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If you have money, you are wise.
Equip it with BT Priest 4 Wisdom and 1 Luck
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4 wisdom and 1 luck, 1 set of equipment will cost at least 5000rmb
It's useless for a priest to attack too high.
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Of course, it is Omni Wisdom or 4 Wisdom and 1 Luck.
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Priest plus strength?
4. Add it to the wisdom of one luck.
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1. Blood volume. +1 point. 10+2 points. 20 full + 30,300 such as you are full. Has 1000 blood. You can add more than 3000.
2. It doesn't matter, **amount = (own intelligence + own luck + own spiritual balance) x3. Because this number is large, his blood will be full immediately. This is also the reason why some so-called "blood herdsmen" with more than 10,000 hp are dissatisfied with themselves.
**The number has a main relationship with mental power, and it has nothing to do with your own HP.
3. Unrelated. The Priest's attack power comes from intelligence and mana, so in order to have high Oak attack power, you must have equipment with high intelligence and high mana. And the reason you can hit a higher attack with the Maple Staff is because of its high mana.
4. [What is the attack power of MapleStory Priest's group**? When the attack power is maxed out, it seems to be a basic attack of 70[The 2nd turn mage skill is:.]
Freezing has a base attack of 100, Thunderbolt has a base attack of 60, Flame Arrow has a base attack of 120, Poison is 70, and Holy Arrow is also 70The group is only effective against the dark and undead.
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3 turns 1 Holy Light (try the feeling of group attack) -- Magic Resistance 1 - Purification 3 - Gate 1 - Prayer 30 - Holy Light 30 - Purification 20 - Magic Resistance 20 - Dragon 15 - Gate 20 --
Voodoo. 16?There are no bugs in the magic resistance, so you have to fill it up quickly, so the alarm clock magic hits you only 600 800, but the magic of the bone dragon is ineffective.
4 turns 1 creation (before the general light used this to prove that he has been 4 turns, this skill is very beautiful) 1 universal light (bishop's signature skill) --1 resurrection --1 dragon (finally finished the experience, full of the world.
It feels so good to run and put it all over the world.
10 Puzhao - in Garon. The common skills of the 4 turn mages are not very good.
Group ** Level 1 - Level 1.
Teleportation. - Level 1 Mana Absorption - Group ** Full - God's Protection Full - Blessing Full - Mana Absorption Full - Teleportation Full - The remaining 11 points can be placed on the Holy Arrow.
In the end, there are only holy arrows. Miga. Full.
Because it's not worth adding.
Ability value: 1 404 Zhiyiyun.
3 wisdom and 2 luck. 55 later reverts to the previous addition.
The above addition is also called the perfect addition method
There are only these two methods of dotting.
A perfect match. in order to practice the priest well.
Because the priest's offense is already low.
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The priest's luck only needs to be 5 points higher than the level.
Priest, you must not open the magic shield if you have a health regeneration skill, what if the monster is seconds.
So open the magic shield.
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2**Teleportation 1,**Full,Protection full,Absorption full,Blessing full,Teleportation full,The rest of the holy arrows [The reason why you give up the holy arrow is because of the skill of the holy arrow, if you don't give up, you have to fill up, and if you want to fill up, you have to give up 19 skill points on other skills.]
Abandon absorption? In the later stage, when the priest can brush in groups, the MP does not drop but rises, so do you have to give up such a useful passive skill?
Abandon**? Anyone who has this idea becomes a priest, this is a priest's signature skill, and if it is only after 11 o'clock, you will not be able to mix.
Giving up protection? Nonono,Such a good skill is also abandoned.,The monster in the future is getting stronger and stronger.,If you underestimate this 30%, you'll have to regret it for a lifetime.。
Abandon blessings? Not to mention the blessing to increase defense, the key is to hit and dodge, do you know what this means for strong attack classes: Flying Warrior, Bow, Warrior?
Ditch teleportation? Aside from the huge consumption when rushing in the future, everyone knows that even a mage who adds 13 points can't surpass a werewolf, and the monster body in the later stage is getting bigger and bigger, and adding 1 point is really not enough to deal with.
And most importantly, when you turn 3, there will be Holy Light to charge the attack count of good celery moves, and during the 2nd turn, you can also use a double tap with a high attack to fight non-dark monsters, so you have to abandon the Holy Arrow!
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Ability plus intelligence, if luck is empty, it depends on how much equipment you need, and how much luck can be worn.
1** First 1 point + magic bullet.
5 mana regeneration.
Reinforcement full. Double-click to full.
The shield is full. Full recovery.
1 turn perfect addition.
2** Move 1 point first.
The group is full.
God's protection is full.
I wish the stove a full blessing.
Mana is fully absorbed.
Holy archery is full. Many people said that the holy archery technique does not need to be added. But I think to add. Holy Arrows are ranged attacks. You can only attack at close range in the 3rd turn skill. Want a pastor with a single alarm. It's all based on the Holy Arrow and the Holy Dragon of the 3rd Turn Skill to attack.
3**Add 3 points of purification first.
Then prayers can be added.
The general prayer is full. It's easy to find a group. Many groups like prayer-filled sacrifices.
The door adds 1 point first. Magic resistance starts with 3.
Prayer is full. Full of light.
Holy Dragon Man. (Level up yourself.)
The dragon must be full. )
Turn around and fill up the space-time gate.
Purify full. Resistance is full.
Finally, Voodoo adds 1 point.
I don't think this skill is very useful. And a waste of stones.
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First in the time of the magician.
You have to order it at the beginning.
Mana regeneration. Dot all 3
Crazy + Mana Enhancement + Full.
Start again + magic bullet empty round teasing.
