Why is the game Spore Shaman in the space phase the most bullish class? How can I have it?

Updated on Financial 2024-02-09
17 answers
  1. Anonymous users2024-02-05

    By the time it comes to the space phase, different color combinations determine different classes. There are a total of 10 classes in the space phase.

    They are: warriors, shamans, merchants, knights, diplomats, ecologists, scientists, zealots, bards, and wanderers.

    One of the new games of the Rover is a title that is obtained directly from the space phase.

    In addition to the special skills of each class, the remaining nine professions will also have skills determined by the color of each stage above.

    Warrior: Achievement Requirements: Have three or more stages to complete in red.

    Skill: Raider Rally (summons several planes to help attack).

    Shaman: Achievement Criteria: Have three or more stages completed in green.

    Skill: Return to the home planet in an instant.

    Merchant: Achievement Condition: Have three or more stages completed in blue.

    Knight: Achievement Condition: Red, Red, Blue, Green (no order, the same below).

    Diplomat: Fulfillment conditions: two blues and two greens.

    Ecologist: Achievement Condition: Green, Green, Red Orchid.

    Scientist: Achievement Condition: Two Red and Two Blue.

    Skill: Gravitational Wave (Destroy all buildings on the planet).

    Zealot: Fulfillment Condition: Two reds and two greens.

    Skill: Religious Fanaticism (Influence a planet to become yours).

    Bard: Achievement Condition: Blue-Blue-Red-Green.

    Skill: Song of Calm (Makes enemies friendly).

  2. Anonymous users2024-02-04

    -Shaman? I'm using fighters. In the vicinity of gox. I'm depressed. In the cattle class, you can defeat the gox. Whatever.

  3. Anonymous users2024-02-03

    Personally, I think fanatics and businessmen are more useful.

  4. Anonymous users2024-02-02

    Three red = all red, that is, samurai.

    Three greens = all greens = shamans.

    Three Blue = All Blue = Trader.

    Two blues + two reds = Scientist The order of the colors is irrelevant, any combination.

    Two red + two green = shaman The order of the colors is irrelevant, any combination.

    Two greens + two blues = Diplomat The order of the colors is irrelevant, any combination.

    Red, green, blue+red = knight The order of the colors is irrelevant.

    Red-green-blue + green=ecologist The order of the colors is irrelevant.

    Red, green, blue + blue = Bard The order of the colors is irrelevant.

    Start directly from the universe without any special skills

    Superpowers of each class:

    Scientist Gravitational Wave (destroys all buildings on the planet), Shaman, Return to the City Ticket (instantly return to the home planet).

    Trader Cash Injection (Direct purchase of the galaxy that establishes the ** route.)

    Samurai, Raider, Rally (summon several planes to help attack), Zealot, Religious Zealot (influence a planet to be yours), Ecologist, Suck prey (take 2 samples of all animals and plants on the planet, put them in the cabin), Knight, Skill name: unknown (copy one's own ship, follow yourself), Diplomat, Static attachment (immobilizes all other ships and turrets on the planet), Bard, Calming Song (makes enemies friendly).

    In this way, everyone understands, right? I prefer bards, if there is anything to say, first get the alien relationship right, and then fight and buy, and form an alliance in the future. The route my bard took was:

    Omnivorous (blue) + carnivorous (red) + friendly (green) + economy (blue) = red-green-blue + blue = bard. What is the ability of such a poet, refer to the above table.

    There's nothing more difficult than going from red to green, but if you do it, you can get the abilities you want.

    Scientists' ** waves.

    It's good, but wouldn't it be stronger if you use fanaticism? The buildings are well preserved. But it is more difficult for fanatics, 2 red and 2 green, and it must be very hard to turn from red to green at some stage.

    And if you go zigzag, green + red + green + red, then it's even more hard.

  5. Anonymous users2024-02-01

    Suggested shaman scientists.

    In fact, it's not very difficult to hit the planet, in addition to hitting the home planet, there are up to 3 colonies, with super bombs, just one in a few clicks, so firepower is not a problem, and the shaman's ultimate move will return to the city instantly, which will have great benefits for future development, and it is the most practical skill.

    The scientist's big move, gravity waves, can instantly wipe out all the colonies of the entire planet, but it will break the rules of the universe, to put it bluntly, it is to reduce the friendliness, and the planets within 10 seconds around you will be reduced no matter what they have to do with you, so it is recommended to use them sparingly.

