How to add points for DNF priests, how to add points for DNF female priests

Updated on Game 2024-02-09
5 answers
  1. Anonymous users2024-02-05

    I recommend you to practice blue boxing, and I'll give you a blue boxing plus point picture to see for yourself

  2. Anonymous users2024-02-04

    Add whichever is stronger, but don't overdo it.

  3. Anonymous users2024-02-03

    1. Before adding points, you must first figure out the characteristics of the nurse's skills and what are the differences between the nurse and the daddy. In fact, on the whole, the amount of Tongwang milk of the nurse is not as good as the father, I believe that the friends who have played this profession or brushed the picture with the nurse have experienced. Although the milk volume of the nurse is slightly inferior, the nurse is obviously better than the daddy in terms of output.

    Add health, control, envy invincibility, and accelerate, and perform quite well in the team.

    2. Seraph: This is the nurse's plus point, if it is a brick moving or judgment flow, remove all auxiliary skills except for the blessing of courage, and then choose a good attack skill by yourself.

    3, the Dragon Maiden: There is no controversy about the skills of the witch, this is recognized as the most suitable method for adding points to the Dragon Maiden, needless to say, directly above.

    4. Savior: The savior's plus point is also not controversial.

    5. Prison Adjudicator: The main disputed skills of the regimental leader are concentrated in three areas: Judgment Heavy Attack, Divine Flame Baptism, and Divine Flame Vortex.

    Shenyan Vortex I'm going to add 1 point.,Gather monsters.,The reason is that this skill is too good to fight the boss Taimo Brother Wheel traces.。 The damage of the baptism test in the training ground is much higher than that of heavy hits.

  4. Anonymous users2024-02-02

    I'll give you my own points, I take the pure trial route, not the auxiliary stream.

    But the sp point is really nervous ......If you knew it, you wouldn't wake up......

    Empty slash full.

    **Blessing 5

    Angel Blessing Full Paladins are now all Demon Attack.

    When the gift of courage is full, you look at your intellect and strength.

    Revenge of Light Full No matter what kind of flow it is, if the Paladin doesn't add this, it won't be called a Paladin, one of the symbols of the Paladin.

    Pure White Blade Full cd short.,Fast moves.,And the magic consumption is relatively small.,The attack is also quite high.,Usually I usually use this spear output when I'm brushing alone.。

    The Spear of Judgment (which seems to be the name) is as high as possible, and the output after charging is still considerable.

    The hammer must be full, the damage is high, and the PK field is also very easy to use, because there are still very few paladins, and the effect of using the hammer is super good.

    Holy Light Guardian Try to be full.,Although it costs a lot, it's definitely worth it., Don't talk about brushing the picture, After encountering the sanda of the open body in the PK field, it became her to run and chase you.。

    Holy Light Orb +5 Pre-Skill.

    Judicial trial, I ordered level 1 to see the excitement.

    There are other small skills, such as getting up or something, not to mention.

    Actually, I really want to fill up the ancient memories, but the points are not enough for this major.

    Passive awakening, no point, personally feel very wasted.

    Most of the skills of the Holy Horse are at the full level of 20, so SP is very nervous, and it is impossible to judge and assist in double cultivation. As far as I'm concerned, I've found that taking the judgment route is no longer painful with a single brush since the revision.,Of course, it's still a little difficult to brush the ancient map alone.,As for the single brush of the Tower of Death, it's still quite easy.。

  5. Anonymous users2024-02-01

    Slow healing +10 (pure aid plus blood is necessary).

    Angel blessings + full do not explain.

    **Blessing + Full does not explain.

    Purification (I added it with the level, to be honest, I don't think it's much use, there are few opportunities to use it, the cooldown time is long, and it's also limited by the level of the ailment, saving 60sp plus the shield is stronger than this).

    Sounds of Heaven +5 Pre-Skill.

    Guardian Gift + Full (Increases your physical strength).

    Guardian Badge + Full (It is necessary to increase defense and stamina for yourself and your teammates, and it is necessary to share the damage of teammates, and in the case of adding Guardian Badge and Revenge of Light to yourself, if a teammate with a Guardian Badge is beaten, it can also trigger your Revenge of Light to deal damage to the enemy).

    Soul Sacrifice +10 Awakening Pre-Skill.

    Revenge of Light + Full does not explain.

    Holy Light Ward +5 (17 seconds of physical attack immunity is sufficient).

    +10 for fast healing (with slow synergy, normal gold can give at least 1000hp to teammates at a time).

    Honor Blessing + Full No explanation.

    Source of Life + Full (can be revived and can also increase attack speed and movement speed).

    The Wind of Holy Healing (not built to add that you rarely need to replenish blood for your teammates in the later stage Although you can share the damage for your teammates, but if you exceed the tolerance limit, the skill will be interrupted - you also know how high the attack power of the monster is in the later stage, so it's not worth it Added it before, I found that it is to make up some blood for teammates after brushing the abyss When I got to the boss room, the monster ran around You said that you should stand in your circle and slowly return to hp mp or take advantage of the fact that the buff did not disappear Hurry up and second boss? I don't think it's going to give your teammates a hard time).

    Belief aura + full ( I add it with the level I say on the Internet that this skill is related to his own HP and the range is small, but what I think about is not how much intellectual power he can add to his teammates, but how much energy and physical strength he can add to myself From this point of view, it is not a loss at all to add full awakening passive skills).

    Sacred Realm + Full (not for the damage of the final dark orb, but for how much buff status the first half of the light ball can add to teammates, with this, plus the previous blessings, I believe that the second monster is a very easy thing).

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