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Forehead... Why Full Awakening? 1 is enough.
A few days ago, I accidentally clicked full.,Brush the picture and try it.,Cry.。。 I can wake up with Devil May Cry as a turtle hero in seconds, and then look at the Demon Emperor's, at most 4 rows. It's useless, if you have 13 and above** you can ignore me.
And out of 80 high strength will be weakened, so it is recommended to awaken 1, or not. Don't worry, out of 80 will wash points, I hope you think about it! Here's my plus point::
Teleport 1, the magic ball shoots 3 times in a row. Earth Flame Full EX, Ice Crystal Pendant 5, Thunder Chain 5, Ice Crystal Bath Full, Spin Flame Break, Dark Domain Expansion Full, Dark Forbidden Domain Full, Thunder Light Barrier Full, Elemental Bombardment Full, Passive Full, Awakening 1, Elemental Surround Full, Attribute Transformation Full. Magic Cannon 1.
Mana burns to the fullest. Ancient is full, the demon is full, and the remaining points are on the back of the demon. Body1.
That's about it. Hope it helps!
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Dark Expansion Full (High Percentage).
The flames are full. Ground inflammation full (plus full ex-ground inflammation).
Awaken solid wounds, self-sufficiency.
Pure hand-played. Beg.
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That's the dark fire flow.,Ice-based.,Thunder-based is over without adding.,The main thing is that the magic ball shoots 3 out of 3 in a row.,There's nothing else.。
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This thing is the best of your own.,It's not like you can still card the contract now.,Just add some and try it yourself.。。。
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>>> plus point plan <<<
>> generic skill <<<
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Magic Crit: Lv10
Magic Back Strike: Lv10
>> normal skill <<<
Magic Ice Hockey: Lv1
Magic Whirlwind: Lv1
Grappling: Lv1
Teleport: Lv1
Magic Ball Combo: Lv1
Immortal: Lv1
Heart of the Abyss: Lv1
Elemental Demoman Cloth Armor Mastery: Lv1
Attribute transform: lv17
Attribute protection: lv1
Ground inflammation: Lv33
Ice Crystal Pendant: Lv1
Elemental Surround: Lv10
Mana burn: Lv20
Thunder Chain: Lv33
Ice Crystal Bath: Lv30
Thunder Barrier: Lv28
Elemental Bombardment: Lv26
Elemental Awakening: Lv16
Phantom Quartet: Lv10
Elemental Concentrate Ball: Lv18
Elemental Disillusionment: Lv1
Elemental Forbidden: Lv5
Black Pupil: Lv7
Elemental Realm: Lv11
Polymer Cannon: Lv8
Doomsday Annihilation: Lv3
>> trait skill <<<
Enhancement - Ground Inflammation: Lv5
Enhancement - Bath of Ice Crystals: Lv1
Enhancement - Thunder Chain: Lv5
Enhanced - Thunder Barrier: Lv5
Enhancement - Elemental Bombardment: Lv5
Enhancement - Attribute Transform: Lv1
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Demon Emperor: CC's upgrade points (default contract plus points) can also be used to add points to this set.
>>> plus point plan <<<
Classes: Magician> Elemental Blaster> Demon Emperor> Pupil of Annihilation.
