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If the technology is strong, you can attack it directly with a rushing car. To fight the county seat, you can first scout and find the county town with a small combat power to fight, which is very important. You can plunder first, and slowly finish the soldiers in the county, and in the end, there are not many soldiers left in the county, so you can rest assured that you will fight with a rushing car.
Of course, the combat power of the general is very important, the higher the better, and the higher the technology such as commander, combat power, defense, and siege, the better.
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Customer service is really nonsense, plundering with pikemen? I don't think there's enough death.
If you are not strong enough, you can use swords, shields or iron horses to plunder, these two soldiers are made of iron, and the defense is relatively high, and the losses are relatively small.
After dozens of raids, (it is best to build a city close to the county seat, so that it is faster) the soldiers are almost gone, and they can be occupied, and the occupation is carried out with 8 teams of average rushing cars, or 1 team of cannon fodder sword shields + 7 teams of rushing cars, reducing the damage of trap hedge vehicles.
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Hello dear players:
If you fight for the first time, it is recommended to plunder with pikemen first, and then use siege engines to occupy it. But be sure to take the star rune medicine.
Happy playing.
1737game game platform sincerely answers your questions and hopes to help you. Look
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Dear Players:
Hello! Regarding your questions, please try the game more or communicate with experienced players, and I wish you a happy game.
50pk web game platform customer service is honored to answer for you!
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I forgot not to play for so long.
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Attack the county town strategy.
1, first observe, first look at the generals of the county, if it is a famous general, then according to the combat effectiveness to decide 2, this is the most important step in attacking the county, is to plunder the Qing soldiers, now how to hit the county trap can hit the stone, it is impossible to hit the county without damage, with the lineup of the stone-throwing and punching car to plunder, you will lead the combat power of more than 200,000 is enough, more than 100,000 can only fight the ordinary county, 3, wait for the soldiers to clean up with 2 groups of stone-throwing and 6 groups of rushing car lineup attack, After 10 times, you can change the lineup of 8 punches, which can greatly reduce the damage of traps to troops.
The number of troops is conservatively estimated at 1.5 million, but it depends on the attributes of the generals and the attributes of the county generals. This is the way to play with the least loss
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I once played when I was hot 2 out of double 1.
Rushing is a must, hot 2 is different from hot 1, throwing stones to smash the city wall is no longer powerful, but killing machinery is very useful No matter what city it occupies, it is necessary to throw stones, because many cities are mechanical cities, that is to say, there is nothing... Just a bunch of rushing cars or something, ordinary soldiers not only can't move, but also will be killed.
It is recommended to use bows and arrows or light cavalry to cooperate with rushing and stone throwing when occupying, and try to scout first to see whether it is a mechanical city or an ordinary meat city.
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Basic strength.
A g of about 10W (in the absence of a bed crossbow).
I grab it and prepare for about 2w.
The sword shield is ready at around 3w.
If there is an iron rider to prepare a 5000, because he has a good effect on the thunder stone, it is very painful for the thunder stone to smash the car.
I'm afraid you won't be able to accept the loss, I didn't calculate it when I hit it for the first time, I thought I couldn't hit it, and I didn't rush up 1 step directly. There's no more 1,000 thunder stones over there.
Monkeys should also prepare about 2w.
This one is used to repel horses
Rush to prepare more than 6000, of course, the more the better
If you plunder, it depends on what kind of troops you have in your county.
Basically, bring a 50,000 bow, bring a 10,000w gun gang bow in front of the point, basically 6-7 rounds are gone (of course, you have to calculate the plunder, and you will be able to catch it after occupying it).
When you occupy it, bring a 1w2 knife 1w gun for the first time.
In the belt 8w bow 1w2 monkey.
On the belt on the 4000 punch car.
That's it. Occupy the bow.
Rush forward (because the car is slower) the bow can hit the position of the tower and stop After clearing the tower, the soldiers are in the monkey to resist the horse, and the soldiers can also move forward If you can't hit it, pull it back and hit it again 1w2 monkey basically hit the 1w rejection horse and it's gone! The monkeys have gone to heaven too, haha, and then it's boring.
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1.Send all the bed crossbows to plunder the iron horsemen and light horses, and take the main general. It's better to loot 3 times. Go home and set out to plunder.
2.After the lord plundered 3 times, there were no soldiers left in the county, and all the troops (except for bows and arrows and volunteers. Bow belt 1000, Volunteer belt 2w. Half of the go to occupy. The lieutenant general also set off with the same force, following behind the main general.
3.Finish the tower with a sling. Then the volunteers, knives, guns, monkeys, peoplemen, bed crossbows advanced.
