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Playing checkers has the following benefits:
1.Train thinking and numeracy skills. Checkers need to move their own forces to the opposite board quickly and stably, so the whole game process needs to incorporate a lot of calculations to improve the speed of the players. This helps to develop the player's thinking and calculation skills.
2.Develop intelligence. Playing checkers can promote the functioning of the brain, help to exercise the ability to function the mind, and for children and adolescents, it can promote intellectual development.
3.Active Brain Meridians. When playing checkers, players need to think and calculate all the time, which helps to activate the brain meridians and enhance brain power.
4.Promote family harmony. Checkers games can be played by husband and wife with their children and even grandparents, and the whole family can play together happily, which is a great help for family harmony.
5.Relax. Playing checkers is a fun way to relax and help people reduce stress and relieve tension.
In general, playing checkers can not only exercise thinking skills and develop intelligence, but also enhance family harmony and relieve stress, which is a very beneficial form of entertainment.
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Checkers. It is also a small game of wisdom, which helps to develop intelligence, exercise thinking ability, move the brain meridian, entertain the body and mind, and relax the mind.
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Chess games are a favorite form of activities for kindergarten children, which helps the development of children's initial logical thinking ability, cultivates children's correct view of winning and losing, has the courage to face setbacks, and has a good psychological quality, and trains children's sense of rules, which is one of the effective ways to promote children's social development.
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The rules are as follows:
If there is a piece on any side in the adjacent position, and the next position in the straight direction of the position is empty, you can directly "jump" to the vacant position, and in the process of "jumping", as long as the same conditions are met, it can be carried out continuously.
Whoever is the first to occupy all the positions directly opposite will be victorious. You can understand it as soon as you play, so almost everyone has played checkers. Checkers in Hong Kong are known as "marbles".
A game of checkers can be divided into three stages: opening, mid-game, and closing (to borrow Go terms). The opening generally refers to the process from the departure of the two pieces to the initial contact between the pieces, generally within 10 moves; The middle game refers to the stage where the sub-forces of the two sides are entangled, fighting for a way out, and at the same time setting up obstacles for the other side.
In the end, the chess pieces of both sides are basically separated, and each enters the opposite position as soon as possible in its own way. Of course, these three stages are not completely separate, just like a sprint race start, halfway run, sprint, requires the start not to lag behind, the halfway run to be able to keep up, the sprint is full of energy, it is possible to win.
If you fall behind in any way, you will miss out on victory. In a game of checkers, at the beginning of the game, it is necessary to see the development direction of the middle game and prepare for the middle game; And when the mid-game is about to end, you have to design the best plan for your own closing in advance. If you can do all of this, then you are also in the ranks of checkers masters.
1. Opening. The beginning occupies a very important position in a game of checkers, just like the start in a sprint, there is almost no chance when you are behind, so in the game of a checkers master, if you make a mistake at the beginning, you will be beaten by the opponent's tide of attack without the power to fight back, embarrassed.
When it comes to the opening style of checkers, it is the basic move in the opening of checkers, according to this move, both sides can quickly dispatch their own sub-force, and at the same time according to the opponent's move to contain and counter-contain, until the two sides of the sub-force begin to make initial contact, that is, when the formula is completed, the situation is comparable, and the balance of power is maintained.
2. Mid-game. In the middle game of checkers, it is necessary to grasp the opportunity accurately and also to create the opportunity. Although the middle game of checkers is varied, there is no trace, but there are also skills that need to be grasped, the so-called checkers of checkers, jumping is its biggest feature, as long as the conditions are met, you can jump continuously.
Therefore, in the mid-game battle, you must take the jump as the principle, fix your own "jump", try to make your jump smooth, and at the same time, you should also pay attention to not let your own jump provide the other party with the convenience of jumping. This is called attacking.
3. Finale. Checkers is finished on the principle of being fast, and by using skills to enter the opposite position as quickly as possible. For checkers, there is a principle in the end: fast, that is, to pursue the least number of moves.
At the end, you must understand the effectiveness of each position, the arrangement and rational use of the sub-force, and most importantly, establish the concept of the number of steps, no matter what the process is, the least number of steps comes first.
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There are different ways to play in various places, and the most common ones are:
1.You can move a bit by pressing the line on the board;
2.If there is a child in front of your child (your own and other people's children can be), you can use it as a jumping platform, press the line to jump over it, if your child is one empty from the jumping platform, you jump over it and one space, and so on, two empty, three empty. But there must be only one jump between the starting point and the landing point, and no other jumps are allowed in the middle, so jump continuously in this way, until there is no jump or you can't jump over, (some places do not allow continuous jumping) 3 Jump your own ten pieces to the opponent's base camp as soon as possible 4 You can only jump one child at a time
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In addition, the chessboard is also small holes except for the hexagonals. Hexagons, on the other hand, have five small holes on each side except for the six corners.
