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1.Explosive hero. It's an option.
Because the blood defense of the fawn itself is at the bottom, and the growth is greatly weakened, and the middle solo is mostly a strong ganker and farmer. There you have the trick. The fawn wants to press you, let him press through the creep, and the hatred of the mote will be wasted by nearly 1 5 or even 1 3 HP.
Don't cripple her because we 3j are going to give him an erection. Cripple him and he'll get back blood, which is really difficult to deal with. So the choice of these heroes will be obvious.
SF zues tk Lucifer Viper and many more.
1.Lewd farmer. Choose Coco (Scraper), Black (Yellow Dot +3 Skill), Snake Method (Infinite Secret Snake after 3J). There can also be Beastmaster (BM), Tiny (Tiny), Enemy Law and others.
Going out is equipped, not to mention the high attack attribute outfit and high-speed recovery ability. It is intended to show your ability to make up and make up for it, and if you are pressed by the line, you must know how to move the knife (that is, I stand behind and run over to make up for it, and then come back). For one purpose, to restrain his skill accumulation from mending the knife.
If you have a little food on the opposite side, you will be able to get off the horse. There are a lot of essences in the dota thing
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You choose the end times. More than 4,000 yes. Okay, there's a lot of money anyway.
A little more gold. Buy a blue fight. The main liter of scorched earth.
Point a level 1 cannon. By the time you're all level six. Good.
Directly large. And then the rank cannon. After two steps of driving the scorched earth, he explained.
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It's best for novices to use the Death Prophet against the fawn, because you are relying on the skill output place, and you are not afraid of him slowing down, and your ultimate move is the most restrained to the fawn, and killing him is quite arbitrary. In the middle of the solo, a phase shoe chases, and then directly blood essence stone, and then a red staff when you have money. In a word, kill people by skill and ignore his slowdown.
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Push the tower hero to finish the fawn, and the outbreak hero is the same, such as pain, such as the demon wizard.
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The main thing is that there are explosive heroes, Xiaoqiang Lion is all against her Charm in the early stage of blue is not enough is to reach the sixth level to master it She can't wait for you to have a red battle When you see her, you will beat her in seconds.
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Light bursts are insufficient.
It should depend on the situation.
If you have a restricted skill like a fawn, you should use the stun skill to counter-restrict.
With more than 4,000 solos (this kind of gameplay is outdated), you can buy a lot of equipment.
Then Xiaolu should have equipped himself very meaty, and the MP is enough.
So it is advisable to play some mid to late stages and pair on the line.
If the line is poor, choose a long-range one, such as Xiao Hei (this is obscene 0 trivial) Big Naga and electric baton (not to mention that there is no dps in the later stage of electric batons) But these have no control skills, so you can only honestly play money.
If you are more bullish on the line, take a melee one, such as a white bull (it's 1v1, the white cow is no problem, and it's infinitely dizzy, the early meat and the attack is also high), and the fisherman's lighting is also very grammatical deer.
When you're slowed down by a fawn and he has a magic orb, you can't just run away.
If Xiao Hei is in the words, he can be silent and Ice Arrow before escaping.
Naga opened the shield and fled directly.
If you use the electric baton, you will kill it (if he slows down, he will be electrocuted by you, he will be even more miserable, haha), the white cow and the fisherman do not explain, a faint run, and if there is blood, he will kill the fawn.
As for Zeus and Xiao Y, it is not recommended to use a solo with 4000 yuan at this opening.
There is no advantage in the early stage, and there is no advantage in the later stage.
Having said so much, Lanzhou will give me points.
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With a TK goblin tinkerer, go out with a red cane 2800+ bottle 600+ bird 400+ false eyes. Early control (don't tell me that you can't control it if you have eyes) Make up straw shoes online first, and then two bracers (since it's a rookie.) Just hold on to some blood.
Or if you think you can operate it, you can run directly to the flying shoes, and the flying shoes are out and then out of the sheep knife. The sheep knife is finished and goes out of Siwa. Siwa is not over yet.
Then come out of the clone or the red rod to rise to the top.
After having flying shoes, the specific operation is to fly over, ET two companies + red cane, fight a disability, and then put a c and refresh it home, drink the bottle to fill it up, refresh it, fly back and continue.
Detailed enough, no. The fawn mid lane solo is really a weak comparison. You can win by just fighting. I like to use tk, so I'll give you this example, and the others are SF, and the end of the world can be won.
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Explosive strong mages, VIP can also be, SF and so on, a lot.
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The mage broke out high, or succumbed to death with a sheep knife, the so-called "no matter how high the kung fu is, I am afraid of the sheep knife".