Level: 86sp: All 11010 Used 10980 30TP Remaining: All 37 Equipped Blade 37 0>>> General Skill <<< Remaining
Backjump: Lv1
Crouching: Lv1
Base Mastery: Lv1
Magic Crit: Lv10
Ancient Memories: Lv10
>> normal skill <<<
Magic Ice Hockey: Lv1
Magic Whirlwind: Lv1
Grappling: Lv1
Teleport: Lv1
Magic Ball Combo: Lv1
Immortal: Lv1
Heart of the Abyss: Lv1
Elemental Demoman Cloth Armor Mastery: Lv1
Attribute transform: lv16
Attribute protection: lv1
Ground Inflammation: Lv34
Ice Crystal Pendant: Lv36
Elemental Surround: Lv10
Mana burn: Lv20
Thunder Chain: Lv1
Dark Expansion: Lv31
Spin Flame Break: Lv29
Ice Crystal Bath: Lv29
Dark Forbidden Zone: Lv1
Thunder Barrier: Lv26
Elemental Bombardment: Lv1 (45 can be filled up according to your preference, choose your own tricks) Elemental Awakening: Lv15
Phantom Quartet: Lv9
Elemental Disillusionment: Lv11
Elemental Forbidden: Lv5
Elemental Power: Lv1
Elemental Cannon: Lv1
Black Pupil: Lv6
Elemental Realm: Lv9
Polymer Cannon: Lv6
Doomsday Annihilation: Lv2
>> trait skill <<<
Enhancement - Inflammation: Lv1
Enhancement - Ice Crystal Pendant: Lv3
Enhancement - Spirital: Lv5
Enhancement - Bath of Ice Crystals: Lv1
Enhanced - Thunder Barrier: Lv5
Enhancement - Attribute Transform: Lv5
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This plus point is a personal 70 points of brushing high-level drawings Personal humble opinion:
Class: Demon Emperor.
Rating: 70 Total SP: 7470
SP: 7430 used
SP remaining: 40
Total TP: 21
TP used: 17
Remaining TP: 4
Total QP: 2670
QP: 1515 used
Remaining QP: 1155
=Skill Classification】==
-Manuscript stool collapse ordinary]--
Magic Ice Puck, Level: 1
Magic Whirlwind, Level: 1
Mandatory - Magic Whirlwind, Level: 1
Immortal, Level: 1
Attack Type Conversion, Level: 1
Grappling Palm, Level: 5 (Personal Hand Handicap, Out Cancellation).
Magic Cannon, Level: 1 (Farm Ghost Stagged).
Teleport, Level: 1
Magic Orb Burst, Level: 10
Forced - Magic Orb Combo, Level: 1
Mandatory - Grappling, Level: 1
-Transfer]--
Attribute Transform, Level: 26
Attribute Protection, Level: 1
Elemental Awakening, Level: 8
Mana burn, level: 23
Dark Domain Expansion, Level: 21 (Brush the Tower, Brush the Abyss, Hit it or not, put it first, the blind time monster will be stupid for a while, and it is the time for you to make a move, and the experience is talking).
Dark Forbidden Zone, Level: 16
Ground Inflammation, Level: 23
Thunder Chain, Level: 21 (controversial, I'm full of single brush obscenity with teammates and very powerful stun).
Thunder Barrier, Level: 16
Elemental surrounding, level: 21 (a very controversial skill, 21 ice ring resistance 3 times to fight the ancients, percentage reduction of my refugee installation of the tower 40+ layers are all electric ring lightning walls).
Elemental Enrichment Ball, Level: 3
Elemental Disillusionment, Level: 1
Spin Flame Break, Level: 18 (although it is rarely close to combat, but it is better to use it when necessary, with the electric ring).
Mandatory - Cyclonita, Level: 1
-Through key round use]--
Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward jump, equal coarse reed level: 1
Basic Mastery, Level: 70
Elemental Demologist Cloth Armor Mastery, Level: 1
Ancient Memory, Level: 10
Crouched, Level: 1
Magic Crit, Level: 10
-Features]--
Enhancement - Geoinflammation, Level: 1
Enhancement - Dark Sector Expansion, Level: 3
Enhanced - Thunder Barrier, Level: 1
Enhancement - Magic Orb Combo, Level: 3
-Personality]--
Enhancement - Intelligence, Level: 27
Enhancement - Movement Speed, Level: 5
Enhancement - Hit, Level: 20
Enhancement - Magic Crit, Level: 5
The rest of my hobbies are +++
...That mind is actually too high for evasion. Let your heroes fight. >>>More
Class: Thousand-Armed Arhat (Solid Wound Stream).
Rating: 70 Total SP: 7084 >>>More