Is it good for necromancers to learn tailoring engineering?

Updated on Game 2024-02-09
9 answers
  1. Anonymous users2024-02-06

    Engineering is a money-burning skill, but after all, it is the most fun skill, and engineering is more useful in PVP, and generally useful in PVE. Therefore, if it is out of interest, it is understandable to practice engineering, but if you don't have money, it is best to have relevant professional skills to assist, such as a mining trumpet, so that it will not cost too much money.

    If you really don't have any money, it is recommended not to study engineering, but to learn double mining, which is a purely profitable business skill.

    If you learned tailoring, then it is cheaper to rush with enchantments. The principle is like fishing and cooking together.

  2. Anonymous users2024-02-05

    Generally speaking, the engineering department burns money when it comes to mining.

    For warlocks, it is more appropriate to learn tailor + enchantment.

    After all, after reaching the top, you can make the current JP's French clothes (Yang Yan) and learn tailoring in the early 80s can allow you to equip a step ahead (and pull the wind mount flying carpet), as for enchantment, you can use it to make money and give your ring +12 magic damage, which is equivalent to 24 more magic damage than others under the same equipment.

    Or you can practice medicine collection + alchemy, be self-sufficient, and you can also sell mixtures to make money or something.

    If you like PVP, then engineering + mining is okay, but it is more expensive.

    If you are a fan of wealth, you can practice double mining, mining, medicine picking, and peeling, just choose two.

    Generally speaking, business skills are like this.

  3. Anonymous users2024-02-04

    First aid fishing and cooking are something that everyone can learn and there are no limits.

    2 professional skills.

    As you described, you'd better practice tailoring and enchantments, tailors make things, enchantments break down and hang up for auction.

    Engineering is to burn money, it is best not to practice in the early stage, but also to practice with mining, otherwise you will cry to death.

  4. Anonymous users2024-02-03

    It is recommended that you learn tailoring and FM first, if you want to pvp, wait until you are full of money and then wash FM and turn the project, not mining the project is very expensive.

  5. Anonymous users2024-02-02

    If you are poor, then it is recommended that you use double mining, or a collection, which can save a little money, but according to the current situation of the national service, you can rush to the top with one or two thousand g and a skill.

  6. Anonymous users2024-02-01

    If you don't have money, it's recommended to learn to collect, mining and medicine, if you don't have money, you can't afford to buy ore, and of course you can't learn engineering.

  7. Anonymous users2024-01-31

    I tailor + engineer.

    Truth be told, it doesn't matter what the branch is. You have to figure it out, now the national server version has been CTM, and the tailor chooses a branch that is a matter of the last era (70s). You can choose no branches, the cloth produced by the three branches is completely useless, and it will not affect the punching skill.

    Same as above. Choosing any branch doesn't affect the rush skill, and it's useless to choose any branch. In the past, Goblin Engineering was good at making bombs, and Gnome Engineering was good at making messy toys. But this is all old stuff, and there is nothing new to do with the two branches of CTM.

    If you look at it from a practical point of view, bombs were suitable for fighting on the battlefield in the past, but now the CTM blood volume has skyrocketed, and your old version of the small bomb is also chicken, and the old version of the material is sold by fewer people, and it costs money and trouble, throwing a bomb to tickle others, so you must choose, it is better to choose a dwarf project, at least do something fun when you have nothing to do. (Although it is also obsolete goods).

    The tailor's branch is even more useless and outdated. Now all you need is the ember silk cloth, and the dream cloth of post-production. The cloth produced by your three branches can only be used to craft the previous version of equipment, and what you make with labor and materials is not as good as the equipment you can give in a random mission now.

    So the suggestion is: choose whatever you want, as long as you successfully survive the stage of 425, you can use the new version of the material to level up. When you have rushed through the ranks of tailoring and engineering, you will find that your previous troubles are all floating clouds.

    In addition, I will tell you firsthand: engineering + tailoring is definitely losing money. And a huge loss of money.

    You're only 350 now, so take advantage of the morning to change to another major. As the saying goes: the project is poor for three lifetimes, and archaeology destroys a lifetime.

    It's better for the donor to stop early. These two majors are not only expensive to rush to the level, if there is no collection of professional numbers, just the 1800 sets of ember silk cloth needed to fill 540 will be more than n money, not counting the money of various burning xx, and the project is a bottomless pit of various stones and burning xx; And there is no monetary benefit after it is full, the tailor can not wash the cloth to make money, the market demand for the tailor's enchanted silk thread is not high, and most of the products are limited to the professional use of the project, and there is no market profit. If you want to practice these two majors, donors, you just wait to buy G.

    Experience with the above hand.

  8. Anonymous users2024-01-30

    Branch at will, the impact is not great, as for the project, depending on your interests, the goblin can be more convenient,

  9. Anonymous users2024-01-29

    By the way, it makes no difference!

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