    Skills of classes like Warrior Knight are really of little use and are not recommended.

  6. Anonymous users2024-01-31

    The spore feels fun in the early stage, but it feels a little stuffy in the later stage.

  7. Anonymous users2024-01-30

    If you want to conquer the planet, I advise you to choose the first one.

  8. Anonymous users2024-01-29

    Scientist Gravitational Wave (destroying buildings on the planet), Shaman, Return to the City (instantly return to the home planet).

    Trader Cash Injection (Direct purchase of the galaxy that builds ** routes) Samurai Raider Rally (summons several planes to help attack) Zealot Orange Bearer Religious Fanaticism (influence a planet to become yours) Ecologist Forced prey sucking (select 2 samples of all animals and plants on the planet and put them in the cabin) Knight Skill name unknown (copy one of your own ships and follow yourself) Diplomat Static attachment (immobilizes all other ships and turrets on the planet) Bard Song of Calm (makes enemies friendly)

    Rover - No special skills Development Method: Play Annihilation Hidden Reputation directly from the cosmic stage.

    Specific acquisition] Occupation requirements see references.

  9. Anonymous users2024-01-28

    Not very good skill is to copy a small spaceship similar to your own ship is not very useful.

  10. Anonymous users2024-01-27

    One time I typed unlocksuperweapons from the civilization stage to unlock the last ballistic missile, and then ascended to space, and there was a super** in the ** column of Ctrl+1 ** The name was forgotten The effect is to exterminate all life on the planet? Or sapient beings? Anyway, a T3 tribal civilization planet can be put into the colony after a while, and then it is useless to lose cheats, and the space stage has come out so once, I want to ask what is going on?

    How else to get it There is also I heard that 7 or 8 cities on other people's T3 home planets can be occupied Why do I sometimes fight to destroy and some to surrender Generally hit 1 T3 star 8 cities will fight 1 surrender The others are directly ** dropped.

  11. Anonymous users2024-01-26

    It's not so difficult to get a planet nemesis As long as you run away from the home planet Keep provoking different wars Cheats sometimes don't work Rich It's very fast But the premise is to have the strength ps Don't use it near the home planet when using the planet nemesis Planet nemesis is a violation of the laws of the galaxy.

  12. Anonymous users2024-01-25

    You'd better not use it, the ban rate is 85%.

  13. Anonymous users2024-01-24

    In the space stage, selling spices to make money, the most valuable is purple spices, followed by pink and green.

    In addition, it is not possible to increase the speed of production by putting houses in the house, and it is necessary to build factories.

    First of all, don't use your home planet as a production base, because your home planet is basically red spices, which is the least valuable, and the production speed is also very slow. It is recommended to find a planet that can produce purple, and transform it into T3, 3 colonies, the location of the building is as shown in the picture, the green face is the entertainment building, and the red face is the factory. In this way, the production speed will go up, and you will soon be able to get a lot of spices, and then you will sell it to whoever is the highest.

    Hard difficulty I recommend to sell spices **:

    Red Spice, 8k 1w

    Yellow spice, 1w 1w4

    Blue Spice, 1w7 2w

    Green Spice, 3W 4W

    Pink Spice, 3w5 4w4

    Purple spice, 4w 5w8

  14. Anonymous users2024-01-23

    The main planet produces spices slowly, one-tenth or even less than the other planets, in the colony, not only to build houses, but also to build factories, which will greatly increase the speed of spice production, of course, entertainment facilities are essential, and it is best to let the residents have a joy level of 0, which is a more modest method.

  15. Anonymous users2024-01-22

    You should be a pacifist. In the space phase, only by constantly fighting can you keep leveling up, getting badges, and turning on military components (that is, what you said**).

    The violent military state will always want you to challenge, don't give in, he is not very powerful except for attacking your colony and home planet, just go back and do a fight. In the process, you can level up, get badges, and open the military group. ps:

    It is advisable not to offend too many violent military countries (planets that always have red angry icons), too many words will attack you at once and you will not be able to bear it. Just one, he will attack and counterattack, and it won't be long before he can turn on more advanced military components.

    Hope you have a great time.

  16. Anonymous users2024-01-21

    The attack** is not added at the time of production.,That's only the appreciation function.,You have to buy.,Different**The level of requirements is not the same.,Medals that don't have requirements can't be bought.。

  17. Anonymous users2024-01-20

    There are more planets to conquer, so there are naturally many ** to choose from.

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