。 Uh, so you don't want to play Ice Girl to stand in the crowd and put a big one, it's more practical to put one more round of ve if you stand obscenely, and sometimes one more E is the key to changing the situation in team battles.
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It depends on the situation, and when the opposite skill is lost and is in the vacuum period of controlling the skill, it will be a big green account. If you make the first move, you will bkb, and call your teammates with team control to provide control, mainly to disrupt the opposite formation, and it is a bit difficult to be the main output.
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Generally, when the cm is large, it is in the group. Just make sure that the skills are not interrupted in the course of the regiment. Physical DPS isn't necessarily all on you. So bkb will do.
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Out of the secret method + BKB + blue cane, first V and then flat A a few times, and then E continue A, stand in a good position, open BKB to enlarge, crispy skin can't bear it. But a good ice girl is a good ice girl, if you buy eyes all over the court, buy J to change birds, and lose, then your teammates are too wasteful.
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Teenager,CM is very difficult to put the big put every time you want to put it perfectly.,Don't pursue this so much.,If you really want to come out with some equipment.,I believe that both low-end and high-end bureaus will be sprayed.,In fact, a lot of professional games in CM's big move can't be put very well.,No way.,It's too brittle.。 And CM's positioning doesn't rely on a big move.,But rely on his aura to give his teammates an advantage on the line.,Rely on E and V to wander the gank.,The ultimate can be the icing on the cake last night.,Don't be too entangled in this problem.,If you want to put it well, you only need two equipment.,Jump knife.。 BKB is enough!
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In fact, it's not strange to come out of Lothar, and now a lot of crispy heroes are popular out of Lothar. BKB is also OK, it can support blood, and it can also prevent being interrupted.
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Is Ice Girl going big? Generally, the Ice Girl is definitely going to die or the team battle has been won.
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Ice Girl can be magnified relatively rarely, there is vertigo out of BKB, and there is DPS out of the green tent in seconds, but for Ice Girl, these two pieces of equipment are a little luxurious, so it is better to buy two more sets of eyes to contribute to the team.
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The most ideal combination, first open BKB, then green tent, and then ultimate. The Hidden Knife can also be used, without interrupting the continuous cast.
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Eat and drink, fist gloves, branches go out. Ashes、BKB is a must.,If you get used to it, you can drum with the ancestors.,It's better for this hero to play gank.,Don't play the late stage.,It's a little empty.,After all, you have to have residual blood to be powerful.,It's easy to die.。
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