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Upstairs seems to have misunderstood, it's a comparison between the ranger and the elements, to be honest, the ranger is a little easier to raise, and the equipment is relatively cheap As a civilian player, it's not easy to get a ranger with output, and if you want to have the same output as the element, the equipment still has to be relatively good. Ranger is the most flexible profession.,As long as the technology is practiced at home, you can play cool.,Brush the picture PK is powerful.,Elemental skills have changed a lot.,Sometimes it's discriminated against.,If the equipment is not good, it won't be cool to play.。
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The elemental output is high (higher than that of the magic guide), the PK is also powerful (of course, the equipment must be up), the mage equipment, materials, etc. are also relatively cheap, suitable for civilians to play, but the ranger, only rely on the RMB to pile up, and the operation must be very skillful. The equipment can't be improved, and it's more cannon fodder than a soldier.
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Ranger saves a lot of money than the elements Ranger mainly depends on the technique Of course, the equipment can't be very bad PK is powerful.
The current elements are no longer the elements of the past, and the skills raised by the absolute stepmother have changed a lot.
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Let's play Ranger, the T4 elements are not very harmonious.
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I have two numbers, Shadow Dance and Ice Spirit, and to be honest, without opening the shield, the Ranger completes the elemental abuse. Of course, it's still okay for Ice Spirit to play the sadistic vegetable ranger.
First, the ice wind is accurate, and if you slow down, you can at least reduce the two threats of arrow rain and energy dissipation, at this time, generally speaking, don't ice river, the ranger's escape is too much, you can also force a flash and spiral kick to counterattack, and you can also use invincible moves such as kicking or flying legs, so be especially careful when fighting, the ranger's basic five moves can drop the elements in seconds, and there is no fault tolerance.
2. The best time for the glacier is when the opponent comes over and strikes and falls to the ground. If you catch it, it's a set to take away, and the small tricks add points.
3, the sea of fire is a good damage skill for the ranger, control the distance, at least the escape method of energy dissipation cannot be used by the other party.
4.Be pre-determined about the use of ice spikes, don't just be honest and let the other party peel off even if they hit you.
5.When playing with a bow and arrow, you must be able to jump, keep jumping and constantly changing positions, dodge the opponent's arrows, and find the right opportunity to make a move.
Personally, I suggest that you should give up decisively when you encounter Shadow Dance. Fengxing can barely fight. But it's hard.
If you open the shield, then it's another matter, at least the ranger doesn't have a few skills to break your hegemonic body, at this time, all ice skills are used, slow down and slow down, or slow down, and if you catch it, you can output it strongly.
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Kill yourself first, then blow yourself up, and the Ranger appears.
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