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The class units in this game are very focused on speed and distance. Unless it is a long-term battle, the general abyss demon will not be effective.
The main forces of hell are wildebeests, dogs, and little devils. If you don't have a lot of money, don't go to the horned demons and the abyss. The pet is the only ranged, but if you have a non-demon unit or a demon unit, the effect of the pet will be discounted.
Heroes of Hell Heavy Attack and Speed. The main way to fight is to attack the opponent first as soon as possible by virtue of the advantage in speed, or wait until the opponent is close and attack first; With the hero's summoning ability, summon all kinds of monsters to destroy the other party for you, minimizing ** (you need the hero's skill support, reduce the summoning time, and increase the number of summons).
On the battlefield, use the horned demon detachment to deceive and protect the main force. If the speed of the horned demon is not good, divide a few little demons to come out and deceive the rebellion.
The more critical resource is the construction of sulfur, which prioritizes the construction of dogs and wildebeests.
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At the beginning of the game, you can build a council or a congress, and the class has 4 levels at the beginning, and then you can create other soldiers after some money, and the upgrade is not as good as the earlier higher soldiers.
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Let's take a look at the landlord here Some of the experiences of the hellish race are introduced
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There is a group of druids near the middle of the map, destroy them, otherwise the growth rate of the weekly barracks in Elven City is very high. Or occupy more elven cities and use local heroes to fight.
Then go to the island (i) on the right and go underground, go to the right, and go to the surface to recruit some Hell troops. Go left in the tunnel, and when you go to the ground, you will find another mage hut (h2) and explore some maps.
Required: Attack - Extreme Strike God of War, Age of God, Maniac - Burning Arrow, Dark Magic, Torment Master, Weak Attack, Corrupt Soil Logistics, Agility, Otherworldly Gate, Pathfinder, Teleportation Attack, Other, Or, I'll give it to you, first of all, the unique ability of the Knight Invincible Charge Knight. The power of the Vengeance Strike has been increased by 3 times.
If you escape underground, there are a lot of monsters underground, and there is a penalty for human heroes to swim here, so you can get an absolute distance by fighting a little less.
There is a small trick in this level, that is, don't go to the elven city closest to you on the lower right, go around and fight other elven cities, so that there will be no druid magic event, that is, the computer will not pop up a lot of soldiers every week.
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Dirib is a ballista strengthened, a war machine must be learned, and a subordinate learns a triple crossbow.
In the early stage, it was very advantageous to use the ballista for remote output. In the late game, after all, the damage of the ballista is related to the hero's attack power and mana. Therefore, it can be used in the early stage, but it is more weak in the later stage.
Is Jezebeth the one who strengthened the pet concubine? I can't remember exactly. If so, there is no advantage to upgrading in the early stage, but when the number of pet concubines goes up, it is very powerful.
Skills are recommended for attacking, and the lower level learns archery. If you learn the art of luck, the damage of the pet will be very terrifying.
It can be said that the ultimate skill of Hell is very useful when teleporting units appear immediately. If the map is large, the hero can be upgraded to a very high level, and you can try to work towards the ultimate. Attack, logistics, and dark magic are all quite useful.
However, in general, the heroes and classes of Hell have high attacks, but they lack defense and are prone to losing troops. So if it's a decent late game, it's recommended to learn defense.
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The main Q is attached to E, out of the electric knife, dilapidated, endless.
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This level is a grinding time, in fact, it is not difficult, I have been grinding for almost 2 hours to pass. It is recommended to choose the sextant of the Sea Spirit. Except for when this level is underground, most of them have a sea elf's sextant at sea, which is much more convenient.
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You should be talking about the otherworldly summoning skill of hell, this is a special skill of hell heroes only has the heroes of hell, generally born as a low-level otherworldly summoning skill, you can upgrade to increase the skill level, non-hell heroes cannot learn or obtain this skill.
In addition, not all hero skills can only be used if they have heroic actions, in fact, most hero skills are directly applied to the troops, and the most basic and common are the passive skills of the heroes, such as offensive skills (increasing melee damage) that directly act on the troops.
However, the book you are talking about should refer to the magic book.,The magic book of the class is generally the special skills and magic of the class.,The hero's magic book is usually only the skills and magic that the hero himself learns.。。。 But there are also special cases, such as the otherworldly summoning skill of hell, it is a relatively special hero race skill, it completely acts on the body of the class, so that the class that reaches the skill level can additionally obtain the otherworldly summoning skill, but remember that not all otherworldly summoning skills must be based on the skills of the hell race hero, for example, the otherworldly summoning helllord skill of the great demon can be used without the hero's special skill, and this skill belongs to the special skill of the class.
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It's not a class skill, it's a hero's skill, and of course different heroes have different skills, so let's take a closer look.
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Yes, it's called otherworldly teleportation. Demon Lord's Wandering Skill, the basic can summon 1 level 2 soldiers, advanced 1 4, expert 1 6, and all soldiers in the ultimate hell can be summoned.
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You're talking about Hell's Otherworldly Summoning Skill, which can summon Hell reinforcements from the Otherworld. As the big brother mentioned above, the base can summon 1 2 level soldiers, advanced 1 4, and expert 1 7. Only Hell troops led by Hell heroes can use it, and the level limit for classes to use this skill is determined by the level of the hero's corresponding skill.
The way to use this is to use a helmet on the top of the box in the lower right corner of the box of the Hell class that can be used before the Hell Class action, and click it to select the location where the reinforcements appear. (Some Hell classes display a magic book, because the class carries other skills, click on the magic book, and you can also find the skill "Otherworldly Teleportation" in it.)
The speed and number of reinforcement summons can be increased based on other skills the hero has learned.
Infernal classes use the Atlas Teleportation Skill for a turn.
Summoned reinforcements cannot reuse this skill.
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Oh. That plane was hard to fly.
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Frost Witch. In the early stage, the use of passive can be harassed without consumption. After level 6, it's a group opening artifact. w imprisoned, r to the opposite side can be frozen to give himself the equivalent of a golden body. The revised Ruiz is also good, but it hasn't come out yet, so look forward to it.