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Find a pen in a drawer.
2。Find a blank piece of paper under the red sofa cushion.
3。Click on the picture frame on the wall, first click on the upper right corner, then click on the upper left corner, and then click on the lower part of the **, the painting will fall, and there is a 10,000 yen on the wall.
4。Turn left and click on the bottom of the white water pipe on the wall to find a yellow bucket-shaped thing5. Point the white paper, and the paper is enlarged. A few more strokes, and the pen will write "help me" on the paper.
6。Tap the yen, and then add a pen, and the pen will draw glasses, hair, and a beard on the yen headshot.
7。Point the yellow thing to enlarge and can be opened and put the paper in. Click on the main screen to put the yellow object into the original tube, press the red button next to it, and the thing will rise in the tube.
8。When it fell off later, he took out the paper and found that a skull symbol had been drawn on it.
9。Hit **, the number is 4357*63, after hearing OK, point the yellow thing to enlarge, you can open it, and put the money in. Click on the main screen to put the yellow object into the original tube, press the red button next to it, and the thing will rise in the tube.
And he gave you the key.
10。Just go open the door again.
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1.On the bookshelf there is a plier. Remove the antenna of one of the TVs with pliers. There is a meteor hammer underneath the TV stand, which is used to fight ghosts.
2.On the shelves, count the first floor of a few books, and there is a small ball in the middle of the gap.
3.There is a small ball on the left window sill.
4.Click on each of the four corners of the carpet and two small balls will appear.
5.There is a small ball on top of the large standing cabinet.
6.Click on the books at the bottom of the shelf, and then click on the inside, and a screw cap will appear.
7.There is a dagger above the counter.
8.Use the dagger to scratch open the cardboard box on the bookshelf and get the screwdriver.
9.There is a small piece of paper in the painting on the wall with a number on it, write it down.
10.There is a wrench on the back of the bookshelf that is taken out with a TV antenna.
11.There is another small piece of paper in the sofa under the windowsill, remember the numbers on it.
12.There is a socket in the middle of the two sofas, which is opened with a screwdriver, and a key is seen, which is removed with pliers.
13.Click on the machine on the table, put the five small balls into the five eyes on the left, put the screw cap on the second one on the right, tighten it with a wrench, the machine starts to rotate, return to the interface of the machine, rotate the mechanism on the left, and a yellow key will appear.
14.Click on the safe, open it with the first white key, the lockbox will appear, enter 372,546 to open the lockbox, and you will be prompted. Use a knife to cut open the lockbox and get the key.
15.Open the large wardrobe with the yellow key, click on the first layer of the large cabinet, and put the key obtained in the lockbox into the carton** to get the blue key.
16.Open the blue door with the blue key, a ghost will appear, and hammer it with a meteor.
17.Go out, someone will welcome you!
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I don't know which white room you're talking about.
You can pour the post bar mini-game escape room stick bar inside the bar.
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1. Click on the ground under the leftmost leg of the table (it is a power plug, showing a little bit), and plug in the power plug.
2. Open the small gray door (power box) on the wall on the left side of the door, click on the lower left corner (a little thread is exposed), a blue light bulb and line appear, and connect the disconnected wire to the blue light bulb.
3. Return to the original screen, turn on the switch on the fan, and the room light will be off.
4. Turn on the power box, click on the far right below, the room light will be on, and return to the screen.
5. Drag the leaves in the pot up to the tabletop, which is a knife, and use the knife to cut the cake.
6. Move the cake on the fork under the light bulb and bake it for a while, and the cake will be steaming.
7. Quickly move the hot cake to the mouse hole under the table (confirm that the fan is rotating), the mouse will run out and climb on the electric light, here you must master the time, when the mouse climbs on the lampshade, the first time the lampshade shakes to the left, and close to (the most recently) when the painting on the left wall quickly clicks the mouse, the mouse will touch the painting to the ground and get the key (if it is not successful, you can bake the cake again, and it will be successful if you do it several times).
8. Insert the key into the lock hole of the door, turn the key to the left a few times, click the door handle, the door opens, and passes!
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Each design is different, so what kind of escape do you say?
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1.Entering level 3, we click on a toy and a flower pot on the left wall to get two number hints, remember that 2 is red and 3 is yellow.
2.Click on the computer on the table on the right to get a hint of a blue number 4.
3.Click on the cabinet on the right to get the green number 5 and pick up the screwdriver next to it.
4.Click on the box on the ground, adjust the digital prompt you got before according to its color, and click the switch below to open the box after adjusting.
5.After opening the box, remove the key inside.
6.Use a screwdriver to open the leftmost toy on the wall and pick up the silver key inside.
7.Use the silver key to open the dark compartment on the floor.
8.Pick up the golden key inside.
9.Use the key you got from opening the box to open the cabinet on the right.
10.Then use the golden key to open the cardboard box in the cabinet to get a blue key.
11.Finally, use this blue key to open the door and clear the customs.
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Stupid, this won't be ah Gold and silver keys: one under the pillow of the bed, one on the windowsill ring: one in the bowl, one needs to move the curtain a few more times before it falls out of the power supply: use the gold and silver key to open the drawer.
Strange box: Open the drawer with a gold and silver key.
Note: In an unlocked drawer.
Battery: The battery is found between the gaps in the lower corner of the mattress at the end of the bed.
Metal bar: In the corner of the head of the bed, just a few more clicks.
Tape: Under the table.
Wooden sticks: In the gap between the mattress and the head of the bed, look carefully for the can ring between the pillow and the vertical yellow board: next to the speaker.
Safe Password: Scratch the note open with a can ring and it's the password: 3638, it seems to be oh, I forgot:
The password, of course, is the number on that piece of paper. The English version of the paper is not written with numbers.,It's the game.**,** on the paper** is the company's web page.,After opening,There should be a sentence on it that says password! The password, of course, is the number on that piece of paper.
CD case: In an unlocked drawer.
Safe key: Turn on the speaker with the power and turn on the optical drive to get the driver: in the safe, take the handle, otherwise it will be lost.
Then put the battery, ring, metal bar, wooden stick, and tape in the strange box, open the box**flash, and wait until it is almost over, it will appear: +, wait**finished, click + three times in a row to see the safe, when you take all the things, you put the things in the **box, and then you will see the villain dancing Don't worry, wait for him to finish dancing and point to the flash place, you move the mouse over and point there, remember not to point When the villain is gone and turns back into the room, you click the mouse against the wall If you don't come out, click on it Don't worry), start the broadcast, wait until the villain dances to the cross symbol (look carefully at the dance, the symbol is like a cross), the mouse is fixed there, and when the mouse is clicked after the screening, the lockbox will appear, use the mouse to select the number 3638 with the safe key to open the safe door, use the key driver to the door, and select the direction to pry the door. Leave
Three of the same synthesis under the number one rune, such as 3 El = 1 Ed, and 10 or more to add gems. >>>More