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f(front); u(up); d(down); b(back); n back to the center.
d f Tap Front Down d d f Pull front down.
d b tap back down d b pull back down.
u f Tap Forward Up u f Pull Forward Up.
u b tap back up u b pull back up.
QCF Joystick Forward Swing 1 4 Circle QCB Joystick Backward Swing 1 4 Round.
HCF Joystick Forward Halfway HCB Joystick Backswing Halfround.
1 Left fist (upper left button in arcade, box key in PS system);
2 Right fist (upper right button of the arcade machine, triangle key of the PS system);
3 Left foot (arcade left bottom button, PS cross key);
4 Right foot (arcade right down button, PS circle button);
The above is the most basic joystick direction and button position**, all moves in the Iron Fist can be represented by these**, for example, FF1 is two forward left punches, B21 is the right fist and then the left fist after pulling. As for the rest, ws get up, ss sideways, etc., when you are familiar with these**, you can concisely express the tricks you want to express when discussing moves with others.
In addition, each character in Tekken has its own combo skills, but there is no unified combo that all characters use the same. If you insist on saying that there is, it's probably the light left fist of F1F1 after floating, and it depends on the characteristics of each character as to be able to click a few times. As for the essentials of combos, basically you first have to familiarize yourself with all the moves you use with your character, and then see which moves are particularly suitable for combos through actual combat or online**, and then practice it.
When actually fighting, don't just focus on combos, but pay attention to creating opportunities to play combos, simply put, to float the opponent in the air, or play a state that various defenses can't (such as cutting, or clutching the belly, collapsing the ground, etc.), and then seize the opportunity with the right combo to give the opponent the most damage.
In short, find a character first and practice more.
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Skill? Full characters?
1 Left fist 2 Right fist.
3 Left leg 4 Right leg.
The arcade stick prevails).
The whole character or the skill of a single person?
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combo1: +2 up, 1+2
combo2: +2 up, +2, down, back (the downside sloping should be issued a little later, otherwise it will not be fully centered).
combo3: 2 down, 3, +2, 1+2
combo4: 2 down-front slope, 3 up-forward slope, +2 down-forward slope, forward (close distance), down-back incline
combo5: Upper forward slope 3 (counter, opponent falls to the ground), lower back slope, lower 2, forward forward (close distance), lower forward slope
combo6: front 2, top forward slope 3, down front slope +2, front 1+2
combo7: Front 2, Top Forward Slope 3, Down Forward Slope +2, Forward Forward (Close Distance), Lower Back Slope
combo8: down-back slope, up-forward slope +2, front 1+2
combo9: Downward and backward slopes, upward forward slopes +2, forward (close distance), downward and backward slopes
combo10: +2 after and 1+2 at the front
combo +2, top 1+2
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1 left fist, 2 right fist, 3 left foot, 4 right foot. U up, d down, f before, b after, u f obliquely up, u late calendar b back up, d f oblique down orange ruined, d b back down.
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I went to the practice field to see it and understood the collapse.,Iron Fist 6 menu penultimate 3rd regiment to do a loss or the first few is practice.,All the operating moves teach you by hand.,If you don't learn Hu La, you won't just can't remember so many moves.。
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Combo 1: 2 ←
Combo 2: 44→2.
11.4+ hands. Combo 3:
Hands. Here's an approximate combo sheet. It can only be said that you are only Alisa entry-level when you learn this.
What will be practiced later is his basic skills. I can't type.
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Swinging the rocker in circles all the time, punching and kicking, can come out with very novel moves.
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Without arrows, you memorize the terms: f, pre, d, u, up, b, down, ss, traverse.
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If you don't know who you don't know, just ask me, because there are so many combos
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1 left fist, 2 right fist, 3 left foot, 4 right foot, d is the meaning of down, f is the meaning of the front, u is the meaning of the up, b is the meaning of the back, (b!) is the meaning of collapse, and ws is to stand up. There is no absolute light and heavy punch and kick of the iron fist, only the weight of the move, that is, 1 can be a light punch or a heavy punch, and vice versa 2 is also, so there is only a difference between left and right.
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I haven't practiced Xiaoyu myself.,I don't know what Xiaoyu's ten companies are like.,But it shouldn't be too far from other characters.,If it's often broken in the middle.,You can try to give the next command faster.、One more time.。 Ten companies mainly pay attention to the rhythm of the keys, and practice often.
Or if you have a home or simulator in your hand, you can open the trick sheet in practice mode and let the computer demonstrate the rhythm of the buttons.
Ten companies are basically not used often in battles, because the subsequent moves are determined up and down by a fixed amount, but it can also be used as a way to familiarize yourself with the moves and practice mastering the rhythm of the Iron Fist.
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