Magic Bullet +1.
Crazy + magic double tap.
Full. Crazy + magic shield.
Full. Rest + Mana Regeneration + Full.
Go to 30 and go 2 turns.
Point 1. Point teleportation.
Then heal the group + full.
Magic Suck + Full. Blessing + full.
Divine protection + full. Teleport + Full.
The remaining points of holy arrows (don't think that it will be difficult to practice without holy arrows) use group healing to level up.
Survey the speed of light. Turn 3 to the first point.
Point magic resistance (the monster attacked the cavity by the monster sold by the moon bull with a fight, and you are all missed) and then + purify 3 points.
Then fill the prayer of God.
Then fill it with the light (prayer and light can be lit together).
Then fill the space-time gate with purification.
Then fill it with the Holy Dragon.
Congratulations on your invincibility.
Landlord: Give me a point.
I fought hard.
Remember 1qb.
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One Q coin, free! Qi Mingxiao felt that he wanted to give alms and call Hanako After the luck point reaches Kochi 88, all the intelligence is OK, and the luck is not before 88, the points are distributed like this, the luck level is 5 points, and the rest does not add intelligence at all, because the adventure island in front of the Huai Tomb requires the highest luck is 88, which is a lot of waste.
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Oh, I'm practicing now that the Bishop is already 144, and tomorrow it's 145.
Ability points, first 4 intelligence and 1 luck, in the later stage, after being able to pick up the top **, it's full intelligence.
1**Armor 0 other full mana, first full mana enhancement (premise mana recovery 5 points).
Two**Holy Arrow 11 other full full, full first**, so that you can hang up, start hanging the big ghost of the waste mine, and then go to the toy to hang the ghost. It doesn't matter what happens next.
There are two categories.
Class 1: Voodoo 16, Dragon 15, others full. Category 2: Voodoo 1, others full.
When I chose these two categories, I was also depressed for a long time, and then I thought about it, anyway, fighting monsters is the same without the priest adding anything.
Add voodoo, everyone is a high-attack player, do you still need to be a snail? No, you don't have to...
Garon, the priest is generally hanging flowers, and there is no need to summon a dragon to fight monsters. But it's very good-looking.。。。 The blue dragon is cute...
Three turns and add points: first purify 3 points, and then add prayers, which is what we usually call flowers. Open the door 1 more point, then purify. In this way, you can join the team of the piercing.
So four turns. I'm now 10 points of holy light.,Holy Dragon 10 points.,There's still 55 points that haven't been added.,Waiting for the end of the flowers.,Point the holy light book to roll a little resurrection.。。
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4 wisdom and 1 luck, skills to fill up ** brother potato, blessing, sucking demons, divine protection, rapid movement full, holy arrow (, garbage move, only add 11 o'clock do not fill up) The rest of the feast according to their own wishes.
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Mana Absorption 20
Fast move 20
Group **30
God's Protection 20
Blessing 20 Holy Archery 11
Bonus order: 1. Quest type: 1 Fast Movement - 30 groups** - 5 God's Protection - 20 Blessing - 20 Mana Absorption - 20 God's Protection - 20 Quick Movement - 11 Holy Arrows.
2. Upgraded: 1 Fast Movement - 30 Groups** - 20 Mana Absorption 5 God's Protection - 20 Blessing - 20 God's Protection - 20 Quick Movement - 11 Holy Arrows.
By the way, let's talk about the three priests.
Priest: The 1 skill point given when I just changed jobs was added to the Holy Light, which is very convenient for dealing with zombies and some snail monsters, and 1 point of purification is useless.
Level 71 3 purification.
72 first 1 point of magic resistance, don't doubt it, yes, 1 point of resistance can cancel 12% of the magic attack, 1 point of the door (convenient for yourself and others), and 1 point to add prayer, and then upgrade all the skill points to add prayer, until the prayer is full.
After the prayer is full, if you are fighting the boss upgrade route, add purification to full, and then magic resistance is full.
If you are a zombie or hang flowers, hang zombies to fill the door (buy medicine), hang flowers to purify (help others eliminate abnormal states), why not add holy light? Farming zombies is more practical for you to use a group** than the Holy Light, 1 point of Holy Light is enough.
After that, you can add whatever you want, as long as the final shape is correct.
In the end, there are 20 Resistances, 20 Purification, 20 Gates, 30 Prayers, 30 Holy Light, 16 Voodoo, and 15 Holy Dragons.
My addition is (hanging zombies and then hanging flowers):
1 Holy Light -3 Purification -1 Gate -1 Resistance -30 Prayer -20 Purification -20 Space-Time Gate (Doors and Purification can be reversed, if you fight the boss, purify, continue to zombies or hang flowers on the door) -20 Resistance -30 Holy Light -15 Holy Dragon -16 Voodoo.
Voodoo can at least be used in the future, and the super dragon after the fourth turn of the holy dragon needs 3 turns and 15 points of the holy dragon.
Prepare the Philosopher's Stone to open the door!! Don't forget!
Dizzy, unconsciously hit so many again, if the subject has any questions in the future, you can send me a message! We'll be happy to help you!
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Mana Absorption: Lv20 Lv20 Fast Movement: Lv20 Lv20 Swarm**:
Lv30 Lv30 God's Protection: Lv20 Lv20 Blessing: Lv20 Lv20 Holy Archery:
Lv11 Lv30 III** Magic Resistance: Lv20 Lv20 Purification:
Lv20 Lv20 Space-Time Gate: Lv20 Lv20 Holy Prayer: Lv30 Lv30 Holy Light:
Lv30 Lv30 Voodoo: Lv16 Lv30 Holy Dragon Summon: Lv15 Lv30
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