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It's very simple, hit the outbreak, the nightmare wizard and the like, make a anthurium, poke, big move red stick, and kill it directly.
Small, after level 8, close vt connection seconds As long as it is not full of blood or has not survived too many attributes, the fawn is easy to be killed first.
If you are on the line, many heroes can press him, but he has blood It is recommended not to worry about him, and it is okay to have a lot of money He is not a late stage, just 6j to advance more strongly, and the team battle high explosive skills can be thrown up in seconds first
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If you're on the same level as him.
SF VIP WL Ice Soul Lion Witch Doctor and many other heroes can abuse fawns.
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In the early stage, use Xiaoqiang to overcome it, bring a bottle control charm to smoke it blue, so that it can't recover blood well, and there is no magic to use it, to deal with the deer is to rely on the outbreak, Xiaoqiang's outbreak is very sufficient, plus the red tent, it can't bear it at all. Or Xiao Y, Poison Dragon, Lion, or Gods, all of which are excellent for single kills.
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I've seen a **, the middle lane solo duel, the alchemist vs. the fawn, the main bottle grinds blood, and even the fawn's blood can't stand the consumption, and the equipment is the temple and there are 3 50% magic masks, because the acid mist pushes the line behind. I'm talking about 1v1, no teammates.
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Initial 2 Purification、Temple Ohno,The skill is charm and nature's help.,There's a big increase.,Catch an adult or something that can be used with controlled teammates to kill.,Plus passive skills.。 Then equip the phase, 2 bracers can be used to make a big magic wand, then a flute, and then you can use asters, sheep knives, shivas, and dragon hearts.
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...It's really inhuman, just copy and paste, and don't look at how old it is. If the fawn goes out into the jungle, buy a chicken If you don't jungle, buy an artist mask 325 Then buy something casually The main upgrade 3 skills Level 1 2 skills If there are more dps over there, you will upgrade a skill Atrophy in the early stage and make money out of power shoes If you have been pressed here, you will first have blood essence Otherwise, you will come out of Aster and then blood essence The fawn is now very nb Pile up some blood Open a r is almost immortal So the fawn is a hero who is not easy to die When the blood essence is out, you can consider ice armor or flute This is more resistant For the fawn, survival is the output, and the deer should pay attention to the problem of vision.
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Slow down and fly a kite.
1.Choose the one that can be close-fitting, so that his big will be wasted.
2.High burst, can second him.
3。After the doomsday 6, when I saw him forbidden, ** chased him to death, the first-level level cannon + big, and you can kill it once when you are 6.
The regeneration of the Death Prophet is a great end time back and is not recommended.
You can try Doomsday, or the witch doctor can also do it, the fawn doesn't have a stun skill, and it's brittle, but it's best not to be hard when he opens blood.
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The Enchanting Witch is strong in the mid-term, but the current version of the fawn has gradually cooled down.
If you are familiar with the blue panda, you can use it, I personally feel good, the early and middle stages of the outbreak are good, the money is fast, and the ability to escape and chase is very strong. After a few more exercises, you will be basically familiar with it.
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If it's a mid-lane solo mode like APOM, the most typical hero is the Alchemist, and in last year's solo tournament, 2009 used him to defeat the deer of Longdd and finally won the championship. And now the fawn's strength growth has been cut, and it is even more weak.
The biggest advantage of alchemy over the fawn is the fog's ability to clear the line and the ability to mix the line brought by the recovery of the ultimate, so both the line push and the consumption stabilize the deer. The skill is to mix experience to level six, and the further back you go, the bigger the winning surface, it's very simple.
It's okay to use Lion or Lina to fight the fawn with high bursts, but the risk is that a set of skills doesn't lose her time and opportunity cost if she recovers in seconds, of course, if you are confident in your ability, you can do so.
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Heads-up can't help but look at the equipment and form When the early line is matched, the path can suppress a lot of melee heroes When you wait until level 6, the fawn can be strongly suppressed without much equipment The suppression in the early middle and early stages can give the fawn a lot of space for development It is not easy to think of him in seconds Because it is 1v1 There are very few people who explode 1000 in an instant (if he resists, it will be even more impossible) There was a 1v1 game where the fawn and the spider were the most powerful As a result, the spider was defeated by DS and the fawn was defeated by the alchemist So it is recommended that you choose alchemy (I was also very speechless by Xiaoluke, and I tested it, alchemy is indeed very effective) The main e consumes unlimited blood in the early stage, and the demon consumption is small, and the blood is thick in the middle stage, and the blood is thick in the middle stage, and the blood return is fast with the ultimate, and the PK in the later stage is also the advantage of alchemy, so it is better to choose alchemy.