On most boards, each corner has a different color. In addition, there are also six groups of chess pieces, which are made up of glass beads of different colors.
If you are playing with three people, you should choose your territory by two or two, so that there is an empty triangle between each two players' territories.
In most checkers games, no matter how many people play together, a set of 10 pieces is set. However, if you prefer, you can decide the number of pieces in a set based on the number of people playing the game. For example, a game played by six players with 10 pieces is used, while a game of four players is played with 13 pieces each; When playing with two people, each person can choose 19 pieces.
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Hello, I'm glad to answer your questions, how to play checkers for three people: Method 1: Three people first front and back palms, the different one is the first to play first, and the remaining two use scissors, rock, and paper to calculate the winner and loser, respectively.
Second, the third play. Method 2: Cast points, which point size of the three people is arranged in order, if the same number of votes again. It is possible to calculate the time during the game and measure the final winner by the point in time (fixed point in time). Hope mine can be helpful to you.
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Checkers can be divided into three stages: opening, midgame, and closing (to borrow the term of Go).
The process from the dispatch of the two chess pieces to the initial contact between the pieces is generally within 10 moves; The middle game refers to the stage where the sub-forces of the two sides are entangled, fighting for a way out, and at the same time setting up obstacles for the other side. In the end, the chess pieces of both sides are basically separated, and each enters the opposite position as soon as possible in its own way.
These three stages are not completely separated, just like a sprint race start, halfway run, sprint, the starting can not be behind, the halfway run must be able to keep up, sprint when a blow, it is possible to win, any one behind, will miss the victory.
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Checkers came from Germany in 1892, improved from four-cornered checkers, and was named "Chinese checkers" when it spread to ......the New World to add mysterious oriental colorsThe rules of checkers are simple and easy to understand, and you can play it as soon as you play it, and it is really a puzzle game with a peaceful mood and good memories.
Basic rules. 1) Number of players: 2, 3, 4, 6 people.
2) Your camp: At first, the position of your 10 pieces is a regular triangle. Your goal: 10 of your chess pieces will leave the country, jump to the opposite home, and completely occupy the camp directly opposite.
3) Entering the camp: The chess pieces enter the target camp.
4) Walking: Only one step can be taken.
5) The pieces can move in six directions, and each move can only reach the adjacent empty space.
6) Jumper: Can jump continuously.
7) One-piece checkers rules: You can jump next to each other piece.
8) Empty Checkers Rules: Like a seesaw, a piece in the middle with equal empty spaces on both sides can jump directly to a symmetrical position.
Checkers tips.
1) The start can be made quickly, and the first mover must especially develop his own tactics and implement them to maintain the lead.
2) In the middle game, we should pay attention to the balance of offense and defense, and advance as a whole, and the most taboo is that the opponent occupies the key points with a small number of troops, or even divides the chess momentum. The first hand pays attention to the fast attack suppression, and the second hand pays attention to the defense and stability.
3) In the decisive battle of the palace, be careful not to forget to build a bridge for the follow-up chess pieces because of the rush to enter the camp.
Prevent negativity. Each player must leave their home camp at least one piece on the first round, otherwise they will be judged negative and lose.
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The specific rules of checkers are:
If there is a piece on any side in the adjacent position, and the next position in the straight direction of the position is empty, you can directly "jump" to the vacant position, and in the process of "jumping", as long as the same conditions are met, it can be carried out continuously.
Whoever is the first to occupy all the positions directly opposite will be victorious. You can understand it as soon as you play, so almost everyone has played checkers. Checkers in Hong Kong are known as "marbles".
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Checkers is called checkers, jumping is its biggest feature, in the game you can keep jumping without pausing as long as you meet the conditions. Therefore, in the middle stage, we should take jumping as the core, consider our own "jumping", ensure that our jumping can be unimpeded, and at the same time, we should also pay attention to not talking about letting the jumping road that you can repair to provide the other party with the convenience of jumping orange game, which is called attacking the army.
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Checkers is a type of chess that can be played by two to six players at the same time, the chessboard is in the shape of a six-pointed star, the pieces are divided into six colors, each type of judgment is divided into ten or fifteen pieces, and each player uses a corner of checkers to have pieces of one color.
Checkers is a widely used puzzle board game for all ages.
Benefits of playing checkers:
1. It helps to develop intelligence, exercise thinking ability, move the brain meridian, entertain the body and mind, and relax the mind.
2. Thinking will jump very fast, will be quick to advance and retreat, retreat and advance, and can develop brain intelligence.
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