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Keep pressing the light attack: Phantom Dragon Eight Slash.
4 light + 1 heavy: Ti Long Jue (I don't remember if it's 4 light, it's just jumping up and turning over and slashing down that heavy attack, and so on).
5 Light + 1 Heavy: Double Dragon Slash.
6 Light + 1 Heavy: Dragon Whirlwind.
It's just four, it's gone
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First of all, I'll tell you, level 80 rage. The double knife mystery can only be added to 3:5 light and heavy, 6 light and heavy (just these 2 kinds).
Level 90 Furious Battles. The meaning of the double knife can be increased to 4: in addition to the previous combos, add one: 7 light and one heavy;
Level 100 Furious Battle. The mystery of the double knife is added to 5, that is, the highest, in addition to the previous ones, there is also an additional one: 8 light and one heavy. This is the ultimate combo.
lzWhat level are you, and when you reach the level where you can learn the next mystery, you go to add it (5 skill points = 1 mystery). Anyway, the added skill is one more light hand than the previous skill.,When the time comes, LZ will see for yourself.。 You will find that after adding a mystery, the light attack will be 1 more time, and the heavy attack will be pressed tightly!
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And they were right. Maybe you don't understand, let me explain it to you in detail! (I don't know the name of the mystery) first learn all the [Double Knife Mystery] (in the skill bar!) I'm a level 110 berserker. To put it simply:
When you find that when you slash monsters, your moves change greatly, press the heavy attack! (You may need to press it all the time, but you must press it at the right time, otherwise it will be an ordinary heavy attack).
Got it? I'm 9 districts 17 22 110 level 110 novice if there is any error, please bear with me.
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If you want to learn a skill called [Twin Blades], the increase of the sleeping skill will lead to the emergence of new mysteries, and the number of combos will also increase.
There are a total of 5 levels of double knife mystery, and the last 4j is mysterious, each level requires 5 skill points, and it takes 100j to fill up and keep pressing the light attack: Phantom Dragon Eight Slash.
4 Light + 1 Heavy: Mention the Dragon.
5 Light + 1 Heavy: Double Dragon Slash.
6 Light + 1 Heavy: Dragon Whirlwind.
There is also the one with the most combos, which is not practical and is recommended that you do not use it.
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Berserker + Point Method:
There are 3 types of berserkers.
1. Critical hit type: [Molding level 145].
For players who like to pursue the sensory effect of the red letter, equip:
Everyone knows that luck affects critical hits.
The whole body equipment is recommended to be lucky to live, gloves and blast damage. Earrings with dual-attribute ghost warrior warrior earrings,It's not bad for players who don't have a lucky high earring.,Ring no 2 words.,Tiger ring plus 3% crit probability,By the way, gloves are recommended to scare 91 m gloves plus 2% crit probability,There are 131 gloves plus 3% crit probability,,But now I can't do it for the time being.。 Conditional players can wash down the attribute points, wash the lucky high points, skills:
It must be added [Nerve Paralysis], each level adds 1% crit chance, adds 3% crit damage, and it takes 30 skill points to fill up. Lasts 3 minutes, and the row on the left is fully skilled.
Others add strength enhancement - > anger - > anger outbreak series, the last **expert,increase**maximum and minimum damage by 20%. [
2. Power type: [molding grade 145].
For players who like to see stable white letters, equipment:
Add [Power Burst], increase physical damage by 3% at each level, increase self attack by 30% when topped up, last for 3 minutes, and the left skillful double knife is full.
Everything else is the same as the crit-hit type.
3. Avoidance hit type; [Molding grade 160].
I like to watch players who are beaten by blame for a lot of misses.。 Or players who like to challenge the Yellow Monster.
Equipment: The whole body is mainly strong, and the shoes are recommended to add an avoidance map.
Skills: Increases vision, increases hit by 30% and evasion by 20%, requires skill points 30, and lasts for 3 minutes. The skillful knife on the left is fully charged.
The others add the leftmost series all the way to the end.
Avoidance double blade topped up. Approximately 40% more hits and 30% more evasions than normal.
No, you go out when you don't have a task after handing in the task, and then go in, and there will be task 2 to pick up.
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Mage. I'm level 40, and I have 26 skills! (Little secret: be sure to take the dagger, or you'll be ruined).