When the monkey was dead, he rode forward on a light iron horse. In the 25th round, the rook rushes forward, and in about 34 and 37 rounds the rook can hit the wall. Don't rush too early, let the other soldiers consume the city defense first.
4.With the rescued and remaining soldiers, continue to set off to occupy. Only 2 teams, not too much. And there must not be too many volunteers, 1w or 5000 or something like that in the back will do.
5.Any pawn can bring 1. Because of some city defenses, no matter how many soldiers you have, the consumption is the same. You may be able to consume 100 Rolling Wood Stones for a single pawn. So, you have 1 baggage and special soldiers, and the speed is faster than rushing anyway.
6.Watch the time and don't let the first team fight before the second team arrives. Occupied at intervals, the city defense was restored quickly. Therefore, it is necessary to control the punching and throwing stones.
7.Eat treasures, eat everything, and after you have experience, you won't be afraid. Bring a little ** to treat the wounded, conservatively estimated at 100w. If your prestige is much lower than that of the county, you can grab it, and it is estimated that it is enough.
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Able to share 4 teams, 106 will bring 2000 throws, 2000 beds, 1000 punches, 5000 bows, 10000 knives, 5000 guns, 10000 monkeys; 84 with 1600 throws, 3000 beds, 1000 punches, 12000 knives and guns, 3000 bows, 2000 monkeys, will not be good for the rest of the two teams, each team of 1500 rush, the rest of their own look at the office, after the war, waiting to use the bed and cast the soldiers of the county, and then the bed, throw forward to be able to brush the city defense and the city of the throw, first use the monkey back and forth brush to resist the horse, brush the trap with the knife and gun, appropriately reduce the knife and gun of 1 2 teams, with iron horses and light horses to brush the rolling wood Stone, 4 teams change shifts are very easy, not too tired, You can't be spaced in between.
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One sweep 1wtq (120 or so generals) Before the operation, pay attention to the gun, defend more in the second round, and continue to move forward in the fourth round (the target has always been the spear) One occupies the cn 5000 bow and arrow (all treasures), directly drops the arrow tower in seconds, cn shoots the wall outside the range of the trap, and infinitely sweeps (3 120 with QQ wheel city plunder).
The main CN+ cannon fodder bow and arrow bow and arrow mainly attract arrow towers to attack the target, do not choose arrow towers!
In general, it's relatively slow to fight, but it's almost undead, to be honest, now the bt of the city defense brush uses monkeys to 3w + monkeys to reject horses, and your 3000cc wants to give up a lot of TQ to consume the base stone, which is a vicious circle! I know with an orthodox way of playing that there are 1000+ base stones in the end, with a total loss of 4w monkey 5000cn (operation error), 3w bow and arrow, and 2wtq (there are a few rejections that have not been dealt with).
I used the method I just said almost no dead soldiers, but I have 1000ts more than you, relatively speaking, I don't need to bring a bow and arrow as cannon fodder Although the time is long, but the operation is simple, it is easier than constantly setting up the wheel city of advancing and retreating!
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cn on the full, qq can be on the full (reluctant to make up for the volunteers), monkey, 2wdd, 3w5g, 2000cc (1 occupy).
1WG, 5000cc (2 occupancy) 5000g, full TQ (3 occupancy).
5000g,800cc,(4 occupy) because the 1 occupation force has come back, and the rear occupation is like this (I think 800cc is risky, you can add some tq relatively, to be in the system).
The detailed occupation strategy will not be written when 1 occupies.
3W more cn basic second tower (tower without cn can move forward to hit the wall or retreat without fighting) the opponent has no tower and no soldiers in the case of all charges, monkeys have a surplus to retreat and then rush cc pay attention to the defense in the 2-3 rounds of the wall (rolling wood is more serious) 2000cc is the worst also 10 rounds of the second wall, control the time to hit the wall, and the rest of the occupation of the basic g to do cannon fodder.
It's almost like the monkey is going to hit the horse.
The monkey wants 1w 8000cc cn2w and then cannon fodder to fill the city defense, I am used to going to 1wtq to fill the city defense but at most 5,000 deaths You first use your 7wg to plunder once and then occupy it is 2wcn 3000cc 1wtq monkey is enough This is a war It is better to pick up that batch of plundering Plunder is the best to wait if you don't play When you occupy it, cn advances After the tower is destroyed, the monkey rushes forward and rejects the horse The rejection horse is gone, your tq or dd cq....If you go forward to consume the city defense, generally don't let the cc enter the city wall if the stone is not exhausted, and the stone can be smashed to the range, and stop at about 600. >>>More
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