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Telling you two keys is much better than their tirade.
t is the halo that can be slashed off.
Then TDG is all three skills that can be used at the same time.
That is, you don't have to look at the monitor, you don't have to try out the skills, you just need to use it continuously.
Then there are three skills, which are good things, not before the master, it is not recommended to add early, and wait for one or two skills to be full, and then add.
Rookie on 1 2 skills mutual points have everyone big.
If you are a master, you will be promoted to one level with skill t, and the three skills will be raised.
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In the single, it is best for newcomers to make 1 big medicine and 3 eat trees (newcomers don't buy chickens to buy medicine) Remember to come up with a few attributes of the branches to make up the money of the bottle at the speed of the middle lane and then control f to drive the gank skill 212214 depending on the development You can fly out of the shoes to support quickly, if the side is at a disadvantage, it is recommended to play out of the phase or prosthetic legs. Of course, the jump knife is a good gank equipment necessary for escape and killing. Others can be out of the blue tent, sheep knives are good, look at the opposite lineup.
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Replenishment will not be collected with skills.
Hit 2 3 times The mage soldiers in the back row are optimistic about the time, and use d to collect the troops and kill 1 2 in the front row as well.
It's best to hit each soldier a few times, don't kill it, and finish it with skills.
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Replenishment is the weakness of ranged heroes, this, can only be practiced more, and slowly master the blood volume of soldiers. You can choose to come out of the secret shoes, and use the skill qi to clear your troops, which is very effective.
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Fire Girl is not suitable for novices Sincerely, all mages are not suitable for novices, you should start practicing from the flesh and then contact the mage class after a long time.
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One of Dota's strongest gankers. The main reason why novices generally like Fire Girl is the high-damage g. But this is not the highlight of the Fire Girl. The highlight of the Fire Maiden is one of the few range halos in the room.
As a regular visitor to CW (Team Race), it is precisely because of T. But the Fire Girl is indeed a hero that is difficult for novices to use well, because both basic attacks and skills have a long time of forward and backward swing. Forward and backward swing is to make a pose before and after the shot, causing a delay.
About the touch-up. Fire Girl's mending knife bullet is known as one of the three major garbage in Dota, second only to explosives and bone bows, you don't play for a long time and it's hard to practice well, the best way for novice fire girl mends soldiers is to a full blood creep one by one, melee A2 down, long-range A1 down, and then a 4 level D is collected.
About killing: Actions such as moving immediately after the skill is released can cancel the backswing. But forward swing is unavoidable.
So it's hard to hit non-novice players. But you can get dizzy, and the professional point is the back hand dizziness. After your teammates stun the opposite side of the Sand King or Hammer hero, you will t.
This is 100% stunned, and then G+D, you can be seconds. And if you want to kill alone, you have to try to control the rune in the bottle, with acceleration and stealth, it will be much easier to kill. In the absence of a good symbol, due to the forward swing, T must first predict the opponent's position, and immediately move to cancel the backswing after T holds, and at the same time G, and then D.
The most important thing is to cancel the backswing, otherwise the fire girl will pose there for a long time, and the fainted hero will already wake up, and it is likely to run out of the range of g.
Regarding the weaknesses: ballistics and back-and-forth swing have already been mentioned, in addition, the fire girl does not move fast, has little blood and thin skin, and is very easy to kill; And the skills are all active skills, and the blue consumption is extremely large, so the fire girl must support the blood and support the blue, and carry the scroll back to the city with her before flying shoes.
About the equipment route:
The core equipment of the Fire Maiden is the Sheep Knife, and the people who live in the Sheep move extremely slowly, and it is easy in T. The "lightning rod" is not suitable for the Fire Girl, because there is not enough blue, and you will find that if you kill someone, you will have to go back to the second home. A staff is a piece of equipment that should be released, but it should not be the first to be released.
A fire girl with a sheep knife can be regarded as a control field, otherwise it can only be counted as half.
The route is the first 2 bracers - shoes - bottle - void gem (or essence balloon). Then fly the shoes to brush the money - sheep knife - soul stone to a staff, if the game is not over, you can blood essence, necromancy book or leave money to buy live, because at this time the equipment is of little significance to the fire girl, the main task is to push the line and defend. TD2 Company cleared the troops very quickly.
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Passerby Outfit: Go out and eat a tree x4 + small purification potion x2 + noble head ring + branches, and then shoes and 1 2 bracers. You can choose bottles, the Ball of Shock followed by the Jumping Knife, then the Wind Stick, the Flying Shoes, the Sheep Stick, and the Big Root and the Necromantic Book can be selected.
If you want to boost it, you can choose to replenish the shield and arc ring, and it doesn't hurt to end up with a blue rod or ice eye or something, but you usually don't have the opportunity to do so unless you play for about 100 minutes, or you've been free farm for a long time, which is not recommended in most cases - the only ones that may do so are listed below.
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Go out and eat 3 trees, 1 100 pieces of blood replenishment, other 2 sets of purification potions, and 3 iron branches.
Put T and D in team battles, try to put in multiplayer team battles, and don't keep them to grab people's heads.
The general equipment is 1 bottle, shoes, two pendants or bracers, essence balls, and then synthesized soul stones and then blood essence stones.
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Advantages: Anne pinched the vertigo on the line, and the opposite side didn't dare to be too presumptuous, and so in the middle of Anne's outbreak was very powerful, and she could control and break out, and it was not false to play a group, and it was a matter of seconds to kill crispy seconds. Cons:
In the early stage, there is still a lack of blue, and vertigo also needs to be passive, so Anne needs to calculate some skill CDs well to maximize her output.
The following is explained in detail: Skills: Q skills, CD is short, the damage is high, the AP bonus is also high, and you can return to blue when you kill people, which can be used to brush soldiers, very quickly.
W skills,Group attack skills,The damage is super high,The AP bonus is also good.,You can put one when the opponent is standing in a pile.,Super cool.。 E skill, a protective skill, is to add double resistance, open at the beginning of the fight, can resist a lot of damage. r, high damage, high bonus, and after instant damage, there is follow-up damage over time.
The main Q and the deputy W are bigger and bigger.
Mobility: Anne's mobility is actually very weak, there is no displacement, which is also the price of your high output in exchange, so insert more eyes on the line, don't press the line too much, and control the line in the middle of the river.
Team battle: Anne's team battle is not strong, because the strong opening of the team with the ultimate move and the passive is something that the team with low countermeasures is afraid of, and the active team can generally win, but be careful not to be cut and protect yourself.
Harvesting: Anne's harvesting ability is not very strong, but it is still relatively good, because of the high output, so the general residual snow can be directly dropped in seconds, and there is a passive halo, which can keep people.
Plus point: main Q and vice w, there is a big point big.
Outfit: Go out: Dolan ring two red, blood, blue, and strong.
Mid-term: Wearing shoes, killing books, masks, lunch boxes. Late Stage:
Sell the murder book against the wind and change it to a piece of equipment.
Remember, as a mid laner, you have to wander more and bring the rhythm to win.
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The fire girl will be dizzy, just faint and have one set If you don't die, another skill will be dizzy If you have the opportunity, you will be dizzy and open up the big and play like this.
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Are you playing the top laner or the mid laner or the support...
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