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In fact, he is very brittle, patting the bear, Bai Niu is very restrained when he kills alone, and she is even worse in team battles, he is a person who can kill him by controlling two people together, and he can't do it in the later stage.
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High burst heroes can be seconds for him in the early stage. For example, Demon Wizard, Show Tease Magister, Shadow Shaman (requires a Perimeter), Source of Pain, Shadow Fiend. Goblin tinkerers, god-kings and the like.
Personally, if you think your basic skills are better than his, you can press him one or two levels in the early stage, and you can play any way. Besides, the current fawn power growth is only 1...
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The Blood Demon is definitely not good, and the main ascension to 13 can directly abolish the Blood Demon. Use the end of this version.,Solo's words leave a point until the opponent's level 5 to press the opponent once.,Not dead and disabled.,When you're on the other side of level 6, use the level advantage of the wave of level 5 in front of you to use the four-level cannon to increase the move and then press the second.,The fawn's blood must be dead.,But pay attention to the big move to catch it quickly, don't let him open the blood.,And then basically level 9 and level 12 can be directly killed.,It's basically a complete deer.。
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Low blood You can choose a violent hero to second her.
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With the Death Prophet, it is difficult to kill the charm because of her passive slowing skills and health skills, while the Death Prophet's big (that is, the small plane) is not slowed down, and it is generally easy to hit the charm after the top blood. As for the problem of advancing without CD, it's also very simple.,If you're single, just get close to her and open it big.,If the distance is close, the push attack is very low.,Just use a big grind to die.。
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For example, playing pat, jumping out or Lothar can directly second him.
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Now the version of the fawn is not good. The total blood volume is too small, and it is not enough to see if you add blood.
A high outburst can be a complete abuse. TK SF LION LINA and so on.
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The 2nd floor is more accurate, and the 1st, 3rd and 4th floors are a bit noob, which is simply misleading to newcomers.
This is not a discussion about who is stronger in 1v1, just as in Warcraft it is impossible to discuss who is stronger in 1 type of pawn and another type of pawn.
Correcting several misconceptions:
First of all, the little one adds the brilliance, wrong!
As a melee hero, Radiance can't provide any life support, but it consumes more than 5000, especially melee agility heroes, you can't stand on the battlefield at all, if the enemy is alone, you gank, then, Radiance is useless, it's your choice to give up the right to give Radiance to the meat shields, in addition, Radiance never stacks.
Second, the far-sensitive hero is on the point to restrain the deer, wrong!
Especially with RM and bone bow, this kind of power growth is extremely low telesensitivity heroes, if you don't believe it, you can try, 1v1 mode, mid lane solo, guaranteed that you go home 3 4 times before level 7. RM's big book is useless at all, the damage is negligible compared to the deer's **, and the CD time is longer than others'. In addition, the fragility of skeletons is a problem that novices always ignore, let me tell you, at level 14, a skeleton with a single cannon can't point to a double bracer electric soul!
Don't believe it, try it yourself. And in the late game, almost all agile heroes can suppress the deer that take the intelligence route, which goes without saying.
Thirdly, double exhilaration, it's just nonsense. An important DPS, in order to point out an opponent's support hero, he didn't even support 1 attribute, which is suicide. Muskets or skeletons that don't increase their HP by 1 can still be seconds up to level 25!
Fourth, I personally believe that the ones who really restrain the deer are powerful control heroes and explosive intelligence heroes, such as the source of pain, such as the embroidered bean mage. The lethality of the deer lies in 2 points.
First of all, the need for magic in the early stage caused her to be unable to support blood in the early stage of equipment and was relatively fragile. A level 7 deer can chase down the Fire Girl, and it will also be killed by the Fire Girl in seconds. Therefore, we absolutely dare not make mistakes on the front and mending knives.
And if the control hero is very strong, the deer on the opposite side will basically die when it encounters gank, and it is also not daring to be presumptuous.
Secondly, those who can play against the deer and gain the upper hand must be recognized as those strong DPS, and the initial replenishment ability is evaluated as S-level.
That is, the poisonous dragon, the little D or the shadow demon and the troll warlord who is blind.
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Out of the challenge vanguard, not to kill, just to push the line up with the meat, you can consider the meat up after the vampire or the blue equipment to push the line with water, of course, if you are very confident in the operation, you can also use the water knife to rub the blood with the skill to kill, because lion is still relatively brittle.